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<1234567…34>
  • Things that games didn't had, but...you wish they did. Here's my list, and if there's someone out there who knows how to make any of these things possible, please share it with us. :) …

    ... bit faster, even if the animation loses a few frames;
    zxbruno zxbruno August 2007 Games
  • What I hate about computers and/or video gamingYesterday I spent approximately four months (subjecively that is, objectively it was around two to three hours) fixing my mate's PC. I won't bore you…

    ... with the useless flying paper animation, doesn't it say something ...
    ewgf ewgf August 2007 Chit chat
  • One Liner - Machine CodeHi Dr. BEEP, Digital Prawn, et. al., I think that what you guys have achieved with the one liner contest is absolutely amazing. It brought about wh…

    ... consists of a machine code animation of Miner Willy which you ... to include:
    1) Slower animation (currently running at 50 frames ...
    BloodBaz BloodBaz November 2007 Development
  • Idle animations: who was first?I've just been having a blast on Jack the Nipper II, and noticed that he has quite an advanced idle animation (he checks for an audience and then pic…

    ... has quite an advanced idle animation (he checks for an audience ... shows that the earliest "mainstream" animation they can think of is ...
    j00ce j00ce November 2007 Games
  • Animated GifsIs is me or have the Animation of Avitars been turned off?? I see that no-one's avitar is animated any more. ??

    Is is me or have the Animation of Avitars been turned off??

    I see that no-one's avitar is animated any more. ??
    Scottie_uk Scottie_uk November 2007 Chit chat
  • multiloadersWhich were the worst games for disruptive multiloaders? These games came on the scene after I had stuck my Speccy in the loft, so I missed them. I …

    ... thought was put into the animation. Juggling on a unicycle with ...
    Jumping Stack Jumping Stack January 2008 Games
  • Saboteur 2 - Remake (PC platform)Anybody who wants to be involved in [B]"Saboteur 2 Remake"[/B]... Some results I can demonstrate right now, but project only at the very start. By po…

    ... discussion)
    - game characters & animation (need help strongly)
    - combat ...
    Sab2 Sab2 February 2008 Games
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... are available
    - [lib] ZX81: SP1 sprite package support
    - [lib ... ] TS2068: SP1 sprite package support
    - [lib ... printing, line drawing, etc and SP1 has been ported to this ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Regarding Speccy SpoilersDaren, would it be possible to add a redirecting link to the new home for the Speccy Spoilers page? Old link: [url]http://www.rzxarchive.co.uk/specc…

    ... day I will finish this animation properly!)'

    Maybe (just ...
    zxbruno zxbruno March 2008 Sinclair Miscellaneous
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    Hi,

    Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.

    Something with just two sprites and a collision check would be ideal. Unfortunately my code is ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... me). I am using Vista sp1 (yeah I know!), and I ...
    Jimmy Jimmy April 2008 Emulators
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... />
    With smooth flicker free animation and perhaps masked sprites then ...
    zxspecticle zxspecticle April 2008 Games
  • Manic miner remake....Hi all. I just started a Manic Miner remake using Python + Pygame. The aim is to be as pixel perfect as possible (except perhaps I won't have colour…

    ... for Miner Willy's jump animation? I did say it was ...
    heng-di heng-di May 2008 Games
  • Rescue by Mastertronic. Fans?[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004110[/url] Is it just me or is this extremely underrated? For a budget game, I had great fu…

    ... spaceship, putting them in suspended animation, collecting samples (oo-er!), ammo ...
    Steve Halfpenny Steve Halfpenny July 2008 Games
  • Location of a website animationA couple of years ago, I found a video on t'interweb but have been trying to find it again recently to no success. The video is presented as a magic…

    A couple of years ago, I found a video on t'interweb but have been trying to find it again recently to no success.

    The video is presented as a magic show, but the people in the video seemingly have control over the browser window so they ...
    enzo1701 enzo1701 August 2008 Chit chat
  • VIDEOS of ZX games with mouse controlNew videos in first part "MODIFIED GAMES" only. Set cursor to any game picture and wait for animation. [url]http://velesoft.speccy.cz/kmsoft.htm[/ur…

    ... game picture and wait for animation.

    [url]http://velesoft ...
    velesoft velesoft August 2008 Games
  • Jonathan Cauldwell in Retrogamer!Jonathan Cauldwell, author of such superb games as Gamex*, Quantum Gardening, and about five billion others, including the excellent** Egghead series…

    ... (which I miss) and more animation) then you'd have the ...
    ewgf ewgf September 2008 Sinclair Miscellaneous
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... the sysvar editor.
    Added - Animation strip to the UDG/Sprite ... to see the changes between animation frames on the main grid ...
    Dunny Dunny September 2008 Emulators
  • High Noon 2.0 Released - 5.Oct.2008Hello!!! Team SpecNG ( [url]www.specng.org[/url] ) has released the Remake "High Noon V2.0" tonight. Changes for V2.0: 1) Now compiled with Dar…

    ... enemy.
    3) The coffin animation when a player dies is ... ) Bug fixes:
    Fixed: Coffin animation smoother, moving 1 pixel at ... doesn't skip the coffin animation automatically.
    Fixed: The players ...
    marcoagpinto marcoagpinto October 2008 Announcements
  • How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…

    ... each with 100 frames of animation"

    How about...........Let ...
    zxspecticle zxspecticle October 2008 Games
  • Name this game, pleaseHi! I play on my spectrum 48k with one very cool game, but i can't remember it's name. First problem is - I was played in that game when i been kid…

    ... down. When player character walking animation show funny small foots with ...
    axet axet November 2008 Games
  • Game endings...Does anyone know why is that ZX Spectrum game's endings are so extremely dissapointing sometimes? Sometimes it's just some short text "Congratulation…

    ... create some kind of short animation with some ending? Or a ...
    Danae's Fan #1 Danae's Fan #1 January 2009 Games
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    ... sprite in the screen with sp1 where sprite heigth and width ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • Found a great ZX BASIC textbookProgramming Arcade Games for your Spectrum, by Adrian Jones. Found this in a second-hand bookstore over the weekend and if you're anything like me,…

    ... on program design, code optimisation, animation, reading the keyboard and so ...
    Danforth Danforth February 2009 Sinclair Basic
  • Most Notorious Multiplayer Gaming Glitches[url]http://multiplayerblog.mtv.com/2009/02/05/the-5-most-notorious-multiplayer-gaming-glitches/[/url] The 5 Most Notorious Multiplayer Gaming Glit…

    ... ? combined with dashing ? Wolverine?s animation could be cut short so ... button canceled out the melee animation, allowing to melee and shoot ...
    thx1138 thx1138 February 2009 Chit chat
  • The most atmospheric Speccy and non-Speccy games?I was playing Alien vs. Predator (the XBox port of the 1999 PC first person shooter) yesterday, as the Marine, and I was going through the dark, lit …

    ... part to the graphics and animation of the characters, but also ...
    ewgf ewgf March 2009 Chit chat
  • BasIn 14d Bug.The Drag&Drop of "Sprites" into the Animation Filmstrip does not work correctly. I loaded the Manic Miner spriteset, and scrolled down to the end of …

    ... ;Drop of "Sprites" into the Animation Filmstrip does not work correctly ...
    LCD LCD March 2009 Emulators
  • Before insanity sets in...I'm trying to locate a game, now I'm a bit sketchy on the details...but... It was a type in adventure BUT it had an animation type bit in the top wi…

    ... adventure BUT it had an animation type bit in the top ...
    STeaM STeaM June 2009 Games
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... 's some kind of simplified SP1, but without the sprites on ...
    na_th_an na_th_an June 2009 Development
  • Calling all Spectrum fans - I need your help!Hi I've just entered a Spectrum related animation for the E4 TV channel 'EStings' competition, I'd appreciate if anyone could spare one minute of th…

    ... just entered a Spectrum related animation for the E4 TV channel ... only allowed a 10 second animation, so it was a lot ...
    DarkFynne DarkFynne July 2009 Sinclair Miscellaneous
<1234567…34>

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