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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... record, here are some of SP1's numbers:

    ... encountered in a character square SP1 doesn't bother to ... the SP1_TYPE_BGNDCLR flag so that SP1 will clear the pixel buffer ... included mainly to serve as background elements, allowing other character sprites ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> During the initialization of SP1.LIB, the two clipping ... /> [code]
    // Initialize SP1.LIB

    border(BLACK ... sp1_ClearRect() prototypes from the SP1 header file:
    < ... br /> SP1_RFLAG_TILE causes the background tile to be affected, ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of highest priority, sprites and background appear to move behind the ... a game situation.

    SP1 provides a function, sp1_PreShiftSpr(), that ... /> LIB SP1Mask2NRData ; get functions from sp1 library
    [/code]
    < ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... screen. Sprites in SP1 always lie overtop background tiles. However, ... by having SP1 draw the ... that sprites move behind the "background".

    Program ... AT". These characters are background tiles. There is also ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... screen is determined when SP1 is compiled. The ... displayed on screen, SP1 associates a struct sp1_update ... /> uchar colour; // +1 background tile attribute
    uchar tile ... something other than SP1. SP1 manages the game ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... z80, you might want to scroll down to the "The IM2 ...
    ;
    ; f200 - ffff SP1.LIB horizontal rotation tables
    ; d4ff - d4ff SP1.LIB attribute buffer
    ; d4f7 ... - d4fe SP1.LIB pixel buffer
    ; d4ee ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... image in the background when using SP1? Should I convert ... z88dk/libsrc/sprites/software/sp1/spectrum/tiles/SP1PrintString. ... /libsrc/sprites/software/sp1/spectrum-sp1.h?revision=1. ... /> sp1_PrintString() prints strings of background tiles (this can include text ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... will appear to overlay SP1's sprites and background tiles.

    background. In general though, it ... tile idea used for the background might seem a little ... really need the screen$ as background after reading the above, ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... two new SP1 functions to quickly print background tiles to ... />
    sp1_PutTilesInv() prints background tiles to a rectangular area ... way to animate background elements in SP1, though it is ... (). Whereas sp1_PutTiles() writes background tiles to the screen ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... =134751&postcount=52"]main SP1 thread.[/URL]

    This ... animation and one kind of background tile animation, and will include ... on using SevenuP to generate SP1-compatible graphics.
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... is necessary because several of SP1's functions make use ... one sprite in this program, SP1 will only request memory for ... sp1_PutTiles() will write to the background. sp1_PutTiles() is used rather than ... SevenuP to Generate Graphics for SP1[/B]

    TO ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... Eg, to indicate to SP1 the background screen is stored at ... as background graphic without affecting the engine's speed. SP1, ... tile graphics with a background screen$ for background.

    ... you must specify to SP1 where this background screen$ is located. ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... as well. Scrolling of background elements is either 4 or ... are done in one frame, background in another, player and ... full screen scroll, R-Type which smooth-scrolled the background and character ... Beret which showed how much background graphics can be fit ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Games
  • brainache(codemasters)questionhello has anybody got a clue what to do in this game?i have tried picking stuff up and moving it but i am still stuck!!!.hope somebody can help.than…

    Is this the one with the really hideously messy full-colour background graphics that the programmers, in their wisdom, decided to try and scroll vertically?

    If so, I recommend playing something else.
    Zagreb Zagreb July 2006 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... had in mind when writing SP1 was isometric games. Some of ... cell (with all sprites and background) is copied to screen. A ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... had in mind when writing SP1 was isometric games. Some of ... cell (with all sprites and background) is copied to screen. A ...
    robpearmain robpearmain August 2006 Development
  • brainache(codemasters)questionhello has anybody got a clue what to do in this game?i have tried picking stuff up and moving it but i am still stuck!!!.hope somebody can help.than…

    ... really hideously messy full-colour background graphics that the programmers, in ... wisdom, decided to try and scroll vertically?[/QUOTE]

    Spot ...
    The Mighty Dopethrone The Mighty Dopethrone August 2006 Games
  • Chase HQ - How did they do it?How did the programmers of Chase HQ do what they did with that game on the Spectrum? Let's face it, the speccy was pretty tired by the time that gam…

    For the background they must have used a ... as you push left, you scroll certain lines right different lengths ... not capable of sprite and background manipulation to the degree that ... and moving small groups of background lines sideways at different speeds ...
    Vertigo Vertigo September 2006 Games
  • Games club WC 30/09/06Games for WC 30th Sept

    ... any clash and scroll a complex full colour background smoothly behind it ...
    Matt_B Matt_B October 2006 Games
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... .


    Orion scrolls background directly in the screen memory ... :
    you have not real background but big blocks of gfx ... which acts as a background.
    you want them on ... the correct position.
    so scroll them to the left by ...
    Fikee Fikee November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... newer version of splib called SP1 that is now a part ... /> I did begin documenting the SP1 sprite engine in [URL="http ... , character or relative coordinates. The background is composed of UDG characters ... using splib2 (the predecessor to SP1).

    If you ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... to grab the latest z88dk+SP1?[/QUOTE]

    I ... libsrc/sprites/software/sp1/spectrum-sp1.h?view=markup"]sp1.h[/URL] ... sprites from bleeding into neighbouring background cells, especially a nuisance ... eg, a 32x24 screen means SP1 needs 6912 bytes for the ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... identifier. When drawing background for a specific character ... single byte for background graphic and background attributes need ... /> For background tiles and composite tiles: the SP1 way of ... double buffer. SP1 will just read background graphics from the ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... ), the editor window doesn't scroll to show the new characters ... 't solve the doesn't-scroll-as-you-type scenario.
    Using BASIN 13a on xp (sp1) btw.
    Arjun Arjun December 2006 Emulators
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... through the roof ) which you scroll about in ... doing things... ...then ... the missing pixels using the "background" array ( which I'd like ...
    DonkeyPong DonkeyPong December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... through the roof ) which you scroll about in ... doing things... ...then ... the missing pixels using the "background" array ( which I'd like ...
    Quazar Quazar December 2006 Development
  • 2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…

    ... some link processing in the background.

    Regarding window size ... would have horizontal and vertical scroll capabilities,
    images would look ...
    zxbruno zxbruno February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... get some spare time: an SP1 parser for the spectrum doesn ... bits indicate the portions of background to *keep*).

    Attributes ... colour will overwrite in the background because this is the way ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... documentation in there now. SP1 only has a cover page ... make the final changes to SP1 in cvs (except collision ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm?revision= ... an absolute memory address where background graphics are copied from. ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... the logic is. In the SP1 engine (link below) this is ... moving sprites or changes to background), the cell gets added to ... LOAD sprites only (they obliterate background underneath them) and rely on ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
<1234567…34>

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