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<1…28293031323334>
  • X-Treme Suburbia Werwolfing & When the worlds CollideI had the idea years ago: the game is divided into two parts: Part 1: You talk to residents of houses in suburbia, and try to stay over the night (as…

    ... planed 64x64 tiles. Time until collision was 3 Months (easiest level ...
    LCD LCD June 2010 New game ideas
  • Merlin has risen from the grave!Those of you following the Merlin saga [thread=29902]over here[/thread] might be slightly interested to know that the program is now available in the…

    ... some more checking of the collision detection routines in case there ...
    Battle Bunny Battle Bunny June 2010 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... the capability of z88DK's SP1 over there; but that might ... for programming. I think that SP1 takes up the top end ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... the capability of z88DK's SP1 over there; but that might ... it sees fit. In the SP1 examples you will see the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... 't really work out how SP1 actually works.

    For ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision=1 ... z88dk/libsrc/sprites/software/sp1/spectrum/updater/sp1_UpdateNow. ... z88dk/libsrc/sprites/software/sp1/spectrum/updater/SP1DrawUpdateStruct. ... z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"] ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • RFC: ZXI hardware interface standardisationReposted from c.s.s to reach a wider audience [QUOTE=Andrew Owen] You may have noticed that there are more people making add-ons for the Speccy than…

    ... ]

    Ports xx3B = ports collision with interfaces:

    - UR ... dec)

    As data collision protector is connect PROFI interface ...
    velesoft velesoft July 2010 Hardware
  • RFC: ZXI hardware interface standardisationReposted from c.s.s to reach a wider audience [QUOTE=Andrew Owen] You may have noticed that there are more people making add-ons for the Speccy than…

    ... used parallel (info about ports collision).

    For example:
    collision)

    D40/D80 + any ...
    velesoft velesoft July 2010 Hardware
  • RFC: ZXI hardware interface standardisationReposted from c.s.s to reach a wider audience [QUOTE=Andrew Owen] You may have noticed that there are more people making add-ons for the Speccy than…

    ... ]

    Ports xx3B = ports collision with interfaces..[/QUOTE]
    Modern ...
    Black_Cat Black_Cat July 2010 Hardware
  • Which games made you wish you'd waited for the review[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0005846]Zaxxon[/url] [url=http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue14/Pages/Cr…

    ... begin with.

    The collision detection is a bit sucky ...
    Matt_B Matt_B July 2010 Games
  • Golden axeNot colorful,but not bad port either,theres even more on screen characters than the c64 version,even the ending retains the arcade original.

    I wasn't keen on the conversion, I think that they could have done a nicer job with the graphics and the controls and collision detection needed work.
    Swainy Swainy July 2010 Games
  • New Mojon Twins Release: Sir Ababol.Literally struggling to release *something* after months of not being able - we are proud to announce our new game [b]Sir Ababol[/b]. [img]http://ww…

    ... of his head, mainly during collision detection with enemies. [/B]
    ZnorXman ZnorXman July 2010 Games
  • New Game : BinaryThis is just something I put together in AGD last year. No great graphics or sound, but I'm not very good at drawing (hence the trace of a Star Wars…

    ... the other bug and the collision detection is down to AGD ...
    mulder mulder July 2010 Games
  • Maps in progressIf you are working on some map, this thread is just for you! Post here the name of that game for which you are creating a map. Only then we can preve…

    ... car.

    To remove collision you can :-

    6c19 ...
    Pavero Pavero July 2010 Support files
  • Game & Watch - Fire RC-04The original game. [IMG]http://i432.photobucket.com/albums/qq45/FrankT4/fire.jpg[/IMG] My speccy conversion progress. [IMG]http://i432.photobucket.c…

    ... keys read in an ISR. Collision detection was a pain to ...
    FrankT FrankT July 2010 New game ideas
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... . And the player sprite with collision detection.

    Maybe this ...
    FrankT FrankT July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... or assembler.

    The sp1 library I'm currently using ...
    Timmy Timmy July 2010 Development
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    My main issue was the collision (as it was a 'block') ...
    psj3809 psj3809 July 2010 Games
  • New Mojon Twins Release: Zombie Calavera PrologueFor years, Santos Gimenez, who used to work as a guard in the graveyard near Ataualtepec, a small village located in Mexico, next to the north border…

    ... = Invincible against all monsters, no collision, POKE 44660,3 to return ...
    FrankT FrankT July 2010 Games
  • New Mojon Twins Release: Zombie Calavera PrologueFor years, Santos Gimenez, who used to work as a guard in the graveyard near Ataualtepec, a small village located in Mexico, next to the north border…

    ... = Invincible against all monsters, no collision, POKE 44660,3 to return ...
    MattLamb MattLamb July 2010 Games
  • New Mojon Twins Release: Zombie Calavera PrologueFor years, Santos Gimenez, who used to work as a guard in the graveyard near Ataualtepec, a small village located in Mexico, next to the north border…

    ... = Invincible against all monsters, no collision, POKE 44660,3 to return ...
    na_th_an na_th_an July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... has to be tested for collision detection - against both aliens and ...
    Turkwel Turkwel July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... one sprite just failed the collision detection but was in the ...
    Turkwel Turkwel August 2010 Games
  • Teenage Mutant Hero TurtlesLoved this port,probe really did an excellent job at this,stands up well with the nes port,bit hard some parts but enjoyable.

    ... platform/overtop game with shit collision detection and stupid enemies that ...
    dm_boozefreek dm_boozefreek August 2010 Games
  • Gaming annoyancesWhat are everyone's gaming annoyances? Mine are respawning enemies, time limits and games that change styles on each level. I hate buying a side scro…

    ... seconds? :mad:

    Bad collision detection (e.g. Gyroscope) :mad ...
    Morkin Morkin August 2010 Games
  • Gaming annoyancesWhat are everyone's gaming annoyances? Mine are respawning enemies, time limits and games that change styles on each level. I hate buying a side scro…

    ... 2 had some ridiculously tight collision detection. Gimme a break man ...
    Lebowsk1 Lebowsk1 August 2010 Games
  • Using the stack to copy memory blocksA [b]PUSH[/b] and a [b]POP[/b] instruction together take less time than two [b]LDI[/b], so long [b]POP/PUSH[/b] sequences are sometimes used to copy …

    ... hl, 0000 ;10
    ld (sp1 +1), hl ;16
    add ...




    sp1
    ld sp, 0 ;10 ... /> ld a, 0
    ld (sp1 + 2), a
    ld (sp3 ... + 1),a

    ....
    sp1
    ld sp, 000
    Fikee Fikee August 2010 Development
  • New Spectrum game *Nelo and Quqo* from Retroworks!!Yes!! A new game for our Spectrums just came out! A videoadventure in the mold of classics like Garfield or Snoopy, translated into english and with…

    ... />
    Good to see the collision detection isn't too harsh ...
    Morkin Morkin August 2010 Games
  • TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…

    ... the 512x192 mode. The newer SP1 engine in z88dk also supports ...
    Alcoholics Anonymous Alcoholics Anonymous August 2010 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... used all the time for collision detection in simple games. They ...
    joefish joefish August 2010 Sinclair Basic
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