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<1234567…34>
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…

    ... a few ways to animate background tiles. The most common is ... idea is to print the background only once, outside the main ...
    amateus amateus January 2021 Development
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... /> -Two or Three levels of scroll: Cobra and Hysteria, also from ... , really amazing to look a background scroll full of buldings ala Bladerunner ... speccy has two)

    -Scroll wit inertia. hmm.. not usual ...
    judasEZT judasEZT July 2004 Games
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... ) has backbuffer with terrain and scroll it by one pixel.
    background), scroll background a and draw tiles on ...
    Fikee Fikee May 2009 Development
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    ... ). Again presuming static or 8pixel background scroll.

    Both options would ...
    4throck 4throck July 2015 New game ideas
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    What is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list of tiles or is there a better way?
    liftarn liftarn May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from now" release deadlines. SP1 is the lastest version of ...
    Techno-Babble:

    SP1 is a flicker-free software ... and non-scrolling arcade games. SP1 *cannot* do scrolling well ... been added to quickly animate background tiles.


    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... of:

    * background depending on terrain type (river ... plot) from which SP1 will read background for each plot.
    scroll double width text messages.< ... memory buffers from which SP1 can read background information.

    ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... CODE]
    /****************************************

    sp1 Sprite Demo 1


    // C and SP1 code libraries are added here ...

    // Fill the background with some arbitrary patterns, and ...
    Timmy Timmy January 2012 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... on Win XP Pro with SP1, Athlon XP 2200+ 512Mb ... resolution 1024x768 16bit and reduced background tasks on minimum.
    ... , bit depth etc, but scroll still isnt smooth, especcialy horizontal ... text scroll in several games i try ...
    Pegaz Pegaz February 2006 Emulators
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... , but msx scrollers tend to scroll by character amounts or perform ... in a hi-colour static background and use hw sprites that ... far as I understand in SP1 there are built in functions ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... , getting a nice scroll going with detailed background and sprites is a ... /doku.php?id=library:sprites:sp1"]mine[/URL] sans documentation but ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ]d_PrintDoubleW()[/b]. The pixel scroll routine requirement has changed (the ... double width characters for the scroll. So a little later ... on, after the new scroll routine is incorporated, I ... buffer (colour gets drawn to sp1's background)
    // uses globals ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/"]here[/URL], ... mentioned in connection with SP1 are the horizontal rotation ... . You can investigate the background tile colour of a particular ... =markup"]spectrum.h[/URL]. Scroll down to the "display ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... Masked sprite draw routine from SP1[/b]

    In simple terms, SP1 breaks sprites into character squares ... a,(SP1V_PIXELBUFFER+0) ; get background graphic
    and b ; ... 0),a ; store to current background
    [/code]
    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen. I can make a 1 one pixel scroll with: ... rl (hl…

    ... pixel left or right horizontal scroll of the spectrum screen.
    scroll with:
    ... rl (hl)/dec ...
    rtunes rtunes March 2003 Sinclair Miscellaneous
  • scroll?Hey guys! Great website! Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?

    Hey guys! Great website!

    Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
    JohnDoyle JohnDoyle January 2004 Sinclair Basic
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... . Some of them are the background and Wally walks straight past ...
    Lee Tonks Lee Tonks February 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... for high quality sprite and background tile artists for 3 forthcoming ... have a full colour smooth scroll, and may also end up ...
    dansauk dansauk March 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... ORG 40960 ;First row of background data

    ... ORG 41216 ;second row of background data

    DEFW ... ORG 41728 ;fourth row of background data

    ... ,40960 ;addr. of background data
    CALL SCROLL

    ...
    dmsmith dmsmith September 2004 Development
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up. In Assembly Language I want to do the following: I have 1 line of text …

    ... Pixel Rows). I want to scroll the whole line left one ...
    robpearmain robpearmain October 2004 Development
  • Instructions image/background colour matchingI'm doing a PDF from one of the JPEG instruction scans; OCRing the text, cutting out the pictures, composing a document in Word 2000 and using Acroba…

    ... in Word (for the document background) or Paintshop (for the image ... between the two programs. (The background green in Word has settings ... might let me change the background colour of the inserted ... I select green the image background stays white.

    ...
    Battle Bunny Battle Bunny April 2006 Support files
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • your backgroundwhat does everyone have as their background on thier computers? i have the advert for ghouls and ghosts.

    what does everyone have as their background on thier computers?

    i have the advert for ghouls and ghosts.
    mile mile June 2006 Chit chat
  • How to avoid paging (scroll message)After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the sc…

    After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the screen without stopping for this message. Is there a trick?
    georgedb georgedb May 2008 Sinclair Basic
  • Web Developers Please Help - IE6 CSS BugI have constructed what seems to be a nice looking well behaved 3 column dynamic web page layout in CSS. It looks fine in IE7 and FireFox (latest) H…

    ... .jpg");
    background-attachment:scroll;
    background-repeat:repeat-x;
    background-position: top ... .gif");
    background-attachment:scroll;
    background-repeat:repeat-y;
    background-position: center ...
    Scottie_uk Scottie_uk June 2008 Chit chat
  • Disabling scroll? at the bottom of the screen.Everyone must have written something similar to: 10 PRINT "HELLO" 20 GO TO 10 at some point in their lives. But when you get to the bottom of the s…

    ... you if you want to scroll. How do I stop that ...
    Shaun.Bebbington Shaun.Bebbington September 2008 Sinclair Basic
  • Star Wars scroll/crawl/title effectI may have seen this type of scroll on a Speccy game before, but I've never seen it as a type-in or part of a cover tape. Does anyone know how to do …

    ... have seen this type of scroll on a Speccy game before ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... and borders, and a black background is the Spectrum's best ... game doesn't need to scroll or anything :???:

    Here ... , 1 colour characters with the background used as ink for detail ...
    jesus 666 jesus 666 July 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ex2g.c, supplied with the SP1 sprite library.

    ... 42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ... 42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... questions about the Z88DK's SP1 sprite library. The only documentation ... screen to the next. Does SP1 have to be re-initialized ... any and all tips about SP1, I want to get a ...
    Winston Winston October 2011 Development
<1234567…34>

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Related Threads

  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…
  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen.<br /> <br /> <br /> I can make a 1 one pixel scroll…
  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up.<br /> <br /> In Assembly Language I want to do the following:<br /> <br /…
  • Instructions image/background colour matchingI'm doing a PDF from one of the JPEG instruction scans; OCRing the text, cutting out the pictures, composing a document in Word 2000 and using Acroba…
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • your backgroundwhat does everyone have as their background on thier computers?<br /> <br /> i have the advert for ghouls and ghosts.

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