World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.011s
<1234567…34>
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... and DD is supossed to scroll (Beside the fact that is ... probably impossible to scroll a huge screen area with ... game ?
    i saw some background gfx converted from arcade. there ...
    Fikee Fikee June 2007 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... and DD is supossed to scroll (Beside the fact that is ... probably impossible to scroll a huge screen area with ... game ?
    i saw some background gfx converted from arcade. there ... go against using the converted background graphics of the arcade. I ...
    Swainy Swainy June 2007 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm) has ... for the final revision of SP1 library
    //
    ...
    // A Hashed UDG for Background

    uchar hash[] = ... );

    // Initialize SP1.LIB

    zx_border( ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... like starting and stopping continual scroll and changing the message ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm?revision= ... 1.10&view=markup"]SP1 memory map[/URL] but ... scroll_isr() is set up to scroll the message only if installed_mess ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    Internally SP1 divides sprites into their characters ... character-size pieces. The SP1 function "sp1_InterateSprChar()" allows ... /software/sp1/spectrum-sp1.h?view=markup"]sp1.h[/URL ... the operation performed is background attribute ANDed with attribute ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... function was discussed, the sp1 library internally breaks up ... while it runs. The sp1 library requests some available ... /> g_scrollShift = 16; // initialize current scroll shift
    g_scrollPos = g_textBuffer; // initialize ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... /> Now if you were using SP1 this would be very easy ... be easier to switch to SP1 (it has the sp1_Initialize, sp1_CreateSpr ... an array that stores the background graphic and sprite character in ... each of the 256 possible background chars.

    If you ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • Into the screen driving simulator effectI was wondering how the racing games of yore did the into the screen scrolling effect. I'm sure you could do something crude drawing bars on the scre…

    ... /> Thin horizontal scrolling background strip
    Pseudo-into-screen-scroll

    SnakeOilSteve SnakeOilSteve February 2008 Development
  • Into the screen driving simulator effectI was wondering how the racing games of yore did the into the screen scrolling effect. I'm sure you could do something crude drawing bars on the scre…

    The background scenery is pretty obvious: an ... a few parallax layers which scroll at different rates. The trackside ...
    JamesW JamesW February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... we want to keep the background colour. The most general thing ... sprite does not affect the background's PAPER, FLASH, BRIGHT) then ... drawn will not affect the background PAPER, FLASH, BRIGHT).

    SP1 that will recolour a sprite ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... vertically, although lightforce has a background scrolling in the same direction ... that rather than attempting to scroll the entire display will probably ...
    AndyC AndyC February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... geocities ones) tutorials on SP1, preferably in English as ... is still the same. SP1 exposes more of the ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/[/url]
    ... t yet covered things like background animations, animated sprites, collision ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =0017759[/URL] ), it's a scroll game implemented 100% in BASIC ... the same attribute for the background, and c doesn't work ...
    bigjon bigjon April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in case text wraps in scroll
    d_ScrollStart();
    }
    // else ... in "sp1_MoveSpr*()" functions indicates to SP1 that the same sprite frame ... />
    And finally, messages may scroll across the bottom of the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • most graphically impressive....?...probably a re-post of some sort but I been here a year and not seen this thread, so... *not talking about gameplay...only graphics... I reckon t…

    Even though someone said it before, I must say Tir Na Nog had good graphics. To be precise, the main character had a smooth movement. The effect of clouds moving in the background with a different scroll from the main is great.
    JuanF. Ramirez JuanF. Ramirez April 2008 Games
  • most graphically impressive....?...probably a re-post of some sort but I been here a year and not seen this thread, so... *not talking about gameplay...only graphics... I reckon t…

    ... clouds moving in the background with a different scroll from the main ...
    GreenCard GreenCard April 2008 Games
  • most graphically impressive....?...probably a re-post of some sort but I been here a year and not seen this thread, so... *not talking about gameplay...only graphics... I reckon t…

    ... R-Type had a parallax scroll starfield for the first section ... speed both from the main background and also different within the ...
    Rickard Rickard April 2008 Games
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... a lot of sprites and scroll two background planes independently, but so ...
    Matt_B Matt_B June 2008 Games
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... />
    Yes, and it did scroll byte-wise, but it still ... some parallax scrolling where the background bricks scrolled slower than the ...
    Rickard Rickard July 2008 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... started putting working examples using SP1 in z88dk's CVS repository ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/[/url]

    background tile animations, reflections, watery effects ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... examples of color games with scroll, but have 8x8 pixels movement ... />
    Smooth animation sprites with background games MUST be Monochrome.
    gandulf gandulf February 2009 Games
  • Their Finest Hour - manualHi all ! Any chances to see instructions for this game? 'Shorten' or full, in txt or jpg, pdf,...

    ... /> THEIR FINEST HOUR

    Background and instructions.

    In ... same way. You can do " scroll" through the four pieces of ... the map, but can do scroll enters the maps of great ...
    Mevweb Mevweb April 2009 Games
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... it takes about 3s to scroll the width of an entire ... enough time to redraw the background, copy the sprites onto it ...
    joefish joefish May 2009 Development
  • The skiving off topicI'm trying to juggle several (work related) problems here, but I've been at it for so long now that I'm getting distracted, so I'm skiving off for a …

    ... later missions showing the same background scenery as other missions despite ... /iangoddard/moon01.htm[/url]
    Scroll down to the "Identical Backgrounds ...
    Daren Daren July 2009 Chit chat
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... with doing a hardware scroll on a simple bitmapped ... them to maintain the background. Get too many sprites ... it. Also, as you scroll down or to the ... actually want to parallax scroll one or two of ... br /> I just buffered the background (or 4xbuffer, as you say ...
    joefish joefish September 2009 Chit chat
  • Vague Memory of a GameI am trying to remember the name of this game. I think it is a Spectrum game as I think I actually remember the color clash! I think it played on a…

    ... clash, but it did scroll and had not a black background. :razz:
    Rickard Rickard October 2009 Games
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... it's done in the SP1 sprite engine:

    ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/SP1_DRAW_MASK2. ... a,(SP1V_PIXELBUFFER+0) ; get background graphic
    58 and b ... +0),a ; store to current background
    [/code]

    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • A side scrolling platform game with colour?Just a call to all the zx programmers that a mario/sonic type game needs to be done, love turbo the tortoise but colour is needed in this, even if i…

    ... if its on a black background who cares it's night ... the boat level, uses blue background with different coloured sprites and ... make use of a colour scroll, but as it was a ...
    BiNMaN BiNMaN January 2010 New game ideas
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... doku.php?id=library:sprites:sp1"]sp1[/URL] which is now ... z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?view=markup"] ... /z88dk/libsrc/sprites/software/sp1/spectrum/examples/"]example directory ... machinery provided to do background tile animation and other ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
<1234567…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
sp1 618 1.5K
background 5.5K 7.9K
scroll 3.1K 4.1K

Related Threads

  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…
  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen.<br /> <br /> <br /> I can make a 1 one pixel scroll…
  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up.<br /> <br /> In Assembly Language I want to do the following:<br /> <br /…
  • Instructions image/background colour matchingI'm doing a PDF from one of the JPEG instruction scans; OCRing the text, cutting out the pictures, composing a document in Word 2000 and using Acroba…
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • your backgroundwhat does everyone have as their background on thier computers?<br /> <br /> i have the advert for ghouls and ghosts.

Related Searches

  • scroll line
  • scroll basic
  • basic scroll
  • basic scroll sprite
  • scroll
  • automatic scroll
  • basic auto scroll
  • auto scroll
  • scroll basic book
  • scroll basic scan
  • scroll basic dragon
  • scroll basic caves
  • liner scroll
  • basic scroll bookmscan
  • basic scroll book scan
  • basic scroll scan
  • basic scroll scanned
  • basic book scroll scanned
  • sp1 background scroll
  • z88dk sp1 background animation

Copyright © 2024 World of Spectrum