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<1…17181920212223…34>
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... enough space to check for collision with the player's bullet ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... enough space to check for collision with the player's bullet ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... is a bug in the collision detection. Bascially, the player can ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> You have effectively solved the collision bug I mentioned earlier, by ...
    Digital Prawn Digital Prawn August 2007 Development
  • What do you think of Shockway Rider?I think it's quite good actually, and it doesn't deserve the 60-something percent that Crash gave it. Certainly it should be in the 80s. That loading…

    ... idea, unfortunately I think the collision detection leaves much to be ...
    dm_boozefreek dm_boozefreek September 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and sprite responsibilities. Using SP1 means we can simply ... variables are initialized. The SP1 struct "struct sp1_Rect", [ ... z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?revision=1. ... sp1_IterateUpdateRect()" with a struct SP1 uses to describe the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ink and red paper). The SP1 function "sp1_IterateUpdateRect()" is again used ... br /> [/code]

    The SP1 function "sp1_Invalidate()" takes a rectangle ... br /> sp1_IterateUpdateRect(r, colour_helper); // use sp1 to retrieve screen addresses for ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Budget GamesWhch is your favourite Speccy budget game? *And I don't mean full price re-releases* There were some real class Speccy games that you could pick up …

    ... on about, horrible graphics, ropey collision, and so on. You had ...
    dm_boozefreek dm_boozefreek September 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... we'll be using the SP1 library contained in z88dk to ... duties. "sprite" points at an SP1 structure that controls a sprite ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... created with calls to SP1's sp1_CreateSpr() and ... br />
    Internally SP1 divides sprites into their characters ... character-size pieces. The SP1 function "sp1_InterateSprChar()" allows ... sprites/software/sp1/spectrum-sp1.h?view=markup"]sp1.h[/URL ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... )

    There is no collision detection or biscuit eating yet ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    Remaining problems:-

    Collision detection needs improving. Worms can ...
    Digital Prawn Digital Prawn September 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... for you, except for the SP1 sprite library. For that you ... header file or 2) compile SP1 yourself which is very easy ... of being able to customize SP1 to non-default values (such ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    [QUOTE=Digital Prawn;215188]Collision detection needs improving. Worms can ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... that in a head on collision between the two worms, player ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... that in a head on collision between the two worms, player ...
    Einar Saukas Einar Saukas September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in the format z88dk's SP1 library requires so one of ... graphics so if TG supports SP1 at a later date importing ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... this function was discussed, the sp1 library internally breaks up a ... player's sprite causes the sp1 library to create nine 24 ... program while it runs. The sp1 library requests some available memory ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in the format z88dk's SP1 library requires[/QUOTE]

    Kiwi Kiwi October 2007 Development
  • New Game: BeTiled! by CEZGSIt's out: [url]http://cezgs.computeremuzone.com/eng/card.php?id=19[/url]

    ... vehicle for z88dk and SP1 (well, splib2, but SP1 is new and ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Games
  • New assember ideaAs i work with Eclipse IDE in my job i become more and more lazy. This leads me to idea that it is time to left Notepad+Tasm combo behind and move on…

    ... . Just as an example, the SP1 sprite library probably contains about ...
    Alcoholics Anonymous Alcoholics Anonymous November 2007 Development
  • 4x4 matrix QI have a 4x4 matrix used for rotating a 3D object to rotate to face any point in one simple step, and looks something like: [code] a b c 0 e f g 0 h…

    It's incredibly yucky, but here's the hack I just knocked up.

    For background, I have a list of object positions over time (x,y,z) and a 4x4 rotation matrix.

    For rotation matrices (from [url=http://www.j3d.org/matrix_faq/ ...
    NickH NickH November 2007 Chit chat
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... /> Now if you were using SP1 this would be very easy ... be easier to switch to SP1 (it has the sp1_Initialize, sp1_CreateSpr ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... :

    I will use SP1 soon, I'm just getting ...
    na_th_an na_th_an December 2007 Development
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    Hmm gave it a go, thought the graphics looked great. Gameplay was a bit off, gutted i couldnt do diagonals and sometimes the collision detection was pretty bad. I'll give it another go but i hope all those turtles dont go on forever !
    psj3809 psj3809 December 2007 Games
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    ... do diagonals and sometimes the collision detection was pretty bad. I ...
    Skarpo Skarpo December 2007 Games
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    ... , as been pointed out, the collision detection seems not to work ...
    Rickard Rickard January 2008 Games
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    ... I was annoyed at the collision detection but because of that ...
    Skruppy Skruppy January 2008 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... problems. I know with the SP1 engine in z88dk it will ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... ]Cauldron[/B]: Vastly improve the collision-detection in the platformer sections ...
    Zagreb Zagreb January 2008 Games
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Latest Posts

  • I am currently watching.....
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    John Elliott on April 21
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