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  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... /> Say for example Z88DK and SP1 compiled for all retro machines ...
    Kiwi Kiwi January 2008 Development
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... at. Unfortunately the jumping and collision detection is so spazzy I ...
    dm_boozefreek dm_boozefreek January 2008 Games
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... at. Unfortunately the jumping and collision detection is so spazzy I ... think spazzy sums up the collision detection perfectly.

    I ...
    Mighty_Zol Mighty_Zol January 2008 Games
  • best/worst arkanoid clones...?personally I always liked [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002768"]Krakout[/URL] better than Arkanoid itself. really addictive…

    ... not keen on, such as collision detection. Here's a review ... ]

    Yes! I agree... Collision dectection is far from perfection ...
    Benway Benway January 2008 Games
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    Well it depends on what you're trying to do. Yes you can use z88dk with TG to generate code, etc. The only thing TG can't do is generate graphics definitions for the splib2 / SP1 sprite engines -- it doesn't have a compatible output format for that.
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... is to look into the sp1 engine which does support spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... black ?
    2 - Is the collision detection working okay ? Seemed to ...
    psj3809 psj3809 February 2008 Games
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... when I first tried) The collision detection doesn't seem that ...
    fahrenheit1987 fahrenheit1987 February 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... a Spectrum programmer.

    Collision detection should be pixel perfect ... , as long as background collision detection is enabled. If you ... choose to turn off background collision detection your game will use ...
    jonathan jonathan February 2008 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 's a fast function in SP1 that will recolour a sprite ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... to the spazziness of the collision detection, no matter what I ...
    Mighty_Zol Mighty_Zol February 2008 Games
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... to the spazziness of the collision detection, no matter what I ...
    dm_boozefreek dm_boozefreek February 2008 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... TG and TG now supports SP1's crazy output format, I ... or so of data area SP1 reserves by default and we ... intro to worry about yet. SP1 can be configured to be ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    Looks very promising! I assume that the distinctly slow and jerky scrolling as well as the wonky collision detection will be ironed out in the final release?
    Arjun Arjun March 2008 Games
  • Jesus! I STILL can't complete this game!Thought I'd give "Beach Buggy Simulator" a wee go, after having been reminded of it in the "game that made you a Spec-chum" thread. My one over-ridin…

    ... jump over helicopters, though the collision detection is a bit on ...
    j00ce j00ce March 2008 Games
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    better collision detection in marauder, per-pixel movement in zynaps, r-type & many other shmups!
    cichlasoma cichlasoma March 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... as well as the wonky collision detection will be ironed out ... in mind.

    Wonky collision detection? Anything which would kill ... event. That might make the collision detection seem a little unfair ...
    jonathan jonathan March 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... .

    [quote]
    Wonky collision detection? Anything which would kill ...
    Arjun Arjun March 2008 Games
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... the latest versions of the sp1 tutorials and explanations aside from ...
    Lee Tonks Lee Tonks March 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... /z88dk/libsrc/sprites/software/sp1/spectrum/examples/[/url]
    sp1/zx81hr/zx81hr-customize.asm ... z88dk/libsrc/sprites/software/sp1/ts2068hr/ts2068hr-customize.asm ... z88dk/libsrc/sprites/software/sp1/spectrum/spectrum-customize.asm ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... similar problem with porting of sp1 to new targets that have ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • interesting russian gamesi start a new thread, as i don't know where to post it. here are some interesting ones i came across, perhaps i'll add more later, in every case i en…

    ... -on when it came to collision detection (iIrc).

    There ...
    ZnorXman ZnorXman March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> What's your recommendation for collision detection? an if. . .then statement ...
    bigjon bigjon March 2008 Development
  • Announce: BASin r14a (Bugs fixed) AvailableOk, same as before, but this time I hope I've fixed all your bugs. Well, the ones that were reported. If you didn't report one, then it won't have …

    ... Win XP home edition with SP1. I can't load any ...
    Arjun Arjun March 2008 Emulators
  • Announce: BASin r14a (Bugs fixed) AvailableOk, same as before, but this time I hope I've fixed all your bugs. Well, the ones that were reported. If you didn't report one, then it won't have …

    ... Win XP home edition with SP1. I can't load any ...
    Dunny Dunny March 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]What's your recommendation for collision detection? an if. . .then statement ... ?
    [/quote]

    Easiest collision detection is with ATTR
    Dr BEEP Dr BEEP March 2008 Development
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... , but dad is still using SP1 following the adage "If it ...
    Arjun Arjun March 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    [QUOTE=Arjun;256985]I do have SP2 installed on *my* PC, but dad is still using SP1 following the adage "If it ain't broke, don't fix it". :)[/QUOTE]

    Well tell him from me - it [i]is[/i] broken, and it needs fixing.

    D.
    Dunny Dunny March 2008 Emulators
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    Thanks for that, sorry I hadn't got back sooner but I've been busy with real life rubbish.

    Do you know of any decent (other than the aralbec geocities ones) tutorials on SP1, preferably in English as mi cabeza duele ;)
    SnakeOilSteve SnakeOilSteve March 2008 Development
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