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Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…
... loaded up correctly before calling (SP1 and a few other modules ... -
Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…
... had in mind when writing SP1 was isometric games. Some of ... -
Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…
... had in mind when writing SP1 was isometric games. Some of ... -
z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…
... ansi-mode capability. And with SP1 there is a sp1_PrintString() that ... expect, but only within an SP1 environment (ie printing is not ... -
The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…
... 12d on Win XP Pro SP1.
When i start him ... -
z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…
... this up in the recentish SP1 thread. If you want to ... -
What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?
[QUOTE=na_th_an]I'll use it as my environment once I get the grip with ASM coding.[/QUOTE]
You can use C and Z88DK and SpriteLib (SP1) as well.
I will be adding SpriteLib sprite code generators in a future release. -
Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…
... of the specialized libraries like SP1, for example, for sprites and ... text printing. SP1 is not ideal for every ... -
Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... newer version of splib called SP1 that is now a part ... /> I did begin documenting the SP1 sprite engine in [URL="http ... what can be done with SP1 and z88dk, have a look ... using splib2 (the predecessor to SP1).
If you would ... -
Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... far as I understand in SP1 there are built in functions ... same game in C using SP1
How many time ... -
Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... to make the step to SP1. I feel I owe that ... with the new posibilities of SP1 compared to those splib2 offered ... code Phantomas Saga 2 with SP1 ;) -
Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... and check out z88dk and SP1. Interpreted BASIC can be suitable ...Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... far as I understand in SP1 there are built in functions ...Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... 2) to be written using SP1 ;) As long as I can ... question, but can splib2 and SP1 "coexist"? I mean - not using ...Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... ) to be written using SP1 ;) As long as I ... ready to do that with SP1, among other things, ... question, but can splib2 and SP1 "coexist"? I mean - ... include "spritepack.h". SP1 sits in "sp1.lib" with include " ... sprites/sp1.h". Just apply different ...Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... " with include "spritepack.h". SP1 sits in "sp1.lib" with include "sprites ... /sp1.h". Just apply different includes ...Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... to grab the latest z88dk+SP1? I have to do it ...Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... to grab the latest z88dk+SP1? I have to do it ...Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... to grab the latest z88dk+SP1?[/QUOTE]
I've ... /libsrc/sprites/software/sp1/spectrum-sp1.h?view=markup"]sp1.h[/URL] header ... , eg, a 32x24 screen means SP1 needs 6912 bytes for the ... -bit tile code will mean SP1 needs 7680 bytes. But it ...Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... />
To make the SP1 library (these instructions apply to ... C:\z88dk\libsrc\sprites\software\sp1 . copy spectrum-customize.asm ... shell with "sh" . make the SP1 library with "make spectrum" . ... you are ready to compile SP1 programs with the customized ...Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... on the new game using SP1. The game is completely designed ...Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…
... to grab the latest z88dk+SP1?[/QUOTE]
I've ... will be posted in the SP1 thread.
Re: the ...ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... described in this thread (not SP1 itself; that has only changed ...Internet Explorer 7I downloaded IE7 when prompted. Having done so, I want rid of it and want to go back to IE6. I was told I could uninstall at any time and naively bel…
you need to find the IE6 installer on Microsoft's download page*
search for IE6-SP1 or somesuch, then uninstall IE7, then Install IE6
*if you upgraded to IE6 like I did, maybe the installer is still somewhere on your harddiskInternet Explorer 7I downloaded IE7 when prompted. Having done so, I want rid of it and want to go back to IE6. I was told I could uninstall at any time and naively bel…
... reactivate IE6 then get IE6 SP1 [url=http://www.microsoft.com ...ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... z80 shared code repository AFAIK). SP1 won't be initially documented ...ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
Excellent stuff!
Looking forward to reading it. :)
I so want to get Z88DK and SP1 working well within TommyGun and to support your sprite/image formats in TG's resource editor.
Keep with the good work dude!ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... z80 shared code repository AFAIK). SP1 won't be initially documented ...ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... want to get Z88DK and SP1 working well within TommyGun and ...