World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.003s
<1234567…34>
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... other screen output option is SP1 which offers 32-column
    tile animation features but maybe that's ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... to grab the latest z88dk+SP1?[/QUOTE]

    ... sprites/software/sp1/spectrum-sp1.h?view=markup"]sp1.h[/URL] ... a 32x24 screen means SP1 needs 6912 bytes for ... tile code will mean SP1 needs 7680 bytes. But ... when I put up those animation examples.

    ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... z88dk+SP1?[/QUOTE]

    I've slapped together two tile animation ... will be posted in the SP1 thread.

    Re: the ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... still degrade the quality of animation.

    An easy way ... the logic is. In the SP1 engine (link below) this is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... (z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm) has ... for the final revision of SP1 library
    //
    ... );

    // Initialize SP1.LIB

    zx_border(BLACK ... the game. This single animation function can specify relative ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... uchar state; // STATE_* for sprite animation
    struct sp1_ss *sprite;
    SP1 library contained in z88dk ... "sprite" points at an SP1 structure that controls a sprite ... facing and in which animation frame it is in. ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    Internally SP1 divides sprites into their characters ... character-size pieces. The SP1 function "sp1_InterateSprChar()" allows ... sprites/software/sp1/spectrum-sp1.h?view=markup"]sp1.h[/URL ... which indicates current sprite animation frame. The former is ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... TG and TG now supports SP1's crazy output format, I ... that all the gameplay / graphics / animation/ sound effects / music elements can ... or so of data area SP1 reserves by default and we ... intro to worry about yet. SP1 can be configured to be ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... of sprites, given current animation frame and a command ... idea with how SP1 performs sprite animation. SP1 generates a sprite ... br />
    2. The animation offset specified during a "sp1_MoveSpr ... calls we select which animation frame to use by specifying ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... g_uchar1 = 12; // 500ms animation rate (12*2 interrupts)
    animation rate counter

    ... sp1_MoveSpr*()" functions indicates to SP1 that the same sprite ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... doku.php?id=library:sprites:sp1"]sp1[/URL] which is now ... z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?view=markup"]header ... /z88dk/libsrc/sprites/software/sp1/spectrum/examples/"]example directory[/ ... to do background tile animation and other special effects ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... game! With a dose of animation and a natty tune, I ... . I think games using the sp1 sprite lib would use quite ...
    Digital Prawn Digital Prawn February 2010 Brand new software
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision=1 ... z88dk/libsrc/sprites/software/sp1/spectrum/updater/sp1_UpdateNow. ... z88dk/libsrc/sprites/software/sp1/spectrum/updater/SP1DrawUpdateStruct. ... on horizontal shift and animation frame is gathered. From ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... . I now have the sprite animation working and walking around and ... the function name to the sp1 equivalent then I think it ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... +data size and speed. In SP1 a lot of decisions were ... (for example, for the tile animation thing that you have said ... moment I find that that SP1 is eating too many bytes ...
    Timmy Timmy December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... itself is actually larger than sp1 but the data space ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision=1 ... (for example, for the tile animation thing that you have said ... the background.
    I think, SP1 is great for beginners, but ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ;502025]
    {on location of sp1 variables, in particular the update ... the location of all of sp1 variables, it's not just ... buffer: about 1K
    default SP1 tables + empty ISR: 12.5K ... character cell added to an animation list. Since this is created ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... interrupts, collision detection and animation list because I'd ... and is very useful for animation. (At least, that's ... current sp1 implementation anyway, instead of defining an animation list ... ).

    Something that's probably useful in sp1 ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... like interrupts, collision detection and animation list because I'd rather ... , and is very useful for animation.
    [/quote]

    This ... that's probably useful in sp1 (even though I haven't ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/"]here[/URL], ... mentioned in connection with SP1 are the horizontal rotation ... specify a new frame of animation. Sprite graphics need to ... resetting malloc() and reinitializing SP1 with a call to ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... frames for each sprite's animation. Here's an example:
    sp1 is another if you can ... I'm wrong). Looking at SP1, it has really good results ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... /z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex4c.tap? ... clip = clipping rectangle
    frame = animation frame offset
    x,y ... /z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex6a.tap ... /z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex6b.tap ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /z88dk/libsrc/sprites/software/sp1/spectrum/examples/"]z88dk/libsrc ... /sprites/software/sp1/spectrum/examples[/URL]. Be ... /libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision=1 ... graphic frame for sprite animation. Everything is taken care ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... is supplied in sp1 to do sprite animation except letting your program ... /z88dk/libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision=1.1 ... &view=markup"]sp1.h[/URL] header file, line ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... space between 53248 and the sp1 data structures so it could ... stack ran up to the sp1 data structures at a rate ... [/URL]. I added back the animation and took out some debugging ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... Alcoholic's posts in the SP1 doc thread[/QUOTE]

    animation and took out some debugging ...
    szeliga szeliga November 2013 Development
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... NEW sp1,0,0

    now add an animation ... br />
    20 SPRITE ADDFRAME sp1, "A"

    ... />
    30 SPRITE SCALE sp1,4

    and ... />
    40 SPRITE SHOW sp1

    now there ... br />
    50 SPRITE MOVE sp1,400,400 FRAMES 100
    ASH-II ASH-II June 2014 Sinclair Basic
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ...
    [quote]
    And, that SP1 library of z88dk is interesting ... dirty rectangles.

    sp1 is very capable but it ... some new discussion on sp1 in the new clib environment ... collision detection and simple sprite animation.

    (Note: if ...
    Alcoholics Anonymous Alcoholics Anonymous October 2015 Brand new software
  • Some Graphic Coding & Audio help.Hello my fellow WoS'ers I am in the process of writing some code for graphical purposes - I have Z88DK raring to go but I do not know how to take…

    ... ideas for pixel shifting and animation that I would like to ... new c libs both contain sp1 which has been used for ...
    Alcoholics Anonymous Alcoholics Anonymous August 2016 Software
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... /> The successor of splib2 is sp1, which is now incorporated in ... , simple commands to support background animation, dynamic rearrangement of the display ... come with the compiler include sp1, nirvana, bifrost but there are ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
<1234567…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
sp1 618 1.5K
animation 2.8K 3.4K

Related Threads

  • Animation with speccy reference[url="http://www.awakeyourconsciousness.com/"]http://www.awakeyourconsciousness.com/[/url]<br /> <br /> [ This Message was edited by: AndyHerbert on …
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…
  • Location of a website animationA couple of years ago, I found a video on t'interweb but have been trying to find it again recently to no success.<br /> <br /> The video is presente…
  • Which was your worst 'death' music/animation?Following on from the Gyroscope thread, which made me want to to break the sodding Speccy, what was your worst 'death sequence' in a game?<br /> <br …
  • Animation of the two satellites that crashedIt's probable that you already know that two satellites crashed a week ago (Iridium 33 and Cosmos 2251). Now there is an animation of the collision:<…
  • Stop animation software suggestions?Yesterday I spent the day in [url=http://www.thinktank.ac/default.asp]Birmmingham's Think Tank[/url], with my sons and had a great time.<br /> <br />…
  • Animation.Your all a clever creative lot on here, so if i wanted to have a bash at a bit of animation 2d stuff only how would i go about it. What software art …

Related Searches

  • animation
  • sp1 demo
  • walking animation
  • 4 frame animation
  • masked sprite animation
  • sp1
  • z88dk sp1 sevenup
  • z88dk sp1 tommygun
  • sp1 collision
  • z88dk sp1
  • masked animation
  • sp1 stress test
  • sp1 prebuilt
  • how to make sp1
  • forum velesoft make animation
  • velesoft animation
  • palette animation
  • chaos palette animation
  • sprites sp1 h
  • sp1 animation

Copyright © 2024 World of Spectrum