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  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... creation. I intend to add animation, rotation, scaling and masking. Some ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • win7 sp1 ?just curious if anyone has installed it here and how the got on..

    just curious if anyone has installed it here and how the got on..
    fog fog February 2011 Chit chat
  • High Noon V.3.0 - Remake - 12/MAR/2011Team SpecNG has released V3.0 of our "High Noon" remake. It can be downloaded from our site: [url]www.specng.org[/url] It now works with DirectX 11…

    ... the players idle a ?ZZzzz? animation starts.
    5. Fix: The ...
    marcoagpinto marcoagpinto March 2011 Announcements
  • T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …

    ... and 3, you can produce animation.
    [I]
    Display Mode ...
    jegs2 jegs2 March 2011 Hardware
  • SpecBAS 0.630 now available.A small fix to the animation system for the sprite engine in SpecBAS results in a new release. [url]https://sites.google.com/site/pauldunn/SpecOS.zi…

    A small fix to the animation system for the sprite engine in SpecBAS results in a new release.

    [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url]

    D.
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... to best effect when the animation can be seen in action ...
    Battle Bunny Battle Bunny March 2011 Games
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... , in the style of the SP1 graphics system.

    Is ...
    Gedlion Gedlion March 2011 Development
  • Intro Gigademo Part 2 (GS) - AAABand'2011[URL="http://zxaaa.untergrund.net/get.php?f=DEMO4/introgsb.zip"]Intro Gigademo Part 2 (GS) - AAABand'2011[/URL] [IMG]http://zxaaa.untergrund.net/scr…

    ... program: VNN, Eugene Muchkin
    Animation: AAA
    --------------------------------------------
    works on ...
    osa osa March 2011 Sinclair Miscellaneous
  • Archive option to Open FTP Site in Windows ExplorerDoes anyone use the "Open FTP Site in Windows Explorer" option on the Archive's FTP pages? I've tried this occasionally over the last year or so, but…

    ... window with a "scanning" torch animation, then after a further longish ...
    Battle Bunny Battle Bunny April 2011 Support files
  • Hutch the RabbitI'm currently working on the graphics for a game that will hopefully be available for the iPhone/iPad or something. Still in it's very early stages, …

    ... the Rabbit, and a test animation. As, I said, it's ... . I actually really like the animation 'tools' available in it and ... .

    Hutch Test Walking Animation [Mono]
    [img]http://farm3 ...
    redballoon redballoon May 2011 Announcements
  • Animated avatar problemI've made an animated avatar (animated gif) of my original avatar. I've insured it uses the correct filesize and resolution (I reduced the colours t…

    ... ]

    ^ Block appears during animation.

    If I then ...
    Hercules Hercules June 2011 Chit chat
  • Thanos (improved BUGFIX)This is an improved BUGFIX for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005221"]Thanos[/URL], please replace the "known errors" d…

    ... changes due to the player animation. The original implementation works as ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Monsters graphics for a roguelike/dungeon crawlerSome time ago I was trying to make some roguelike/dungeon crawler type game. The result looks like this: [URL=http://www.image-share.com/igif-844-4…

    ... therefore include colour and/or animation. (The fact that the current ...
    Timmy Timmy August 2011 Development
  • New game: O-cmanHi all This is the first time I write in this forum, although I follow it several years ago. I'd like to show you my second game, O-Cman, a Pacman c…

    ... all the ghost
    - Smooth animation for the eyes (I realize ...
    oblo oblo August 2011 Brand new software
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... in and play with some SP1 sprite handling (as printf is ...
    Zetr0 Zetr0 August 2011 Development
  • Trying to remember...It's another one of them "My memory is crap" threads about getting the name of something long forgotten. In this instance it's a film I once saw whe…

    ... that mixture of real and animation type picture.

    ...I ... say it was stop-motion animation like Wallace and Gromit...that ...
    STeaM STeaM August 2011 Chit chat
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... always had a passion for animation and all things gaming, mainly ...
    meow meow September 2011 Development
  • Oceans 'Melbourne Draw+' utility and MOREWas this preserved? I thought I had all my microdrives from Ocean salvaged but I don't seem to remember this being put on WOS? It's Melbourne Draw bu…

    ... stuff bolted on. It has animation capabilites I used it to ...
    Mark R. Jones Mark R. Jones October 2011 Sinclair Miscellaneous
  • Nyantro (Nyan Cat on Spectrum)After the response today at Replay Expo, it has come to my attention that not enough people are aware of my Speccy conversion of the cult internet hi…

    ... cult internet hit Nyan Cat animation, that I made earlier this ...
    gasman gasman November 2011 Brand new software
  • My first attempt at an animation[youtube]lq7Ec0mPQo8[/youtube]

    [youtube]lq7Ec0mPQo8[/youtube]
    thx1138 thx1138 January 2012 Chit chat
  • Game Over Player 1Thank you to all the people who have been contributing to the points raised in the 'A z88dk + sp1 demo (with source)' Thread in the Development secti…

    ... raised in the 'A z88dk + sp1 demo (with source)' Thread in ...
    Turkwel Turkwel January 2012 Announcements
  • VV - one of my favourite shows from the 80s So why was the game such utter dirge? I've added it to my blog at: [URL="http://zxspectrumgames.blogspot…

    ... the nice loading screen and animation on the central character it ...
    Retrobrothers Retrobrothers January 2012 Games
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... ,0: REM 2 frames per animation
    #asm
    ld a ... ,7: REM 4 frames per animation
    #asm
    ld a ...
    Timmy Timmy March 2012 Development
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... in AGD when the sprite/animation is complete - can see it ...
    TechnicianSi TechnicianSi April 2012 New game ideas
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... 'm referring to number of animation frames and overall smoothness of ...
    zxbruno zxbruno May 2012 Sinclair Miscellaneous
  • Another Roger Jowett oneHello guys, I want print here the conversation with Roger Jowett. He is spamming all e-mails he can get hold of. Especially for the Spectrum30 show…

    ... to convert a
    frigging animation from pc avi file to ...
    Speccyman Speccyman May 2012 Sinclair Miscellaneous
  • Lego Ant Attack CityOk its an animation but its still very clever [url]http://www.youtube.com/watch?v=ehj55j1Qcgw[/url] Even almost 30 years later I feel like I know …

    Ok its an animation but its still very clever

    [url]http://www.youtube.com/watch?v=ehj55j1Qcgw[/url]

    Even almost 30 years later I feel like I know that place like the back of my hand :)
    Sard Sard May 2012 Sinclair Miscellaneous
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... . graphics) such as splib2 or SP1. I wonder what would be ...
    na_th_an na_th_an May 2012 Development
  • Sound designer wantedAs you may or may not be aware, in a complete IP violation, and written up as a HOW-TO tutorial, I'm writing a pac-man clone. But I'm crap with soun…

    ... /> death sound (in stages, so animation can occur)

    This ...
    Gedlion Gedlion May 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... logic only need to control animation frames for moving tiles, since ...
    Einar Saukas Einar Saukas July 2012 Development
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