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<1…16171819202122…34>
  • best/worst arkanoid clones...?personally I always liked [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002768"]Krakout[/URL] better than Arkanoid itself. really addictive…

    ... not keen on, such as collision detection. Here's a review ...
    2 - the skulls & collision detection issue.

    I ...
    michaelf michaelf June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... point want to recompile the SP1 library (after selecting different options ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Blitz Basic questionHello my saucy lil code-kippers... I'm crap at making games. Sorry but I am, but it doesn't stop me from trying. Oh, actually, it has! You see,…

    ... t have any built-in collision commands your best bet ... is to take the rectangle collision approach. Just define a bounding ... check if any of these collision boxes overlap.

    ... bit.

    Pixel-perfect collision is generally more time-consuming ...
    TrueVideo TrueVideo June 2007 Chit chat
  • Blitz Basic questionHello my saucy lil code-kippers... I'm crap at making games. Sorry but I am, but it doesn't stop me from trying. Oh, actually, it has! You see,…

    ... t have any built-in collision commands your best bet ... is to take the rectangle collision approach. Just define a bounding ... check if any of these collision boxes overlap.

    ... bit.

    Pixel-perfect collision is generally more time-consuming ...
    Graz Graz June 2007 Chit chat
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... \My Documents\Speccy\Work\C_projects\SP1 Test>zcc
    +zx ...
    mulder mulder June 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... correct, but the enemy/bomb collision is currently only bounding-box ...
    bobs bobs July 2007 Games
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... the move logic, monster logic, collision detection and room drawing but ...
    BloodBaz BloodBaz July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the bullet trajectory, drawing and collision detection), and about one line ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm?revision=1 ... .10&view=markup"]SP1 memory map[/URL] but could ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Windows Vista vs XP and a question on upgrade...My computer: AMD Athlon XP 3200+ 1.5 gig RAM Nvidia 7600GT 1) Would this be ok for Vista? 2) Could I upgrade to Vista from XP? As I dont want to …

    ... availablity and consider waiting for SP1 later in the year unless ...
    AndyC AndyC July 2007 Chit chat
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... there anyway to do better collision detection, if a sprite was ...
    psj3809 psj3809 July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... there anyway to do better collision detection, if a sprite was ...
    Skarpo Skarpo July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... .

    The ghost/pacman collision detection doesn't work properly ... with incorrect position of the collision detection within the main game ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... is correct the pacman/ghost collision detection bug, and make the ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... is correct the pacman/ghost collision detection bug, and make the ... ]

    I corrected the collision bug.

    Two things ... off the pacman before the collision check took place.

    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... screen (except the sprite package sp1); will also have the scroller ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... , eg collecting an item, a collision with a nasty, starting a ... take a look at the collision detection and see if there ...
    jonathan jonathan July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... take a look at the collision detection and see if there ...
    psj3809 psj3809 July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... of missile is not in collision with the star.
    [/INDENT ...
    omega omega July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    Rather than collision detecting against the screen, try ... for overlap) before doing pixel collision

    Once you have ...
    BloodBaz BloodBaz July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... :
    1) check bullet-background collision on even pixel lines
    Fikee Fikee July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... attributes just for this purpose (collision detection) takes a lot more ...
    dmsmith dmsmith July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... laser meet the range of collision

    I.e.
    Dr BEEP Dr BEEP July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    I think it's fast 'sprite to background' collision detection he's looking for. But he's being a bit cryptic about what the game actually is. 8)

    We don't even know it's a scrolly game!
    frobush frobush July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... 's fast 'sprite to background' collision detection he's looking for ...
    Fikee Fikee July 2007 Development
  • House that Jack BuiltRe-reading some old threads on here about the Thor/Odin lines and the problems with Paul Mckenna etc it prompted me to dig out my old copies of House…

    ... be psychic to understand the collision detection' gameplay! Can't remember ...
    Graz Graz July 2007 Games
  • Remade Speccy game. Chaos.I'm not sure if I'm posting this in the right place. But if I write Speccy and games then I'm sure it is now! Anyways... Just in case some people …

    ... =AGA, Chipset Extra=A1200
    Collision level, Sprites and Sprites vs ...
    Digital Prawn Digital Prawn August 2007 Games
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... not used and modifies the collision detection accordingly. Object sprites can ...
    jonathan jonathan August 2007 Development
  • MoonshadeHere is a game i did with my brother 20 years ago. Well, i did the graphics that aren?t ripped from any other game and he did all the programming. It…

    ... the sprites move smoothly. The collision detection is OK too, which ...
    dm_boozefreek dm_boozefreek August 2007 Games
  • MoonshadeHere is a game i did with my brother 20 years ago. Well, i did the graphics that aren?t ripped from any other game and he did all the programming. It…

    ... the sprites move smoothly. The collision detection is OK too, which ...
    andrew_rollings andrew_rollings August 2007 Games
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