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Search Again :: Adv Search 632 results in 0.001s
<1234567…22>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from now" release deadlines. SP1 is the lastest version of ... />
    Techno-Babble:

    SP1 is a flicker-free software ... Because of the display algorithm SP1 uses, it is best suited ... and non-scrolling arcade games. SP1 *cannot* do scrolling well at ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    What is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list of tiles or is there a better way?
    liftarn liftarn May 2006 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ex2g.c, supplied with the SP1 sprite library.

    ... 42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ... 42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... questions about the Z88DK's SP1 sprite library. The only documentation ... screen to the next. Does SP1 have to be re-initialized ... any and all tips about SP1, I want to get a ...
    Winston Winston October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... into any advice over how SP1 uses memory.

    The ... 50000 - 65535. But this caused SP1 to simply not work at ... all, so I assume SP1 has some statically defined stuff ... should I avoid when using SP1?

    Generally, how much ...
    Winston Winston October 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... CODE]
    /****************************************

    sp1 Sprite Demo 1


    // C and SP1 code libraries are added here ... /> // Proabably used by SP1.
    long heap; // ...
    Timmy Timmy January 2012 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... if the Z88DK's spritelib SP1 has any oddities inside, for ... the "issue" might not be sp1)

    The reason I ...
    Winston Winston July 2012 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... a beer and look at SP1.

    At some point ... is called "[B][COLOR="Blue"]sp1[/COLOR][/B]";
    [*]I was ... "things have changed";
    [*]The "sp1.h" header file in my ... /doku.php?id=library:sprites:sp1"]z88dk wiki page's[/URL ...
    szeliga szeliga November 2013 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ...
    intrinsic_di();

    // Initialize SP1.LIB

    zx_border(INK_BLACK ... (); // draw screen area managed by sp1 now

    // ... s = se->s;
    itoa(se->dy,score_string,10 ...
    slenkar slenkar June 2017 Development
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... the usual sp1_Rect defined for SP1? My idea is to have ... if this is achievable with SP1 funcs, like sp1_SetPrintPos?

    amateus amateus December 2020 Development
  • z88dk SP1 breakoutHi everyone, I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout Nothin…

    ... /> I have completed the z88dk SP1 breakout example. You can find ... understand more or less how SP1 works.

    Feel free ...
    amateus amateus January 2021 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... can create foreground tiles with SP1:
    By validating squares before ...
    amateus amateus January 2021 Development
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... tile placement+ export to c sp1 compatible) to aid me in ...
    amateus amateus January 2021 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 't tried any of the SP1 stuff yet but the new ... more raw library code like itoa, strcat, etc to keep the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... screen (except the sprite package sp1); will also have the scroller ... *s, int n)
    {
    itoa(s+strlen(s), n);

    "itoa()" is another well-known function ... the end of string s. itoa() also appends a terminating "0 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and play with some SP1 sprite handling (as printf ... use sprites or sp1_PrintString, SP1 is going to use ... variable).

    SP1 is a memory hog (although ... is printf. If using SP1 I would stop using ... stdlib and strings code instead -- itoa, strcat, etc -- to ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... />
    [code]
    ; char *itoa(int value, char *string, int ... markedly different, however the sp1 api is consistent across them ... /z88dk/z88dk/libsrc/sprites/software/sp1/[/url]

    In ... /z88dk/libsrc/sprites/software/sp1/spectrum.lst?revision=1. ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... strings using utoa() (positive nums), itoa() (positive or negative), sprintf(). utoa ... /itoa are in stdlib. sprintf is ... setup guide again so my SP1 stuff is compiling, just not ...
    szeliga szeliga December 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... setup guide again so my SP1 stuff is compiling, just not ... than 32768, try to use itoa() to see if that works ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... than 32768, try to use itoa() to see if that works ... Spectrum\09 - Source code\C\SP1\utoa>zcc +zx -vn ...
    szeliga szeliga December 2013 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... when i use
    struct sp1 Rect cr={2,0,30 ... include/_DEVELOPMENT/sdcc/arch/zx/sp1.h#L32"]struct sp1_Rect[/ ... the only thing that stops sp1 from drawing outside the ... /> fzx_puts(&fs,score_string);
    itoa(se->dy,score_string,10 ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • BASin problemsDunny, I seem to have some problems with BASin under WindowsXP. BASically (sorry.ahem), if I maximise the screen it crashes giving me an access voila…

    ... : I'm using winXP with SP1. I have the BASin release ...
    Arjun Arjun September 2004 Sinclair Miscellaneous
  • Graphic issues with SpinOk, I've always meant to get this sorted out but never did for various reasons that I don't remember at the moment. I get choppy framerates with Spi…

    ... . OS is Windows XP with SP1.

    Has this been ...
    Arjun Arjun July 2005 Emulators
  • Windows XP advice neededI've just bought a laptop with Windows XP Service Pack 2 pre-installed. I've never used SP2 before, as I've never needed the Service Packs, and I was…

    ... presumably the extra code of SP1 and 2 cause extra bugs ...
    ewgf ewgf June 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and uses the SP1 engine for sprites. The SP1 engine divides the ... per plot) from which SP1 will read background for each ... mixture of graphics output routines. SP1 will do sprites and some ... into memory buffers from which SP1 can read background information.
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Can you look at my daughters laptop? Argggh!Why did I say yes? She just turned up with it. Fired it up, no anti virus running, running XP SP1, lots of message on the system tray saying 'Your c…

    ... anti virus running, running XP SP1, lots of message on the ...
    IN31 IN31 July 2007 Chit chat
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... are available
    - [lib] ZX81: SP1 sprite package support
    - [lib ... ] TS2068: SP1 sprite package support
    - [lib ... printing, line drawing, etc and SP1 has been ported to this ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    Hi,

    Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.

    Something with just two sprites and a collision check would be ideal. Unfortunately my code is ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... me). I am using Vista sp1 (yeah I know!), and I ...
    Jimmy Jimmy April 2008 Emulators
<1234567…22>

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Related Threads

  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…
  • Z88DK/SP1 library u_malloc() questionHi All,<br /> <br /> It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so h…
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  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory.<br /> <br /> The exa…
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

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