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Search Again :: Adv Search 630 results in 0.001s
<1234567…21>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br /> ;
    ; f200 - ffff SP1.LIB horizontal rotation tables
    ; d4ff - d4ff SP1.LIB attribute buffer
    ; ... d4f7 - d4fe SP1.LIB pixel buffer
    ; ...
    ; * d4f1 - d4f2 SP1.LIB update list tail pointer ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the last missing function to SP1 (the rather important sp1_PrintString()).
    SP1 library and genlibs ("make -i ... , when making the SP1 library, "make" tells you SP1 is already up ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... list.

    Just like SP1.LIB, the linked list data ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the next installment of the SP1 tutorial, I am enjoying myself ...
    wokani wokani May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... from SevenuP) using Z88DK and SP1.[/QUOTE]

    There hasn ... talking about from splib2 to SP1?) Here are the prototypes from ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in the right order for SP1 (it can do tiles, however ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... the "view mask".

    SP1 has set bits in the ... ): that's really an esoteric SP1-thing to be fair. And ... 's been very accommodating for SP1 with regards to SevenuP; he ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... ): that's really an esoteric SP1-thing to be fair. And ...
    liftarn liftarn May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... in the background when using SP1? Should I convert it to ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/tiles/SP1PrintString.asm?revision ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?revision=1.9 ... &view=markup"]sp1.h[/URL]:

    [ ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... output option for sprites in SP1 at the moment. Kiwi has ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... not easy to do with SP1. SP1's model of the display ... remove important characters from the SP1 engine so that it will ... screen$ will appear to overlay SP1's sprites and background tiles ... is much better, when using SP1, to start from the beginning ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... a new variable, SP1V_BACKBUFF, when SP1 is compiled to indicate where ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... use of two new SP1 functions to quickly print ... animate background elements in SP1, though it is not ... its prototype as listed in sp1.h:

    ... libraries that require it (SP1.LIB and BALLOC.LIB ... will be memory requests from SP1 for struct_sp1_ss's (one ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... =134751&postcount=52"]main SP1 thread.[/URL]

    This ... on using SevenuP to generate SP1-compatible graphics.
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... necessary because several of SP1's functions make use ... sprite in this program, SP1 will only request memory ... 4*4=16 characters, SP1 will request memory for ... up in the listing SP1 is initialized and then ... SevenuP to Generate Graphics for SP1[/B]

    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... Eg, to indicate to SP1 the background screen is stored ... the engine's speed. SP1, however, can do such ... now added this feature to SP1.

    Here ... will be read by SP1. The colour for the ... , you must specify to SP1 where this background screen$ ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to make the z80 libraries (SP1, genlibs, zx_clib, etc) you'll ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to make the z80 libraries (SP1, genlibs, zx_clib, etc) you'll ...
    wokani wokani May 2006 Development
  • Disk image utility for USB disksI make simple utility programm for copy physical disk content to image files. It can work with USB disks, or memory cards attached via some card read…

    ... EX. I use XP with SP1.

    Are there some ...
    piters piters June 2006 Emulators
  • Disk image utility for USB disksI make simple utility programm for copy physical disk content to image files. It can work with USB disks, or memory cards attached via some card read…

    ... EX. I use XP with SP1.[/QUOTE]
    The _EX version ...
    obo obo June 2006 Emulators
  • Disk image utility for USB disksI make simple utility programm for copy physical disk content to image files. It can work with USB disks, or memory cards attached via some card read…

    ... 6 with a the W2K3 SP1 Platform SDK, though I've ...
    obo obo June 2006 Emulators
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... other screen output option is SP1 which offers 32-column
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • Windows Vista is it worth it ?I have been looking at the microsoft site at the specs and stuff ( but most of it went over my head )for Vista, is it going to be worth buying, it lo…

    ... will get round it by SP1. If your OS needs to ...
    Lee Fogarty Lee Fogarty July 2006 Chit chat
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... loaded up correctly before calling (SP1 and a few other modules ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... loaded up correctly before calling (SP1 and a few other modules ...
    na_th_an na_th_an July 2006 Sinclair Basic
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... had in mind when writing SP1 was isometric games. Some of ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... had in mind when writing SP1 was isometric games. Some of ...
    robpearmain robpearmain August 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... ansi-mode capability. And with SP1 there is a sp1_PrintString() that ... expect, but only within an SP1 environment (ie printing is not ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... 12d on Win XP Pro SP1.
    When i start him ...
    Pegaz Pegaz August 2006 Emulators
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... this up in the recentish SP1 thread. If you want to ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
<1234567…21>

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Related Threads

  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…
  • Z88DK/SP1 library u_malloc() questionHi All,<br /> <br /> It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so h…
  • win7 sp1 ?just curious if anyone has installed it here and how the got on..
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory.<br /> <br /> The exa…
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

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