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Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…
... , that was fine. Even the collision and overlay data was drawn ... -
Spectrum +3 and DivIDE+I have won a +3 on ebay. When it arrives, I know that I can use my DivIDE+ with it, but I have read about the +3E ROMs. I mostly use Spectrums to pla…
... and on data bus will collision. But it's acceptable, external ... -
Spectrum +3 and DivIDE+I have won a +3 on ebay. When it arrives, I know that I can use my DivIDE+ with it, but I have read about the +3E ROMs. I mostly use Spectrums to pla…
... and on data bus will collision. But it's acceptable, external ... -
Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…
... = animates / 128 = visible) etc.
Collision flags (1 = can be killed ... positions respectively.
Checks the collision between objects and the world ... -
Gaming annoyancesWhat are everyone's gaming annoyances? Mine are respawning enemies, time limits and games that change styles on each level. I hate buying a side scro…
Bad collision detection was annoying although i ... -
divide deviceHi, This is first my first post,so hello to you all I first Spectrum 48k was a Xmas present way back in 1983,best gift ever. Then I moved on to a C…
... bus value with joystick state = collision on data bus. Both data ... any kempston interface without data collision. Will work RESIDOS and memory ... -
divide deviceHi, This is first my first post,so hello to you all I first Spectrum 48k was a Xmas present way back in 1983,best gift ever. Then I moved on to a C…
... any kempston interface without data collision. Will work RESIDOS and memory ... -
Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…
... seems quite intuitive and the collision detection seems to be good ... -
Splitter & fixer & Kempston joystick interfaceI'm thinking of developing a small interface that combines these three elements: 1. A splitter like the [URL="http://www.worldofspectrum.org/infosee…
... for remove this problem (data collision between JOY and DIVIDE PLUS ... -
DIVIDE PLUS - ZX bus protectorI make new ZX BUS PROTECTOR for use with DIVIDE PLUS interface. This is very small "convertor" for connection to new ZX BUS connector. PCB contain on…
... KEMPSTON JOYSTICK interface[/B]. Data collision will disabled via new resistors ... DIVIDE/DIVIDE PLUS without data collision. ZX games using allram mode ... -
Zero 0.4.6 - The WoS SpecialI'm happy to announce the availability of the next version of Zero. I'm calling it the WoS Special not only because today is WoS's b'day but also bec…
... /> Vista, .Net Framework 3.5 SP1. According to "Microsoft DirectX Diagnostic ... -
Zero 0.4.6 - The WoS SpecialI'm happy to announce the availability of the next version of Zero. I'm calling it the WoS Special not only because today is WoS's b'day but also bec…
... ]Vista, .Net Framework 3.5 SP1. According to "Microsoft DirectX Diagnostic ... -
The Ultimate Spectrum, made from old spectrumsGiven that all types of the Spectrum are less than ideal in one respect or another, I wondered what the ulimate refinement would be, but just using o…
... there can be a data collision that kills the Z80 otherwise ... -
The Ultimate Spectrum, made from old spectrumsGiven that all types of the Spectrum are less than ideal in one respect or another, I wondered what the ulimate refinement would be, but just using o…
... there can be a data collision that kills the Z80 otherwise ... -
The Ultimate Spectrum, made from old spectrumsGiven that all types of the Spectrum are less than ideal in one respect or another, I wondered what the ulimate refinement would be, but just using o…
... /+3 bus
- remove data collision between data writed to paging ... -
Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…
... learn how to use the SP1 sprite library - which I haven ... -
Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…
... learn how to use the SP1 sprite library - which I haven ... /> Good luck with that! The SP1 is infamous for it's ... -
Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…
... ]Good luck with that! The SP1 is infamous for it's ... -
Gilligans GoldI used to be really good at [URL="http://zxspectrumgames.blogspot.com/2010/12/spectrum-games-gilligans-gold-classic.html"]Gilligans Gold[/URL] but f…
... a little bit wobbly with collision detection and all that but ... -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
... />
I once considered turning SP1 (the sprite engine used in ... curiosity in 48k. In particular, SP1 breaks the display into character ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex4c.tap?revision ... -
New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…
... me in the spirit. The collision detection still seems to catch ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... learning the basics of how SP1 works.
Still for ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... to the emulator debugger, the SP1 sprite library just enters an ... own functions, not just from SP1), so I only need a ... (42000, 8000);
// Initialize SP1.LIB
zx_border(BLACK ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... (42000, 8000);
// Initialize SP1.LIB
zx_border(BLACK ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... to the emulator debugger, the SP1 sprite library just enters an ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/sp1_CreateSpr_callee.asm?revision ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... /> Anyway once you understand that sp1 manages an array of struct_sp1_updates ... -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... 'll be working on the collision detection. Everything with this mini ...Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... spritepack after its transition into sp1.
I'm still ... of the interesting routines of sp1. For example, you don't ... examples don't do the sp1 justice. Is Alvin planning to ...