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Search Again :: Adv Search 1000 results in 0.002s
<1…28293031323334>
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... , that was fine. Even the collision and overlay data was drawn ...
    ASM ASM October 2010 New game ideas
  • Spectrum +3 and DivIDE+I have won a +3 on ebay. When it arrives, I know that I can use my DivIDE+ with it, but I have read about the +3E ROMs. I mostly use Spectrums to pla…

    ... and on data bus will collision. But it's acceptable, external ...
    velesoft velesoft October 2010 Hardware
  • Spectrum +3 and DivIDE+I have won a +3 on ebay. When it arrives, I know that I can use my DivIDE+ with it, but I have read about the +3E ROMs. I mostly use Spectrums to pla…

    ... and on data bus will collision. But it's acceptable, external ...
    Alien 8 Alien 8 October 2010 Hardware
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... = animates / 128 = visible) etc.
    Collision flags (1 = can be killed ... positions respectively.
    Checks the collision between objects and the world ...
    ASM ASM October 2010 Development
  • Gaming annoyancesWhat are everyone's gaming annoyances? Mine are respawning enemies, time limits and games that change styles on each level. I hate buying a side scro…

    Bad collision detection was annoying although i ...
    jammajup jammajup November 2010 Games
  • divide deviceHi, This is first my first post,so hello to you all I first Spectrum 48k was a Xmas present way back in 1983,best gift ever. Then I moved on to a C…

    ... bus value with joystick state = collision on data bus. Both data ... any kempston interface without data collision. Will work RESIDOS and memory ...
    velesoft velesoft November 2010 Hardware
  • divide deviceHi, This is first my first post,so hello to you all I first Spectrum 48k was a Xmas present way back in 1983,best gift ever. Then I moved on to a C…

    ... any kempston interface without data collision. Will work RESIDOS and memory ...
    Alien 8 Alien 8 November 2010 Hardware
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    30032,0 Unlimited Lives
    27276,0 No collision
    g00db0y g00db0y November 2010 Games
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    ... seems quite intuitive and the collision detection seems to be good ...
    Morkin Morkin November 2010 Games
  • Splitter & fixer & Kempston joystick interfaceI'm thinking of developing a small interface that combines these three elements: 1. A splitter like the [URL="http://www.worldofspectrum.org/infosee…

    ... for remove this problem (data collision between JOY and DIVIDE PLUS ...
    velesoft velesoft November 2010 Hardware
  • DIVIDE PLUS - ZX bus protectorI make new ZX BUS PROTECTOR for use with DIVIDE PLUS interface. This is very small "convertor" for connection to new ZX BUS connector. PCB contain on…

    ... KEMPSTON JOYSTICK interface[/B]. Data collision will disabled via new resistors ... DIVIDE/DIVIDE PLUS without data collision. ZX games using allram mode ...
    velesoft velesoft November 2010 Hardware
  • Zero 0.4.6 - The WoS SpecialI'm happy to announce the availability of the next version of Zero. I'm calling it the WoS Special not only because today is WoS's b'day but also bec…

    ... /> Vista, .Net Framework 3.5 SP1. According to "Microsoft DirectX Diagnostic ...
    mjwilson mjwilson December 2010 Emulators
  • Zero 0.4.6 - The WoS SpecialI'm happy to announce the availability of the next version of Zero. I'm calling it the WoS Special not only because today is WoS's b'day but also bec…

    ... ]Vista, .Net Framework 3.5 SP1. According to "Microsoft DirectX Diagnostic ...
    Arjun Arjun December 2010 Emulators
  • The Ultimate Spectrum, made from old spectrumsGiven that all types of the Spectrum are less than ideal in one respect or another, I wondered what the ulimate refinement would be, but just using o…

    ... there can be a data collision that kills the Z80 otherwise ...
    Alien 8 Alien 8 December 2010 Hardware
  • The Ultimate Spectrum, made from old spectrumsGiven that all types of the Spectrum are less than ideal in one respect or another, I wondered what the ulimate refinement would be, but just using o…

    ... there can be a data collision that kills the Z80 otherwise ...
    chev chev December 2010 Hardware
  • The Ultimate Spectrum, made from old spectrumsGiven that all types of the Spectrum are less than ideal in one respect or another, I wondered what the ulimate refinement would be, but just using o…

    ... /+3 bus
    - remove data collision between data writed to paging ...
    velesoft velesoft December 2010 Hardware
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... learn how to use the SP1 sprite library - which I haven ...
    Digital Prawn Digital Prawn December 2010 Games
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... learn how to use the SP1 sprite library - which I haven ... /> Good luck with that! The SP1 is infamous for it's ...
    Timmy Timmy December 2010 Games
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... ]Good luck with that! The SP1 is infamous for it's ...
    Digital Prawn Digital Prawn December 2010 Games
  • Gilligans GoldI used to be really good at [URL="http://zxspectrumgames.blogspot.com/2010/12/spectrum-games-gilligans-gold-classic.html"]Gilligans Gold[/URL] but f…

    ... a little bit wobbly with collision detection and all that but ...
    jammajup jammajup December 2010 Games
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... />
    I once considered turning SP1 (the sprite engine used in ... curiosity in 48k. In particular, SP1 breaks the display into character ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex4c.tap?revision ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Hardware
  • New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…

    ... me in the spirit. The collision detection still seems to catch ...
    Shaun.Bebbington Shaun.Bebbington December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... learning the basics of how SP1 works.

    Still for ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... to the emulator debugger, the SP1 sprite library just enters an ... own functions, not just from SP1), so I only need a ... (42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... (42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... to the emulator debugger, the SP1 sprite library just enters an ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/sp1_CreateSpr_callee.asm?revision ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... /> Anyway once you understand that sp1 manages an array of struct_sp1_updates ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... I had in mind re: sp1.


    [quote]
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Hardware
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... 'll be working on the collision detection. Everything with this mini ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... spritepack after its transition into sp1.

    I'm still ... of the interesting routines of sp1. For example, you don't ... examples don't do the sp1 justice. Is Alvin planning to ...
    Timmy Timmy December 2010 Development
<1…28293031323334>

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