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<1…28293031323334>
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... /> I've now implemented the collision detection and in this version ... changes colour to indicate a collision.

    I'm happy ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... spritepack after its transition into sp1.
    [/quote]

    The ... divided into its logical pieces. sp1 is the sprite related stuff ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... it hasn't changed in SP1 I could explain how it ...
    na_th_an na_th_an December 2010 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... at all, unresponsive control, shite collision detection, and these 2 games ...
    dm_boozefreek dm_boozefreek December 2010 Chit chat
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... divided into its logical pieces. sp1 is the sprite related stuff ... main gripe with the z88dk/sp1 combination is that it eats ... up a lot of memory. SP1 and the ISR table eat ...
    Timmy Timmy December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... inefficient space-wise, whereas the SP1 and Z88DK libs are no ... underneath the actual sprite for SP1 to draw them correctly) and ... my first ever project using SP1 and I'm pretty convinced ...
    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... ever written using the excellent SP1 sprite library for Z88DK. In ...
    mel the bell mel the bell December 2010 Brand new software
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... games due to your advanced SP1 knowledge. If so I'll ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... inefficient space-wise, whereas the SP1 and Z88DK libs are no ... +data size and speed. In SP1 a lot of decisions were ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision=1 ... reduce the size of screen SP1 draws to by choosing a ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... underneath the actual sprite for SP1 to draw them correctly) and ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... still use splib2 instead of SP1. Even so, sometimes is hard ... of the advantages of using SP1, and I feel I must ...
    na_th_an na_th_an December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... still use splib2 instead of SP1. Even so, sometimes is hard ... of the advantages of using SP1, and I feel I must ...
    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... learn how to use the SP1 sprite library, so I didn ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... +data size and speed. In SP1 a lot of decisions were ... moment I find that that SP1 is eating too many bytes ...
    Timmy Timmy December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... the background.
    I think, SP1 is great for beginners, but ...
    LCD LCD December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... itself is actually larger than sp1 but the data space demands ... /> Anyway as it is now, sp1 probably removes another 5k from ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision=1 ... the background.
    I think, SP1 is great for beginners, but ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... is actually larger than sp1 but the data space ... : about 1K
    default SP1 tables + empty ISR: 12. ... time options to reduce sp1's update array, I ... z88dk because of the excellent sp1 library. The reason is ... speed and numbers, but sp1 is definitely one of the ...
    Timmy Timmy December 2010 Development
  • New game Sea Dragon (beta)Hi. Over at zx.pk.ru there is a lot of talk of a new game for spectrum called Sea Dragon. It is a VERY nice underwater side scroller... technically V…

    ... [/url]

    Although the collision detection when in the narrow ...
    jammajup jammajup December 2010 Games
  • RoboCop 4This is fake ? [IMG]http://i230.photobucket.com/albums/ee81/ex0l0n/robocop4.png[/IMG] title screen by Ivan Horn of early cancelled in 1993 zx-spect…

    ... time travelling idiot with poor collision detection that we ended up ...
    Swainy Swainy January 2011 Games
  • New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…

    ... , and even even even greater collision detection boxes! (I'm 5 ...
    Timmy Timmy January 2011 Brand new software
  • RoboCop 4This is fake ? [IMG]http://i230.photobucket.com/albums/ee81/ex0l0n/robocop4.png[/IMG] title screen by Ivan Horn of early cancelled in 1993 zx-spect…

    ... time travelling idiot with poor collision detection that we ended up ...
    The Starglider The Starglider January 2011 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... to use splib2 rather than SP1. If only I had the ...
    na_th_an na_th_an January 2011 Development
  • New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…

    ... - yup it turned out the collision box for the Xmas tree ... a bounding box used for collision, but for the tree it ...
    EvilUncleBubba EvilUncleBubba January 2011 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... to use splib2 rather than SP1. If only I had the ... the differences between splib2 and sp1 is purely cosmetic, and if ...
    Timmy Timmy January 2011 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... the differences between splib2 and sp1 is purely cosmetic, and if ...
    na_th_an na_th_an January 2011 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... in upper memory (in the SP1 library memory map) where I ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ;502025]
    {on location of sp1 variables, in particular the update ... the location of all of sp1 variables, it's not just ... buffer: about 1K
    default SP1 tables + empty ISR: 12.5K ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... when using Z88K with the SP1 library - trying to avoid running ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... do well is pixel level collision detection. Nearly all BASIC games ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... I used the pre-written SP1 sprite library, the developers of ... the SP1 library are really the people ... much prefer to use the SP1 library now, than my own ...
    Digital Prawn Digital Prawn January 2011 Brand new software
<1…28293031323334>

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