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Search Again :: Adv Search 630 results in 0.001s
<1…15161718192021>
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    ... [i]z88dk/libsrc/sprites/software/sp1/spectrum/examples[/i] and trying ... /> Error: cannot read file 'sp1.lib'
    1 errors occurred ... tree/master/libsrc/sprites/software/sp1/spectrum"]here[/url] to z88dk ... and the older version of sp1. Those examples are also ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    thanks the sp1 demo is pretty good actually!

    seems new

    is there a library that finds the screen address from coords 0-31x 0-23y?
    slenkar slenkar June 2017 Development
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... libs zx.h) as the sp1 library does not support scrolling ...
    dbolli dbolli June 2017 Sinclair Basic
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... libs zx.h) as the sp1 library does not support scrolling ...
    thricenightly thricenightly June 2017 Sinclair Basic
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    ... /> The examples in sprites/software/sp1 dont seem to compile anymore?
    slenkar slenkar June 2017 Development
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    ... /_DEVELOPMENT/clang/arch/zx/sp1.h#L56"]"struct sp1_ss"[/ ... The examples in sprites/software/sp1 dont seem to compile anymore ... /_DEVELOPMENT/EXAMPLES/zx/demo_sp1"]new sp1 notes[/url].

    sp1/spectrum

    ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    ... /tree/master/libsrc/sprites/software/sp1/spectrum"]readme[/url]. You're ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    Try lowering the sp1 window rect so that it is separate from the fzx window rect. I believe sp1 will overwrite anything drawn to the screen directly.

    Regards,
    Derek.
    dbolli dbolli June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... window rect. I believe sp1 will overwrite anything drawn to ...
    Yes that's right. sp1 expects to manage the portion ... (eg printing there with sp1 functions) then sp1 will draw there however ... If you're permanently restricting sp1 to a much tinier space ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... /> when i use
    struct sp1 Rect cr={2,0,30 ...
    slenkar slenkar June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... /> when i use
    struct sp1 Rect cr={2,0,30 ... /include/_DEVELOPMENT/sdcc/arch/zx/sp1.h#L32"]struct sp1_Rect[/url ... the only thing that stops sp1 from drawing outside the screen ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... />
    I started using the sp1 text drawing functions, it looks ... fonts?

    Actually use sp1 text might be a bad ... if i want to use sp1 to draw text?

    slenkar slenkar June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... br /> I started using the sp1 text drawing functions, it looks ... fonts?
    [/quote]

    sp1 initializes its tiles to point ... + i*8);

    // now sp1 uses that font for space ... />
    [quote]
    Actually use sp1 text might be a bad ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... so the text commands of sp1 are exactly the same as ...
    slenkar slenkar June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... so the text commands of sp1 are exactly the same as ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... /blob/master/libsrc/_DEVELOPMENT/temp/sp1/zx/tiles/SP1PrintString.asm#L20 ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... libraries use background tiles like sp1 does?
    thricenightly thricenightly July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... engines like bifrost, nirvana and sp1 create code and/or data ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... came from me reading the SP1 library's tutorial first.
    thricenightly thricenightly July 2017 Development
  • Most accurate display on emulatorWhich Windows emulator has the most accurate display. I am making a game and one of the tiles is not showing correctly on an real spectrum +2 machin…

    ... from the MK2 engine and SP1. I have been switching models ...
    andydansby andydansby October 2017 Emulators
  • Xelda finally finishedFinally, I have finished the game, written the manual, played the game countless times and finally I have no more bugs that I have discovered. I'll …

    ... in prep, the compiler version , SP1 and most of the game ...
    andydansby andydansby November 2017 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... few windows on screen. The sp1 sprite engine is also capable ...
    Alcoholics Anonymous Alcoholics Anonymous January 2018 Development
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... (finally!) introducing the SP1 sprite library. The second SP1 part is on ...
    derekf derekf April 2018 Development
  • Are there any games/apps developed in Pascal or others?After talking to a friend of mine about a Hi-Soft Pascal I now wonder whether there are Speccy software pieces made [i]NOT [/i]in Basic, C, nor edito…

    ... there are libraries for nirvana, sp1, tritone music, beeper effects, proportional ...
    Alcoholics Anonymous Alcoholics Anonymous May 2018 Development
  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ... . I'm on Windows 7 SP1, 64-bit, on an i5 ...
    The Mighty Dopethrone The Mighty Dopethrone April 2020 Emulators
  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ... . I'm on Windows 7 SP1, 64-bit, on an i5 ...
    chernandezba chernandezba April 2020 Emulators
  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ... . I'm on Windows 7 SP1, 64-bit, on an i5 ...
    chernandezba chernandezba April 2020 Emulators
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... correctly, the default build for SP1 is for the whole screen ... you can use all the sp1 commands for the whole screen ... draw there using the usual sp1 commands, and then invalidate that ...
    Timmy Timmy December 2020 Development
  • sp1_cs, sp1_InitCharStruct, sp1_InsertCharStruct, sp1_RemoveCharStructHi all, Anyone knows how to use the these structs/methods? The idea is to create foreground objects (without going for removing strucs or validati…

    Sorry forgot to mention this is z88dk SP1 related :)
    amateus amateus January 2021 Development
  • sp1_cs, sp1_InitCharStruct, sp1_InsertCharStruct, sp1_RemoveCharStructHi all, Anyone knows how to use the these structs/methods? The idea is to create foreground objects (without going for removing strucs or validati…

    [b]DEPRECATED!!!! SEE https://worldofspectrum.org/forums/discussion/58210/foreground-blocks-in-z88dk-sp1-with-sp1-cs[/b]
    amateus amateus January 2021 Development
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