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  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... . Have you tried the lifts collision fix to see if anything ...
    FrankT FrankT March 2007 Development
  • New crap game - BoomBot!Yes, yet another crap game for your enjoyment! You need to rid the city of 20 hydrogen bombs before the whole city goes up in smoke. You can downlo…

    ... /doku.php?id=library:sprites:sp1[/url]

    and watch ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Games
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... /doku.php?id=library:sprites:sp1"]mine[/URL] sans documentation but ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... bit was used for scenery collision detection rather than keeping track ...
    obo obo April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... bit was used for scenery collision detection rather than keeping track ...
    rich_chandler rich_chandler April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... bit was used for scenery collision detection rather than keeping track ...
    zxspecticle zxspecticle April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... bit was used for scenery collision detection rather than keeping track ...
    ChuckieEgg ChuckieEgg April 2007 Games
  • New Spectrum projectsI know that someone started a topic very similar long ago ( I think It was Tony), but its been a while since it was replied, so It would be nice if e…

    ... game engines and ports of sp1 to other 8-bit retro ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... I can say in my SP1 engine, since sprites have been ... area. I intend to port SP1 to this mode and I ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... I can say in my SP1 engine, since sprites have been ... /> [QUOTE]I intend to port SP1 to this mode and I ...
    obo obo May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... bat, but that makes the collision logic a bit harder, so ...
    Matt_B Matt_B May 2007 Development
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... you could try out the SP1 engine in my sig -- this ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... you could try out the SP1 engine in my sig -- this ...
    Toxitalk Toxitalk May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm?revision=1 ... -customize.asm[/URL] file) as SP1's data area has increased ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... and publish it somewhere using SP1. I will ask questions if ...
    wokani wokani May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... has to do with the SP1 library functions when it gets ...
    wokani wokani May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... my tree of z88dk and SP1 libs. This irretates me because ...
    wokani wokani May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... has to do with the SP1 library functions when it gets ... what it does.

    sp1.h contains some tricks to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... my tree of z88dk and SP1 libs. This irretates me because ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... I got the new z88dk + SP1 libraries working on my home ...
    wokani wokani May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 't tried any of the SP1 stuff yet but the new ...
    pissedbob pissedbob May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... the logic is. In the SP1 engine (link below) this is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 't tried any of the SP1 stuff yet but the new ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... screen proper. Watch out for collision issues though.

    3 ...
    BloodBaz BloodBaz May 2007 Development
  • Windows XP advice neededI've just bought a laptop with Windows XP Service Pack 2 pre-installed. I've never used SP2 before, as I've never needed the Service Packs, and I was…

    ... />
    I would deffo install SP1, and SP2 only if you ... not problems with SP2 or SP1 it myself. I have had ...
    Scottie_uk Scottie_uk June 2007 Chit chat
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... bit was used for scenery collision detection rather than keeping track ...
    wokani wokani June 2007 Games
  • Help! z88dk and Linux!Hi! i've got a problem with z88dk. i've downloaded version 1.6 for linux, i follow the instructions but it give me fails for the compilation. could y…

    ... a recent CVS grab including SP1:

    [url]http://netsoc ...
    Fuzzbucket Fuzzbucket June 2007 Development
  • Your views on...Cauldron[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Cauldron$&pub=^Palace+Software$&loadpics=on] Cauldron[/url] Now, I don't know why I even ch…

    Just played it a bit (the version with the AY music) and it is HARD as hell. And the really bad collision detection in the caverns doesn't help much - you fall off everything all the time. I retreat my "good game" comment above...
    Tom-Cat Tom-Cat June 2007 Games
  • Your views on...Cauldron[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Cauldron$&pub=^Palace+Software$&loadpics=on] Cauldron[/url] Now, I don't know why I even ch…

    ... badly-written with some dire collision-detection and the platform-game ...
    Zagreb Zagreb June 2007 Games
  • best/worst arkanoid clones...?personally I always liked [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002768"]Krakout[/URL] better than Arkanoid itself. really addictive…

    ... not keen on, such as collision detection. Here's a review ...
    Spector Spector June 2007 Games
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