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<1…3456789…34>
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... heap, etc ; several sprite libraries -- sp1, etc). The documentation for these ... assume a minimal level of background. Eg, a linked list ... the printing.

    sp1 has its own printat function ... happens I will likely convert sp1's printat and printstring ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Games
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]here[/ ... that can act as background elements on an intermediate ... change their appearance to effect background animations. A single call ... location where each of sp1's internal characters is ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Midi2ayhello, Does anyone know how to use MIDI2AY ? FABIEN

    ... your AY file in the background, using interrupts... To use that ... Source.Asm

    Now scroll through the resulting Source.Asm ...
    kgmcneil kgmcneil March 2010 Emulators
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... I use for fore- and background to test) both in emulators ... when you don't have scroll and/or a zillion sprites ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... 't really work out how SP1 actually works.

    For ... if the buffer holds the background behind the sprites, or includes ... I did assume it was background).

    I was considering ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... well as the background graphic and background colour. As ... libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision= ... z88dk/libsrc/sprites/software/sp1/spectrum/updater/sp1_UpdateNow. ... z88dk/libsrc/sprites/software/sp1/spectrum/updater/SP1DrawUpdateStruct. ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... and borders, and a black background is the Spectrum's best ... game doesn't need to scroll or anything :???:

    Here ... , 1 colour characters with the background used as ink for detail ...
    Swainy Swainy July 2010 Games
  • Gaming annoyancesWhat are everyone's gaming annoyances? Mine are respawning enemies, time limits and games that change styles on each level. I hate buying a side scro…

    ... play. But if you then scroll the screen up, and back ... treated to a stage, the background of which consists of the ...
    Lebowsk1 Lebowsk1 August 2010 Games
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... any C16 game or NES background (though with a reduced palette ... different colour palette to your background squares.

    Yes, it ... windowed area that games would scroll. The C16 and C64 actually ...
    joefish joefish August 2010 Development
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... any C16 game or NES background (though with a reduced palette ... different colour palette to your background squares.

    Yes, it ... windowed area that games would scroll. The C16 and C64 actually ...
    takapa takapa August 2010 Development
  • DMA interface for ZX Spectrum[url]http://velesoft.speccy.cz/data-gear.htm[/url] This is internal DATA-GEAR interface for any 8-bit computer with Z80CPU. Use Direct Memory Access…

    ... /> In theory, you could scroll a background horizontally but it would be ... bit shifting.
    It can scroll vertically since it's just ...
    JamesD JamesD September 2010 Hardware
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... 61 (four palettes * 15 colours + background colour) although some of the ... round on itself... so to scroll the screen, you only need ... />
    full_scroll
    shadow_off
    scroll 64,64
    screen_on
    ASM ASM October 2010 Sinclair Miscellaneous
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... DWORD Raster vertical scroll.
    BGCOLOR 0x001F7708 DWORD Background color.
    PF0XSCR ... 0x001F770C DWORD Playfield 0 horizontal scroll.
    background.

    SPRDL 0 Sprite ...
    ASM ASM October 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... thing, for example, to animate background tiles by visiting each character ... /> Anyway once you understand that sp1 manages an array of struct_sp1_updates ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... needs to backup the background.
    I think, SP1 is great for ...
    LCD LCD December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... itself is actually larger than sp1 but the data space ... only print character codes as background graphics rather than allowing ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision= ... to backup the background.
    I think, SP1 is great for ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... itself is actually larger than sp1 but the data space ... only print character codes as background graphics rather than allowing both ... buffer: about 1K
    default SP1 tables + empty ISR: 12. ... z88dk because of the excellent sp1 library. The reason is simple ...
    Timmy Timmy December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ;502025]
    {on location of sp1 variables, in particular the update ... the location of all of sp1 variables, it's not just ... buffer: about 1K
    default SP1 tables + empty ISR: 12.5K ... update structs to animate the background}

    This looks like ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... typically done. For example, sp1 never draws a character square ... obscures everything underneath so even background and lower priority sprite ... between each update whereas sp1 only does one draw ... />
    The algorithm the sp1 library uses does require a ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... that's probably useful in sp1 (even though I haven't ... your sprites to the background (or a background window) and open a ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... Speccy, if you want to scroll something left or right by ... instead of having to precisely scroll it. You copy each block ... the overlaying of foreground and background layers in real time. To ... overlaying the foreground on the background with a transparent mask as ...
    joefish joefish March 2011 Games
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... about 4-5 sprites also background and foreground layers. (example: [url ... attribute scrolling (joefish does not scroll attribute map) is not helping ...
    Arda Arda March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... 't pixel-scroll in the foreground. And if the background is just ... drawn with PAPER, you can't scroll that ... the pixel-shifting foreground. The background is obscured in character chunks ...
    joefish joefish April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... 't pixel-scroll in the foreground. And if the background is just ... drawn with PAPER, you can't scroll that ... the pixel-shifting foreground. The background is obscured in character chunks ...
    Pegaz Pegaz April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... probably look better if the background was smoothly clipped exactly 8 ... drop to a 2-pixel scroll at 25Hz (like [I]Cobra ...
    joefish joefish April 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... some strict memory mapping for sp1 too -- this is done using ... 128k / 48k / colour scroll / fixed N-bit scroll, etc. if it makes ...
    Alcoholics Anonymous Alcoholics Anonymous May 2011 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... gui environment.

    The SP1 sprite engine is capable of ... with proper sprite clipping and background clipping without slowing down. It ...
    Alcoholics Anonymous Alcoholics Anonymous June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... , they scroll & get blown up x4 and displayed as background.
    R-Tape R-Tape July 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... in front of a 2D background map, the C64 is a ... , with wider pixels, a pixel scroll only has to run at ...
    joefish joefish August 2011 Sinclair Miscellaneous
  • New version of ZXDS?Hi Patrik, Just wondering if you are planning to release a new version of ZXDS? If so, any chance you would be willing to share a possible date and…

    ... function) Perhaps being able to scroll down pages of slots (doesn ... page would have a different background colour than the Save Slot ...
    ZnorXman ZnorXman September 2011 Emulators
<1…3456789…34>

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