World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 632 results in 0.001s
<1…45678910…22>
  • Help! z88dk and Linux!Hi! i've got a problem with z88dk. i've downloaded version 1.6 for linux, i follow the instructions but it give me fails for the compilation. could y…

    ... a recent CVS grab including SP1:

    [url]http://netsoc ...
    Fuzzbucket Fuzzbucket June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... point want to recompile the SP1 library (after selecting different options ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... \My Documents\Speccy\Work\C_projects\SP1 Test>zcc
    +zx ...
    mulder mulder June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... (z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm) has ... you'll find all of SP1's draw functions defined ... for the final revision of SP1 library
    //
    // ... ), temp);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm?revision=1 ... .10&view=markup"]SP1 memory map[/URL] but could ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Windows Vista vs XP and a question on upgrade...My computer: AMD Athlon XP 3200+ 1.5 gig RAM Nvidia 7600GT 1) Would this be ok for Vista? 2) Could I upgrade to Vista from XP? As I dont want to …

    ... availablity and consider waiting for SP1 later in the year unless ...
    AndyC AndyC July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and sprite responsibilities. Using SP1 means we can simply ... variables are initialized. The SP1 struct "struct sp1_Rect", [ ... z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?revision=1. ... sp1_IterateUpdateRect()" with a struct SP1 uses to describe the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ink and red paper). The SP1 function "sp1_IterateUpdateRect()" is again used ... br /> [/code]

    The SP1 function "sp1_Invalidate()" takes a rectangle ... br /> sp1_IterateUpdateRect(r, colour_helper); // use sp1 to retrieve screen addresses for ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... we'll be using the SP1 library contained in z88dk to ... duties. "sprite" points at an SP1 structure that controls a sprite ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... created with calls to SP1's sp1_CreateSpr() and ... br />
    Internally SP1 divides sprites into their characters ... character-size pieces. The SP1 function "sp1_InterateSprChar()" allows ... sprites/software/sp1/spectrum-sp1.h?view=markup"]sp1.h[/URL ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... for you, except for the SP1 sprite library. For that you ... header file or 2) compile SP1 yourself which is very easy ... of being able to customize SP1 to non-default values (such ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in the format z88dk's SP1 library requires so one of ... graphics so if TG supports SP1 at a later date importing ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... this function was discussed, the sp1 library internally breaks up a ... player's sprite causes the sp1 library to create nine 24 ... program while it runs. The sp1 library requests some available memory ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in the format z88dk's SP1 library requires[/QUOTE]

    Kiwi Kiwi October 2007 Development
  • New Game: BeTiled! by CEZGSIt's out: [url]http://cezgs.computeremuzone.com/eng/card.php?id=19[/url]

    ... vehicle for z88dk and SP1 (well, splib2, but SP1 is new and ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Games
  • New assember ideaAs i work with Eclipse IDE in my job i become more and more lazy. This leads me to idea that it is time to left Notepad+Tasm combo behind and move on…

    ... . Just as an example, the SP1 sprite library probably contains about ...
    Alcoholics Anonymous Alcoholics Anonymous November 2007 Development
  • Cross Platform DevelopmentWhat's the best way to develop cross platform apps? By best, the only limiting criteria would be "at no cost" :)

    ... case I would think using itoa from stdlib to get a ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Chit chat
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... /> Now if you were using SP1 this would be very easy ... be easier to switch to SP1 (it has the sp1_Initialize, sp1_CreateSpr ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... :

    I will use SP1 soon, I'm just getting ...
    na_th_an na_th_an December 2007 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... problems. I know with the SP1 engine in z88dk it will ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... /> Say for example Z88DK and SP1 compiled for all retro machines ...
    Kiwi Kiwi January 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    Well it depends on what you're trying to do. Yes you can use z88dk with TG to generate code, etc. The only thing TG can't do is generate graphics definitions for the splib2 / SP1 sprite engines -- it doesn't have a compatible output format for that.
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... is to look into the sp1 engine which does support spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 's a fast function in SP1 that will recolour a sprite ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... TG and TG now supports SP1's crazy output format, I ... or so of data area SP1 reserves by default and we ... intro to worry about yet. SP1 can be configured to be ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... the latest versions of the sp1 tutorials and explanations aside from ...
    Lee Tonks Lee Tonks March 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... /z88dk/libsrc/sprites/software/sp1/spectrum/examples/[/url]
    sp1/zx81hr/zx81hr-customize.asm ... z88dk/libsrc/sprites/software/sp1/ts2068hr/ts2068hr-customize.asm ... z88dk/libsrc/sprites/software/sp1/spectrum/spectrum-customize.asm ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... similar problem with porting of sp1 to new targets that have ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... can give you the original sp1 collision detection function (below) before ... "struct sp1_ss" as documented in sp1.h:

    [code]< ... 3 characters wide because the sp1 engine requires an extra blank ... was to be included in sp1:

    [code]
    // ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Announce: BASin r14a (Bugs fixed) AvailableOk, same as before, but this time I hope I've fixed all your bugs. Well, the ones that were reported. If you didn't report one, then it won't have …

    ... Win XP home edition with SP1. I can't load any ...
    Arjun Arjun March 2008 Emulators
<1…45678910…22>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
sp1 618 1.5K
itoa 23 35

Related Threads

  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…
  • Z88DK/SP1 library u_malloc() questionHi All,<br /> <br /> It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so h…
  • win7 sp1 ?just curious if anyone has installed it here and how the got on..
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory.<br /> <br /> The exa…
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

Related Searches

  • sp1 demo
  • sp1
  • z88dk sp1 sevenup
  • z88dk sp1 tommygun
  • sp1 collision
  • z88dk sp1
  • sp1 stress test
  • sp1 prebuilt
  • how to make sp1
  • sprites sp1 h
  • sp1 memory
  • sp1 atoi
  • sp1 bug
  • sp1 z88dk
  • sp1 print outside
  • sp1 runner
  • sp1 winston
  • sp1 games
  • sp1 platform 50 cycles
  • sp1 platform game one key

Copyright © 2024 World of Spectrum