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<1234567…34>
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ex2g.c, supplied with the SP1 sprite library.

    ... 42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ... 42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... /> [CODE]
    /****************************************

    sp1 Sprite Demo 1

    ****************************************/

    // C and SP1 code libraries are added here ... // format is y,x,w,h!
    struct sp1_Rect cliprect = ...
    Timmy Timmy January 2012 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... a beer and look at SP1.

    At some point ... is called "[B][COLOR="Blue"]sp1[/COLOR][/B]";
    [*]I was ... "things have changed";
    [*]The "sp1.h" header file in my z88dk ... /doku.php?id=library:sprites:sp1"]z88dk wiki page's[/URL ...
    szeliga szeliga November 2013 Development
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    ... sprite in the screen with sp1 where sprite heigth and width ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... yet from the existing lib. sp1 is currently available if you ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... ]

    but not with sp1?
    [quote]
    // By ... />
    intrinsic_di();

    // Initialize SP1.LIB

    zx_border(INK_BLACK ... (); // draw screen area managed by sp1 now

    // Create ...
    slenkar slenkar June 2017 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... :

    cd sprites/software/sp1
    cp spectrum-customize.asm ... /> "make spectrum" will make sp1.lib and sp1.h and move them to ... up and read the "spectrum-sp1.h" header file here -- it contains ... all of sp1's commands and how they ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> /*******************LIBRARY DECLARATIONS********************/

    //// SP1.LIB ////

    uchar idtypetbl ... , SP1Mask2RBData ; get functions from sp1 library

    ... br />
    // Initialize SP1.LIB

    border( ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... fit together.

    SP1 understands two things: background tiles ... background.

    SP1 divides the screen into its ... (in z88dk/include/sprites/sp1.h after you make the library ...
    };
    [/code]

    SP1 maintains a list of "struct ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... DECLARATIONS********************/

    //// SP1.LIB ////

    uchar ... info. (** note: sp1.h is not completely finished ... a table index. SP1.H contains IDs for ... are listed in the SP1.H header file - ... sprite identifiers in SP1.H you should be ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    [code]
    // Initialize SP1.LIB

    border(BLACK ... header "spectrum.h").

    Next we initialize SP1 with a ... flag bits are (copied from sp1.h):

    [code]
    # ... you have a look at sp1.h you will see that there ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... z88dk}\libsrc\sprites\software\sp1\spectrum-sp1.h[/B]
    prototype ... \sprites\software\sp1\spectrum\cwrapper\sp1[/B]_PreShiftSpr ... z88dk}\libsrc\sprites\software\sp1\spectrum\updater\SP1RemoveUpdateStruct.asm ... [*][B]{z88dk}\include\sprites\sp1.h[/B]
    if ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... game situation.

    SP1 provides a function, sp1_PreShiftSpr(), that ... /> LIB SP1Mask2NRData ; get functions from sp1 library
    [/code]
    ... sp1_PreShiftSpr()'s prototype copied from sp1.h:

    [code]
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... on screen is determined when SP1 is compiled. The customization ... by something other than SP1. SP1 manages the game in ... /> [/code]

    "input.h" is included to gain access ... scanning functions. "spectrum.h" and "input.h" contain functions to read ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    [QUOTE=wokani]
    Will SP1 ( splib3 ) completely replace splib2? Will ... br /> [/quote]

    Yes, SP1 will completely replace splib2, but ... find everything in the single sp1.h header file). Most of splib2 ... of course I am porting SP1 to MSX1, CPC and the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... in the background when using SP1? Should I convert it to ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/tiles/SP1PrintString.asm?revision ... /sprites/software/sp1/spectrum-sp1.h?revision=1.9&view=markup"]sp1.h[/URL ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... use of two new SP1 functions to quickly print ... animate background elements in SP1, though it is not ... its prototype as listed in sp1.h:

    [code]
    SP1.LIB and BALLOC.LIB ... be memory requests from SP1 for struct_sp1_ss's (one ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... 2) to be written using SP1 ;) As long as I can ... ready to do that with SP1, among other things, as I ... question, but can splib2 and SP1 "coexist"? I mean - not using ... include "spritepack.h". SP1 sits in "sp1.lib" with include "sprites/sp1.h". Just apply ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... include "spritepack.h". SP1 sits in "sp1.lib" with include "sprites/sp1.h". Just apply ...
    na_th_an na_th_an November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... to grab the latest z88dk+SP1?[/QUOTE]

    I've ... /z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?view=markup"]sp1.h[/URL] header file ... , eg, a 32x24 screen means SP1 needs 6912 bytes for the ... -bit tile code will mean SP1 needs 7680 bytes. But it ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... has to do with the SP1 library functions when it gets ... what it does.

    sp1.h contains some tricks to get ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... (z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm) has ... /include/sprites/sp1.h" (placed there when the SP1 library is ... for the final revision of SP1 library
    //
    ... );

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?revision=1.18& ... in z88dk/include/sprites/sp1.h[/URL], is a structure ... sp1_IterateUpdateRect()" with a struct SP1 uses to describe the background ... defined in z88dk/include/sprites/sp1.h and shown here:
    ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... into "g_uchar0".

    Internally SP1 divides sprites into their characters ... independent character-size pieces. The SP1 function "sp1_InterateSprChar()" allows us to ... z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?view=markup"]sp1.h[/URL] header file ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... can give you the original sp1 collision detection function (below) ... "struct sp1_ss" as documented in sp1.h:

    [code]
    ... 3 characters wide because the sp1 engine requires an extra blank ... was to be included in sp1:

    [code]
    // ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... .php?id=library:sprites:sp1"]sp1[/URL] which is now ... z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?view=markup"]header ... z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision ... z88dk/libsrc/sprites/software/sp1/spectrum/examples/"]example directory ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision=1. ... z88dk/libsrc/sprites/software/sp1/spectrum/updater/sp1_UpdateNow. ... z88dk/libsrc/sprites/software/sp1/spectrum/updater/SP1DrawUpdateStruct. ... /libsrc/sprites/software/sp1/spectrum/sprites/draw/"] ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... to the emulator debugger, the SP1 sprite library just enters an ... own functions, not just from SP1), so I only need a ... (42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... (42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> I'm having trouble building SP1 on windows (win7 x64). Sh ... pre-built zx spectrum oriented SP1 environment would be far better ... it work by copying sp1.lib and sp1.h from digital prawn, still ...
    Arda Arda April 2011 Development
<1234567…34>

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