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<1…45678910…34>
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... /libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision=1. ... at character coordinates. Since sp1 doesn't draw until ... on merging sp1_GetTiles (copies background to an array) and ... sp1_PutTiles (copies array to background) by describing a character sprite ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    What are you trying to scroll? The screen or sprite graphics ... are mixed with the background, if your background changes, how you restore ... the background under the sprite, etc. ( ... t looked at restoring the background under the sprite above and ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... games involves a tile-mapped background with sprites on top. Of ... draw them as static background objects then scroll the background to make it ...
    joefish joefish December 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... draw them as static background objects then scroll the background to make it ...
    maiki maiki December 2011 Sinclair Miscellaneous
  • Spectrum Prototype / Demo Mega TwinsI've come accross this prototype disk of an unreleased Speccy game in some old demo disks I have: [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewI…

    ... player character disappearing in the background all the time - I think ... .

    The catch-up scroll when you jump down is ...
    Sokurah Sokurah January 2012 Games
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ...
    Having said that, the sp1 engine is double buffering taken ... the sprite graphic. The sp1 engine reduces the double buffer ... screen in every update. sp1 will not redraw anything ... allows sprites to become background elements without causing cpu overhead ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ...
    Having said that, the sp1 engine is double buffering taken ... the sprite graphic. The sp1 engine reduces the double buffer ... screen in every update. sp1 will not redraw anything ... allows sprites to become background elements without causing cpu overhead ...
    climacus climacus January 2012 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... super-imposed. There's a background which scrolls slower than the ... foreground is rendered OVER the background, covering some areas of it ... " or "Shadow of the Beast" scroll different sections of the screen ...
    na_th_an na_th_an January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... copies work well if the background fills only part of the ... well if you want to scroll with step that is not ... 't know other ways to scroll horizontally.
    Shiru Shiru January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... store (1) a rolling empty background; (2) transition from empty to ... (4) block back to empty background. You load these into four ... to do an 8-pixel scroll. In [I]Cobra[/I] (the ... fastest scroll routine he wrote), there's ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... imagine that line with some background scenery in it, say ... of background...zz characters of empty space. You only need to scroll ... are very few contiguous horizontal background characters.

    This ... data it finds that's background. And it only ever ...
    Turkwel Turkwel January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... Beret[/I] in Hysteria's background rendering routine. It just goes ... to scroll the ground every single frame but the background only ... two frames for the scrolling background and sprites but the 50Hz ... ], the first layer of background parallax is also drawn using ...
    kphair kphair January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... Beret[/I] in Hysteria's background rendering routine.
    [/QUOTE]< ... it was about 2048B to scroll. upper part is cleared by ... PUSH, dont remember how scroll was performed on the most ... was cleared (upper part) and background was copied from buffer (bottom ...
    Fikee Fikee January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... I can do the Cobra scroll over the full screen ... to tackle a more detailed background like [I]Hysteria[/I], ... I could then 4-pixel scroll the main screen. I ... Speccy for a 2-pixel scroll, or 2 buffers for ... a 4-pixel scroll. But sadly, without being ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... parallax scroll effect is limited to the stars in the background, but ...
    Arjun Arjun January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... one of the best colourfull scroll is in Extreme and ... 3 frames. If you scroll the screen by characters at ... pretty quick with it's scroll though and the sprites ... ; there are no parallax background textures in the gaps and ... takes longer than the scroll routine.
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... parallax scroll effect is limited to the stars in the background, but ...
    BiNMaN BiNMaN January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... CODE]
    /****************************************

    sp1 Sprite Demo 1


    // C and SP1 code libraries are added here ...

    // Fill the background with some arbitrary patterns, and ...
    AndyOaks AndyOaks March 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... />
    P (right) = change background (something SP1 is relatively slow at since ...
    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
  • Limboanyone played Limbo on PSN? [youtube]GCA79zPaQe0[/youtube] I would image a game like this would work really well on the speccy

    ... a few screens wide can scroll. You still flip-screen out ... and coming back. Perhaps the background could be static, made from ...
    joefish joefish April 2012 New game ideas
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... up small parts of a background, like (just for an example ... paper/ink) or a repeating background tile that takes up the ... ink/paper 0 attribute "skyscrapers" scroll rapidly in front of the ...
    XTM of TMG XTM of TMG April 2012 Development
  • BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…

    ... it would need an horizontal scroll bar to allow creating wider ... only contain 1 byte for background color, 1 byte for image ...
    Einar Saukas Einar Saukas April 2012 Announcements
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... scrap the colours. Background always pre calculated, cell based scroll.

    background, overwriting it.
    Arda Arda May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... Do you need to animate background elements (flickering candles, eg)?

    Can you walk behind background elements?


    ... you need a framework, sp1 is another if you can ... xor/or/load/mask sprites, background tiles and animations but no ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... ]Do you need to animate background elements (flickering candles, eg)?[/QUOTE ... ;625636]Can you walk behind background elements?[/QUOTE]
    No, there ... if you need a framework, sp1 is another if you can ... I'm wrong). Looking at SP1, it has really good results ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... sometimes moves over background). I'd say even sp1 can't handle ... case is possible.
    Moving background 8x8 tiles like spikes, water ...
    Timmy Timmy May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the player sometimes moves over background).[/QUOTE]

    Some backgrounds ... ;625854]I'd say even sp1 can't handle the worst ... number for SP1?

    [QUOTE=Timmy;625854]Moving background 8x8 tiles ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... (splib2 is the predecessor to sp1).

    Depending on ... underneath it.

    But sp1 has other problems with big ... square would count as a background character. Background tiles can be drawn ... results would be like with sp1. Best format would be ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... (splib2 is the predecessor to sp1).

    Depending on ... underneath it.

    But sp1 has other problems with big ... square would count as a background character. Background tiles can be drawn ... results would be like with sp1. Best format would be ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... your sprites onto that prepared background. This time you offset them ... precise amount you want to scroll.

    Finally, you ... again, based on the precise scroll position. You can do this ... having a buffer in the background and rotating the bytes in ...
    joefish joefish May 2012 Development
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