-
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... /> I've now implemented the collision detection and in this version ... changes colour to indicate a collision.
I'm happy ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... spritepack after its transition into sp1.
[/quote]
The ... divided into its logical pieces. sp1 is the sprite related stuff ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... it hasn't changed in SP1 I could explain how it ... -
I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…
... at all, unresponsive control, shite collision detection, and these 2 games ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... divided into its logical pieces. sp1 is the sprite related stuff ... main gripe with the z88dk/sp1 combination is that it eats ... up a lot of memory. SP1 and the ISR table eat ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... inefficient space-wise, whereas the SP1 and Z88DK libs are no ... underneath the actual sprite for SP1 to draw them correctly) and ... my first ever project using SP1 and I'm pretty convinced ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... ever written using the excellent SP1 sprite library for Z88DK. In ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... games due to your advanced SP1 knowledge. If so I'll ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... inefficient space-wise, whereas the SP1 and Z88DK libs are no ... +data size and speed. In SP1 a lot of decisions were ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision=1 ... reduce the size of screen SP1 draws to by choosing a ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... underneath the actual sprite for SP1 to draw them correctly) and ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... still use splib2 instead of SP1. Even so, sometimes is hard ... of the advantages of using SP1, and I feel I must ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... still use splib2 instead of SP1. Even so, sometimes is hard ... of the advantages of using SP1, and I feel I must ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... learn how to use the SP1 sprite library, so I didn ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... +data size and speed. In SP1 a lot of decisions were ... moment I find that that SP1 is eating too many bytes ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... the background.
I think, SP1 is great for beginners, but ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... itself is actually larger than sp1 but the data space demands ... /> Anyway as it is now, sp1 probably removes another 5k from ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision=1 ... the background.
I think, SP1 is great for beginners, but ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... is actually larger than sp1 but the data space ... : about 1K
default SP1 tables + empty ISR: 12. ... time options to reduce sp1's update array, I ... z88dk because of the excellent sp1 library. The reason is ... speed and numbers, but sp1 is definitely one of the ... -
New game Sea Dragon (beta)Hi. Over at zx.pk.ru there is a lot of talk of a new game for spectrum called Sea Dragon. It is a VERY nice underwater side scroller... technically V…
... [/url]
Although the collision detection when in the narrow ... -
RoboCop 4This is fake ? [IMG]http://i230.photobucket.com/albums/ee81/ex0l0n/robocop4.png[/IMG] title screen by Ivan Horn of early cancelled in 1993 zx-spect…
... time travelling idiot with poor collision detection that we ended up ... -
New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…
... , and even even even greater collision detection boxes! (I'm 5 ... -
RoboCop 4This is fake ? [IMG]http://i230.photobucket.com/albums/ee81/ex0l0n/robocop4.png[/IMG] title screen by Ivan Horn of early cancelled in 1993 zx-spect…
... time travelling idiot with poor collision detection that we ended up ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... to use splib2 rather than SP1. If only I had the ... -
New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…
... - yup it turned out the collision box for the Xmas tree ... a bounding box used for collision, but for the tree it ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... to use splib2 rather than SP1. If only I had the ... the differences between splib2 and sp1 is purely cosmetic, and if ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... the differences between splib2 and sp1 is purely cosmetic, and if ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... in upper memory (in the SP1 library memory map) where I ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... ;502025]
{on location of sp1 variables, in particular the update ... the location of all of sp1 variables, it's not just ... buffer: about 1K
default SP1 tables + empty ISR: 12.5K ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... when using Z88K with the SP1 library - trying to avoid running ... -
Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…
... do well is pixel level collision detection. Nearly all BASIC games ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... I used the pre-written SP1 sprite library, the developers of ... the SP1 library are really the people ... much prefer to use the SP1 library now, than my own ...