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<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from now" release deadlines. SP1 is the lastest version of ...
    Techno-Babble:

    SP1 is a flicker-free software ... and non-scrolling arcade games. SP1 *cannot* do scrolling well ... .

    8. Sprite animation frames now use absolute addresses ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    What is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list of tiles or is there a better way?
    liftarn liftarn May 2006 Development
  • Which was your worst 'death' music/animation?Following on from the Gyroscope thread, which made me want to to break the sodding Speccy, what was your worst 'death sequence' in a game? Be it mus…

    Following on from the Gyroscope thread, which made me want to to break the sodding Speccy, what was your worst 'death sequence' in a game?

    Be it music (Gyroscope), or animation/time taken (Monty Mole).

    Tobo.
    Tobo Tobo August 2008 Games
  • Animation of the two satellites that crashedIt's probable that you already know that two satellites crashed a week ago (Iridium 33 and Cosmos 2251). Now there is an animation of the collision: …

    ... 2251). Now there is an animation of the collision:

    Winston Winston February 2009 Chit chat
  • Stop animation software suggestions?Yesterday I spent the day in [url=http://www.thinktank.ac/default.asp]Birmmingham's Think Tank[/url], with my sons and had a great time. In our Lego…

    ... they were playing with stop animation using a software package called ...
    Steve(spt) Steve(spt) July 2009 Chit chat
  • Animation.Your all a clever creative lot on here, so if i wanted to have a bash at a bit of animation 2d stuff only how would i go about it. What software art …

    ... bash at a bit of animation 2d stuff only how would ...
    1980-20.. 1980-20.. October 2009 Chit chat
  • About wireframe 3d animationAre there any demos or games that have very long 3d animation sequences? Some games have short, repeating animations and I only know of a demo (somet…

    ... that have very long 3d animation sequences? Some games have short ... to produce a very long animation clip on the Speccy. I ... that can help create the animation sequence, pre-render the data ... thinking of Sprite designers and animation tools but a.f.a ...
    zxbruno zxbruno December 2009 Sinclair Miscellaneous
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ex2g.c, supplied with the SP1 sprite library.

    ... 42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ... 42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • The best ANIMATION?Hi pplz) I like so-called 'Spanish' graphics style and when my nephew and I made a couple of screenshots to see how animation phases were done he sa…

    ... of screenshots to see how animation phases were done he said ... the biggest and the smoothest animation IMO)
    2. [B]Slightly ... graphics in general, but [U]animation[/U] only!

    TY
    NRA NRA January 2011 Games
  • Does anyone still have the 2D animation demo MPEGs I did back in 2003?Heya - I'm just drawing together some of the animation files I created during development of the documentary, and I've foolishly lost the early 2D de…

    ... drawing together some of the animation files I created during development ...
    NickH NickH April 2011 Sinclair Miscellaneous
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... questions about the Z88DK's SP1 sprite library. The only documentation ... screen to the next. Does SP1 have to be re-initialized ... any and all tips about SP1, I want to get a ...
    Winston Winston October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... into any advice over how SP1 uses memory.

    The ... 50000 - 65535. But this caused SP1 to simply not work at ... all, so I assume SP1 has some statically defined stuff ... should I avoid when using SP1?

    Generally, how much ...
    Winston Winston October 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... CODE]
    /****************************************

    sp1 Sprite Demo 1


    // C and SP1 code libraries are added here ... /> // Proabably used by SP1.
    long heap; // ...
    Timmy Timmy January 2012 Development
  • 3D Wireframe/vector animation creator and player?Is there any software that can help record wireframe 3D animations by creating a file that stores just the coordinates and lines? If the answer is "n…

    ... too slow to create an animation and is better suited for ... sequence of frames for an animation which could be 3D Wireframe ... playing a smooth, high quality animation full of vectors or 3D ...
    zxbruno zxbruno March 2012 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... if the Z88DK's spritelib SP1 has any oddities inside, for ... the "issue" might not be sp1)

    The reason I ...
    Winston Winston July 2012 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... a beer and look at SP1.

    At some point ... is called "[B][COLOR="Blue"]sp1[/COLOR][/B]";
    [*]I was ... "things have changed";
    [*]The "sp1.h" header file in my ... /doku.php?id=library:sprites:sp1"]z88dk wiki page's[/URL ...
    szeliga szeliga November 2013 Development
  • Bug-Eyed Blob Things[URL="http://www.speccyjam.com/games/bug-eyed-blob-things/"]Bug-Eyed Blob Things[/URL] is a great game, that won the [URL="http://www.speccyjam.com/"…

    ... a perfect match for z88dk+sp1. I don't know how ... many char per frame z88dk+sp1 can handle in "fast" mode ... /> Similarly if each boss monster animation requires too many character updates ... don't know if z88dk+sp1 supports shadow screen... If not ...
    Einar Saukas Einar Saukas November 2014 New game ideas
  • Software for animationFor still sprites there is ZX-Paintbrush. What is a good software choice for create/import sprites and preview them as animation?

    For still sprites there is ZX-Paintbrush. What is a good software choice for create/import sprites and preview them as animation?
    Bedazzle Bedazzle October 2016 Development
  • ZX Loading animationI saw somewhere recently a loading animation using the coloured stripes - can anyone recall where it was?

    I saw somewhere recently a loading animation using the coloured stripes - can anyone recall where it was?
    Lee Fogarty Lee Fogarty October 2016 Chit chat
  • 1st steps in animation Having finally resurrected my familiar old graphics programs, chief amongst which is DPaint Animation, I was a little taken aback to reali…

    ... left is to do the animation in monochrome and afterwards, perhaps ... details that ruin your final animation. Its so easy to ... because the real mechanics of animation has yet to be introduced ... of frames for your final animation.

    For one ...
    mik3d3nch mik3d3nch April 2018 Chit chat
  • shrinking down an animation made with bmp2scri want to fit a longer movie made by bmp2scr into a 48k spectrum by shrinking the original movie down by say x4 in size, to increase the number of fr…

    ... . so in effect the movie/animation would be letter box in ...
    digital digital August 2018 Development
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... the usual sp1_Rect defined for SP1? My idea is to have ... if this is achievable with SP1 funcs, like sp1_SetPrintPos?

    amateus amateus December 2020 Development
  • z88dk SP1 breakoutHi everyone, I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout Nothin…

    ... /> I have completed the z88dk SP1 breakout example. You can find ... understand more or less how SP1 works.

    Feel free ...
    amateus amateus January 2021 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... can create foreground tiles with SP1:
    By validating squares before ...
    amateus amateus January 2021 Development
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... tile placement+ export to c sp1 compatible) to aid me in ...
    amateus amateus January 2021 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    [code]
    // Initialize SP1.LIB

    border(BLACK ...
    Next we initialize SP1 with a call to "sp1_Initialize ... customization file used when making SP1.LIB.
    [/LIST]
    animation frame for the sprite. ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... SP1 to use the sprite graphic we want to use for animation ... /> uchar an_rate = 10; // how quickly animation sequence occurs (period between frames ... an_rate
    uchar **frame_seq = right_frames; // animation sequence being used
    struct ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... =134751&postcount=52"]main SP1 thread.[/URL]

    This ... program contains the first sprite animation and one kind of background ... animation, and will include some discussion on using SevenuP to generate SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... is necessary because several of SP1's functions make use ... sprite in this program, SP1 will only request memory for ... graphics definition stuff mixed with animation details mixed with program variables ... SevenuP to Generate Graphics for SP1[/B]

    TO ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
<1234567…34>

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  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
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