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  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... got around to installing the sp1 sprite library.

    Cheers ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... something other than box sprite collision detection. Otherwise horizontally the you ...
    BiNMaN BiNMaN March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... other than box sprite collision detection. Otherwise horizontally ... If you enable background collision detection (for something like ... is deadly) the sprite collision detection is pixel perfect ... If you disable background collision detection, the program resorts ...
    jonathan jonathan March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... . If you enable background collision detection (for something like ... is deadly) the sprite collision detection is pixel perfect, ... . If you disable background collision detection, the program resorts ... 16x16 sprite grid the collision detection may seem over- ...
    BiNMaN BiNMaN March 2010 Development
  • Reading Kempston MouseI have been looking at Velesoft's design for the Kempston Mouse interface and am puzzled over the description for reading port 64223 (the Kempston mo…

    ... via resistors = protection before data collision
    velesoft velesoft March 2010 Hardware
  • Reading Kempston MouseI have been looking at Velesoft's design for the Kempston Mouse interface and am puzzled over the description for reading port 64223 (the Kempston mo…

    ... two joystick's without data collision

    Bit layout on ...
    velesoft velesoft March 2010 Hardware
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... powerups/downs.

    For collision, I just sample a single ...
    riv riv March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... more powerups/downs.
    For collision, I just sample a single ...
    Mister Beep Mister Beep March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    It's developing very well. Keep up the good work.

    And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)
    Ralf Ralf March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    [QUOTE=Ralf;428962]And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]

    He could always do a special Spanish version which is impossibly hard to play. :)
    frobush frobush March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    [QUOTE=Ralf;428962]
    And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]

    I totally agree.
    Mister Beep Mister Beep March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... like I should keep the collision detection a bit forgiving. :)
    riv riv March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... one in BASIC, with terrible collision detection and a 4 minute ...
    The Starglider The Starglider March 2010 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... from BASIC, with interrupts and collision detection.

    Before I ...
    Timmy Timmy March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... update:

    Z88dk and sp1 is really great, but I ...
    Timmy Timmy March 2010 Development
  • Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…

    ... and slow. The controls and collision detection were a bit naff ...
    VincentAC VincentAC March 2010 New game ideas
  • Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…

    [QUOTE=VincentAC;431065]I found that game to be too clunky and slow. The controls and collision detection were a bit naff aswell.[/QUOTE]

    Probably because the game was wriiten in about 3 weeks after Active Minds messed up the first version.
    Swainy Swainy March 2010 New game ideas
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... code into data structures. The SP1 sprite library uses a differential ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... =Timmy;430823]
    Z88dk and sp1 is really great, but I ... written asm in size. Additionally, sp1 is a very memory hungry ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... written asm in size. Additionally, sp1 is a very memory hungry ... thank you for writing the sp1 example programs. They are quite ...
    Timmy Timmy March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... characters. However, having told the sp1 engine the sprite is only ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]here[/URL ... screen location where each of sp1's internal characters is drawn ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • R TYPE ClonesSeeing as R-Type sits very heavily in the DENIED bin, can anyone reccomend some decent clones to try out? I've been playing Penetrator and some of t…

    [I]Transmuter[/I] is awful. It's slow and has this daft 'feature' where even if you shoot the generators, the baddies still appear. The second level is then this tight vector-drawn spikey tunnel with unfathomable collision detecton.
    joefish joefish March 2010 Games
  • Names not in our high streets any more.I dont know why but I just fell into a day dream and started to think of all the old high streets shop brands that aren't around any more. Don Mille…

    [IMG]http://sp1.fotologs.net/photo/17/46/89/eggshop/1160087459_f.jpg[/IMG]
    [IMG]http://i202.photobucket.com/albums/aa275/salutdan/eggshop.jpg[/IMG]
    Lee_dC Lee_dC March 2010 Chit chat
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    ... few issues in PGD 1 (Collision detection, no sound when you ...
    psj3809 psj3809 March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... it me or is the collision detection a bit rough? The ... . So yeah, other than dodgy collision detection I think it is ...
    spud spud April 2010 Development
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    ... a way to combat any collision based tomfoolery with my main ...
    dm_boozefreek dm_boozefreek April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... over again.

    The collision detection is also out of ...
    Paul-J Paul-J April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... =Paul-J;435351]
    The collision detection is also out of ... can put some sort of collision detection adjuster in version 2 ...
    jonathan jonathan April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... over again.

    The collision detection is also out of ...
    Alien 8 Alien 8 April 2010 Development
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