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<1234567…34>
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... the usual sp1_Rect defined for SP1? My idea is to have ... if this is achievable with SP1 funcs, like sp1_SetPrintPos?

    amateus amateus December 2020 Development
  • z88dk SP1 breakoutHi everyone, I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout Nothin…

    ... /> I have completed the z88dk SP1 breakout example. You can find ... understand more or less how SP1 works.

    Feel free ...
    amateus amateus January 2021 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... can create foreground tiles with SP1:
    By validating squares before ...
    amateus amateus January 2021 Development
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... tile placement+ export to c sp1 compatible) to aid me in ...
    amateus amateus January 2021 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... space on the screen, a "scroll?" message appears that not only ...
    Kotek Kotek June 2022 Development
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... dedicated code to dump each background feature to the screen. The ... /> Green Beret and Hysteria physically scroll a small 'buffer' and dump ... Green Beret are 'sprites'. The scroll 'buffer' is onlt 64 pixels ...
    frobush frobush June 2002 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... making involves a scrolling
    background. A program can
    be ... run in background to handle the scrolling backdrop ... /> calculations to get a smooth scroll and is one of the ... these languages in White Lightning. Background words can be executed up ...
    Amigo Amigo April 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... some kind of compression for background (RLE or Lempel-Ziv, maybe ... sprites, AI, some animations in background will be possible
    scrolling ... . but it will scroll which looks better if scroll is fast enough ...
    Fikee Fikee July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... be cool, if it could scroll even better, but maybe slow ... non interactive animations in the background, like the cat on the ...
    Amigo Amigo July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... .
    I can simply add background animations into the current version ... /> okay, too bad it wont scroll. but if it's flip ... of the screen.
    - Redrawing background under the sprites by stack ...
    Amigo Amigo July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... br /> also if you scroll, and background consist of paper as well ... coloured sprites on coloured background would work fairly decently. ... . paper transparent. on background graphics each individual cell ... when the sprite moves, background is restored.[/I]
    ...
    Amigo Amigo July 2003 Games
  • which game would be the best remake?ive got a few remakes and the best of them is Head Over Heels. what do you think should be done? I want to see a more developed version of Dun Darach…

    ... wanted. pretty cool! easy to scroll background and have an independent foreground ...
    Amigo Amigo August 2003 Games
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... like you've got a background task or other program running ... ]Try to change a bit background color for windows. Not exactly ... something between Silver and standard scroll bar color. This is my ...
    Vladimir Kladov Vladimir Kladov January 2004 Emulators
  • Blade Runner (CRL) - working?1. Even TZX files freezes after music on 'all' emulators except Spectaculator. [1] I'll call it "starting problem". 2. When 'chasing' scene starts,…

    ... you look closely at the background you will see that even ... perfectly clear, it will not scroll evenly, i.e. very different ... in the position of the background. At least that's what ...
    GOC GOC February 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... idea where to locate the background images, let alone start re ... between 1 and 32 and scroll trough the window a couple ...
    Arm73 Arm73 April 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... , do you plan to scroll also with background graphics (just like zynaps ... )? Or you only scroll with starts ...
    omega omega September 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... sprite memory (graphics, mask and background) somewhat bigger (say 2x2 ... it auto-fill-in the background as the sprite moves, ... old sprite with background data, 2) storing the background again, and ... every 8th step and scroll the stored background one byte-step.
    ekoman ekoman December 2004 Development
  • Thanatos fans unite!I think Thanatos is the greatest game EVER! who's with me then?

    ... the background when the dragon is flying? They don't just scroll ...
    Spector Spector May 2005 Sinclair Miscellaneous
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... are writing both foreground & background colours, so there's no ... problems with colour clash between background and sprites (assuming the majority ... of the background can not be passed through ... fast full-colour 8 way scroll routine.
    dansauk dansauk July 2005 Games
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... are writing both foreground & background colours, so there's no ... problems with colour clash between background and sprites (assuming the majority ... of the background can not be passed through ... fast full-colour 8 way scroll routine.
    dansauk dansauk July 2005 Games
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... the attributes out of the scroll, as it was quite ... />
    [FONT=Courier New]SCROLL LD HL,(SCRPOS)
    LD ... />
    [FONT=Courier New]; -----------------RENDER BACKGROUND TILES ---------------------[/FONT]

    [FONT ...
    dmsmith dmsmith April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... tile (udg) and colour for background. It can contain any number ... wanted to have a particular background udg to never be written ... add a blank column; in sp1 you don't have to ... memory than a double buffer. sp1 requires the same amount of ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... With sp1 you should be counting the number of animated background tiles ... to 256 unique 8x8 pixel background tiles can be displayed ... is a feature for animating background tiles (for example, flickering ... on-screen.

    - Background tiles can be put in ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> /*******************LIBRARY DECLARATIONS********************/

    //// SP1.LIB ////

    uchar idtypetbl ... , SP1Mask2RBData ; get functions from sp1 library

    ...
    // A Hashed UDG for Background

    uchar hash[] ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... .

    SP1 understands two things: background tiles and sprites. Background tiles are ... and just above the background.

    SP1 divides the screen into ... the screen. SP1 contains a feature for quickly animating background tiles and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... file read when the sp1 library is compiled and ... supplying another multiply case to sp1\spectrum\updater\SP1GetUpdateStruct.asm< ... coordinate placement of sp1's display area. sp1's display area ... indexed by character code. When background tiles are drawn, the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br /> Now that all the background material is out of the ... /*******************LIBRARY DECLARATIONS********************/

    //// SP1.LIB ////

    uchar idtypetbl ... SP1Mask2LBData, SP1Mask2RBData ; get functions from sp1 library

    # ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to sp1_CreateSpr() and sp1_AddColSpr(), SP1 will return to you a ... Yes, from u_malloc and u_free. SP1 will call these functions to ... ]
    // A Hashed UDG for Background

    uchar hash[] = ... memory map (listed in SP1's customization file as mentioned ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... we tell SP1 to initially fill the background with spaces ... sp1.h):

    [code]
    #define SP1_TYPE_OCCLUDE 0x80 // background ... the pixelbuffer before them including background.

    ... 255 lies just above the background.

    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
<1234567…34>

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  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…
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  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
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