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<1…17181920212223…34>
  • The Sinclair ZX Microdrive Resurrection Project (long)Dear Spectrum fans! [Management summary: Download [url]http://www.bartheld.net/temp/mdv2img.zip[/url] and tell me what you think. All help very much…

    ...
    '-': no error
    'H': header checksum error (HDCHK)
    H" error class) so I ... throw away sectors with "H" errors without mercy unless ... /> H-D
    H-D
    H--
    H-D
    H-D ... the source (see helper.h) but it's currently ...
    Volker Volker March 2012 Emulators
  • TIMEX 2048- Faulty keyboardHello everyone. So, I would like to start with my latest purchase. I got my timex 2048 a while ago, at a local flea market, for 10? it was in presti…

    ... keys were working: 6,8,H,K,X,V,B,M ...
    PJF PJF March 2012 Hardware
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    ... ", then four repeats of "RL H : RL L"; or ADC HL ... the values are: L=$28 H=$17 ; I want them to ... become: L=$81 H=$72; but I get: L ... =$81 H=$71 with zero in Carry ...
    Battle Bunny Battle Bunny March 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... 's the library file (bfl.h):


    [CODE]#ifndef ... (64953), a
    ld a, h
    [COLOR=Red] ld (649 ... (bfdemo.c), put the bfl.h in the same directory.
    #include
    #include "bfl.h"

    #pragma output STACKPTR ...
    Timmy Timmy March 2012 Development
  • Release of the Sinclair QL Games Collection 1Thanks to work by Daniele Terdina and Jiri Dolezal, we have now released the Sinclair QL Games Collection 1. This is a set of 10 commercial games fo…

    ...
    The King by C H Robertson Consultants
    The Lost ...
    rwap rwap March 2012 Sales
  • New Game! Uwol '81 [ZX81][img]http://www.mojontwins.com/wp-content/uploads/2012/03/s1.png[/img] Yup, we have ported our most-ported game to date to the good ol' ZX81! Using …

    ... source code package includes zx81mtlib.h, the game library we have ...
    na_th_an na_th_an March 2012 Brand new software
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... registers as follows:

    H: Ink X, Background
    L ... /> LD L,A
    LD H,A
    LD A,24 ... /> LD BC,0100H
    LD H,A
    LD L,C ...
    AMW AMW April 2012 Development
  • Old vidoe store programme, with Speccy games[URL="http://www.youtube.com/watch?v=h-7E7D1BwdU"]http://www.youtube.com/watch?v=h-7E7D1BwdU[/URL] made this last year, and couldnt resist putting s…

    ... ://www.youtube.com/watch?v=h-7E7D1BwdU"]http://www.youtube.com ... /watch?v=h-7E7D1BwdU[/URL]

    made ...
    Retro_eido Retro_eido April 2012 Sinclair Miscellaneous
  • Speed tip - "e" notationHi Folks, Whilst reading my "new" Sinclair ZX Spectrum BASIC manual I came across "e" notation again. In MRT I have the following line which is use…

    ... />
    [CODE]800 LET h=([COLOR="Red"]65536[/COLOR]*PEEK ... ]):
    LET t=(h+m+ABS (h-m))/[COLOR="red"]2 ... [/COLOR]:
    LET h=INT (t/180000):
    ... LET t=t-h*180000:
    LET m= ... 50[/COLOR]):
    LET h=(h AND h
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • My retro pin badges! Spectrum game publishers.Created a ton of retro game/company/publisher pin badges! here`s a sample. I`m selling these at ?1.50 each plus 46p postage! The postage will cov…

    ...
    CRL
    D and H Games
    Durell Software
    stainy stainy April 2012 Sales
  • Inefficient code in ROM, from ram-check to RAM-DONEHere is the inefficient code: [CODE] ;; ram-check L11DA: LD H,D ; Transfer the top value to the HL register LD L,E …

    ... Decrement memory address.
    CP H ; Have we reached ROM - $ ... Decrement memory address.
    CP H ; Have we reached ROM - ... RAM-READ
    L11E2: CP H ; Have we reached ROM - $0000 ...
    antoniovillena antoniovillena April 2012 Development
  • Optimize this: Distance CalculationBased on a taylor series expansion, suggested by NA_TH_AN, I've got this so far, which is far far faster than SQR(X^2+y^2) Formula is: in a right an…

    ... A and B, and hypotenuse H, as an estimate of length ... of H, it returns (A+B) - (half ... C FOR safekeeping.
    LD H,0

    ADD A ... result in HL
    RL H ; Pull in carry bit IF ...
    Gedlion Gedlion April 2012 Development
  • INPUT LINE and STOP in INPUTWhat was the reason for the ROM Editor routine causing "down arrow" while in an INPUT LINE to cause the "H STOP in INPUT" error report? Why doesn't i…

    ... INPUT LINE to cause the "H STOP in INPUT" error report ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • What Poke? MagazineHi, sorry I feel like i'm flaming the boards with my messages, but I'm posting as I find stuff. Feel free to tell me to shut it. Today I came across…

    ... 's 66 pages and by H&D Services, Manchester.
    steveinuk steveinuk April 2012 Support files
  • New Game: THE LOST TAPES OF ALBIONOkay here's my present for the Speccies 30th birthday: [B] [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Lost+Tapes+of+Albion%2c+The$&pu…

    ... flash.

    -Keys QAOP H hold, sorry no redefine this ...
    R-Tape R-Tape April 2012 Brand new software
  • Sprite Design-Graph Paper?I have a question which comes about after my little adventure earlier today:- As i have quite a few speccy projects in progress at the moment I have …

    ... just sell ruled paper,W H Smiths and the Works did ...
    jammajup jammajup April 2012 Development
  • Screen2StringFurther to writing that BASIC one-liner to redirect CAT to a string I thought that I'd do a general redirection routine for anything which normally p…

    ... /> DATA FN g(sa),FN h(sa):
    REM machine code ... (sa): POKE sd+10,FN h(sa): RETURN
    REM ... sl): POKE sd+7,FN h(sl):
    POKE 23563,FN ... g(sd): POKE 23564,FN h(sd): RETURN
    REM ... (so): POKE ch+6,FN h(so): RETURN
    100 ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • enhanced GOSUB/GOTO (in BASIC)Further to my previous post under "BREAK from GOSUB" here's the two ideas mentioned there put together. Note that to keep it quick it expects the DEF…

    ... (v)=v-FN h(v)*256: DEF FN h(v)=INT (v ... ()+1): POKE gs+1,FN h(FN c()+1):
    POKE ... (gln): POKE gs+1,FN h(gln): POKE gs+2,gst ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • emulators which support H/V scroll bars?You know, for years I've been using Fuse with a pokey little 4" window and moaning about it because the resize arrows didn't (appear to) work, then I…

    You know, for years I've been using Fuse with a pokey little 4" window and moaning about it because the resize arrows didn't (appear to) work, then I'm checking through the options & help pages for various emulators looking for an answer to the ...
    Battle Bunny Battle Bunny May 2012 Emulators
  • New game: THE LOST TAPES OF SAMNew game: THE LOST [B]DISKS[/B] OF SAM Hi all With the blessing of Mr Dave "Moebius" Hughes I'm pleased as punch to present to you a new release fo…

    ... the SAM Coup? super computer ^H^H^H^H^H^H^H^H speccy: THE LOST DISKS OF ...
    spud spud May 2012 Brand new software
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... . graphics) such as splib2 or SP1. I wonder what would be ...
    na_th_an na_th_an May 2012 Development
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    ... rrca
    rrca
    ld h,SCRTABLE/256
    add a ... ,(hl)
    inc h
    ld h,(hl)
    ld ... a,(hl)
    inc h
    ld h,(hl)
    ld ...
    Sokurah Sokurah June 2012 Development
  • CMWC random number generator for Z80Seeing the interest regarding the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=23070"]Xor-Shift random number generator for Z80[/URL]…

    ... e,a

    ld h,c ; t = 256 * y

    ld d,h ; c = t / 256

    Patrik Rak Patrik Rak June 2012 Development
  • I bastardise your genres!My Album! I was serious I have the music for at least 3 tracks, I've screamed and hoo haaa'd along to them all, but when it came recording them I re…

    ... it, it's not gonna h@ppen!!!
    I may have ...
    dm_boozefreek dm_boozefreek July 2012 Chit chat
  • Happy Birthday Marko!Marko Birthday! Please note the Spin assembler does not recognise the out (c),h command. Please could you fix it before you celebrate. :-D Arf.

    Marko Birthday!

    Please note the Spin assembler does not recognise the out (c),h command. Please could you fix it before you celebrate.

    :-D Arf.
    R-Tape R-Tape July 2012 Chit chat
  • Developing apps for ZX Spectrum with SDCCDue to troubles with makebin utility which always starts coversion at memory address 0x0000 and can only produce binaries < 32KB, it can't be used to…

    ... 2012
    */
    #include "app.h"

    void main() {
    tstih tstih July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> #include

    #include "bifrost.h"

    #define printMode(mode ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... /> #include

    #include "bifrost.h"

    #define PX2LIN(px ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... /> #include

    #include "bifrost.h"

    #define printMode(mode ...
    Einar Saukas Einar Saukas July 2012 Development
<1…17181920212223…34>

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