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<1…3456789…34>
  • Testing ram memory of DivIDE / DivMMCHere is new utility for testing DivXXX ram memory: [url="http://velesoft.speccy.cz/zx/divide/software/divramka.zip"]velesoft.speccy.cz/zx/divide/sof…

    Here is new utility for testing DivXXX ram memory:
    [url="http://velesoft.speccy.cz/zx/divide/software/divramka.zip"]velesoft.speccy.cz/zx/divide/software/divramka.zip[/url]
    velesoft velesoft December 2017 Hardware
  • Help with a TIMEX TC2048 and memory problemBought a 2nd hand Timex TC2048 but unfortunately I detected a problem with the machine which is preventing it from working properly. I believe it …

    ... />
    I believe it is memory related but I am at ... chips, placed sockets, inserted new memory chips and the result is ... .

    Is this a memory addressing problem? The machine doesn ... 't "see" the memory?

    Where should I ...
    Renegade Renegade December 2017 Hardware
  • How would I turn memory paging on/off in Assembler?Sorry for the noob question. It's perfectly ok to do OUT 32765,48 in BASIC to turn memory paging off. But how do you do it in assembly language? I kn…

    ... ,48 in BASIC to turn memory paging off. But how do ...
    ivanb303 ivanb303 January 2018 Development
  • Apollo space craft memory coresI just watched an MIT science report about how the computer equipment for the Apollo space craft were built and tested. https://www.youtube.com/watc…

    ... with wire acts as a memory store. Is it possible that ...
    mik3d3nch mik3d3nch July 2019 Chit chat
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... the usual sp1_Rect defined for SP1? My idea is to have ... if this is achievable with SP1 funcs, like sp1_SetPrintPos?

    amateus amateus December 2020 Development
  • z88dk SP1 breakoutHi everyone, I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout Nothin…

    ... /> I have completed the z88dk SP1 breakout example. You can find ... understand more or less how SP1 works.

    Feel free ...
    amateus amateus January 2021 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... can create foreground tiles with SP1:
    By validating squares before ...
    amateus amateus January 2021 Development
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... tile placement+ export to c sp1 compatible) to aid me in ...
    amateus amateus January 2021 Development
  • ZXSpin "Out of Memory" errorI've used the Debugger in ZXSpin for years but recently it's developed a fault. When I select the Debugger from the Tools menu ZXSpin goes into "Not …

    ... 5 minutes an "Out of Memory" [OK] message appears after which ...
    Battle Bunny Battle Bunny September 2022 Emulators
  • NVidia Display drivers - fuk!n up my system - need help!Hello. Im having problems with video card drivers. My graphics card is NVIDIA GeForce4 MX440 64MB. I downloaded the latest (or tried the older) dri…

    ... a blue screen crash with memory dump to disk (which is ... NOT LESS OR EQUAL, or MEMORY MANAGEMENT.
    I've tested ... RAM with a proper bootable memory tester disk that checks each ... + running Win XP Pro with SP1.
    Also, our comp has ...
    Vertigo Vertigo October 2005 Chit chat
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... add a blank column; in sp1 you don't have to ... required less extra memory than a double buffer. sp1 requires the same ... amount of memory as double buffering ... struct sp1_cs for sprites. The memory issue can be eased by ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... the complex structure.
    Are Sp1 and/or Sprlib2 written in ... time spent updating the screen memory results in a huge amount ...
    Kiwi Kiwi April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... structure.
    Are Sp1 and/or Sprlib2 written ... /> [/quote]

    sp1 is the next version of ... being replaced. The name "sp1" doesn't suggest this, ... I know, but sp1 stands for "sprite package ... from splib2 to sp1 (aside from the memory thing, but ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... results would be like. With sp1 you should be counting the ... /screen data, etc in other memory banks and copy what is ... it's suitable.

    sp1 is *still* not done (sorry ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    /*******************LIBRARY DECLARATIONS********************/

    //// SP1.LIB ////

    uchar idtypetbl ... br />
    BAQTBL(2) // two memory queues

    /*****************END LIBRARY ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    1. Choose where in memory sp1's data structures are located ... sp1 to manage the entire display (32x24) and sets up the memory ... make sp1 any faster. But it does reduce the amount of memory ... placed wherever there is free memory.

    With the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from SP1.LIB (for the sprites), BALLOC.LIB (block memory ... />
    BAQTBL(2) // two memory queues

    /*****************END LIBRARY ... memory queues, hence the macro "BAQTBL(2)" is declared.

    SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... SP1 provides a function, sp1_PreShiftSpr(), that will create shifted graphics in memory ... the initial unshifted graphics in memory.

    Let' ... do we have some memory to create theses shifted ... I'd normally reconfigure SP1's memory map to eliminate the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... using pre-shifted sprites in SP1, the frame graphic address ... sprites! Notice that the total memory requirement to store the 7 ... custom graphics from the engine, SP1 will never overwrite the graphics ... also be "validated", ensuring that SP1 will *not* draw those ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... screen is determined when SP1 is compiled. The customization ... cells displayed on screen, SP1 associates a struct sp1_update ... by something other than SP1. SP1 manages the game in ... memory (SP1V_DISPWIDTH and SP1V_DISPHEIGHT, which determine the area of SP1' ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    [QUOTE=wokani]
    Will SP1 ( splib3 ) completely replace ... quote]

    Yes, SP1 will completely replace splib2, but ... everything in the single sp1.h header file). ... h is the block memory allocator, which has ... course I am porting SP1 to MSX1, CPC ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the first 256 bytes of memory. This mode was rarely used ... view=markup"]SP1 config file[/URL] suggests the following memory map:
    ;
    ; f200 - ffff SP1.LIB horizontal rotation tables
    memory map above and you will ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... list.

    Just like SP1.LIB, the linked list data ... you to provide an implicit memory allocator in u_malloc() and u_free ... it can allocate and free memory as needed.

    ... will be returned indicating insufficient memory and the list will not ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... easy to do with SP1. SP1's model of the ... important characters from the SP1 engine so that it ... will appear to overlay SP1's sprites and background ... LOAD sprites deleted (and memory returned to the allocator for ... much better, when using SP1, to start from the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... a new variable, SP1V_BACKBUFF, when SP1 is compiled to indicate where ... add it to the block memory allocator, for example). I'll ... .

    Be careful though, memory is a precious thing even ... using the 128's extra memory if the game may become ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the use of two new SP1 functions to quickly print ... it (SP1.LIB and BALLOC.LIB again), then the memory allocation policy ... through u_malloc() will be memory requests from SP1 for struct_sp1_ss's (one ... set up to manage two memory queues.

    Moving ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in this program, SP1 will only request memory for one struct_sp1_ss. ... 4=16 characters, SP1 will request memory for 16 struct_sp1_cs's ... . BALLOC's memory queues are initialized to ... see that u_malloc() allocates memory for struct_sp1_ss's from ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... Eg, to indicate to SP1 the background screen is stored ... the engine's speed. SP1, however, can do such ... from a screen$ stored in memory. This screen$ is only ... will be read by SP1. The colour for the ... , you must specify to SP1 where this background screen$ ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... , and it can be very memory hungry.[/QUOTE]

    It ... other screen output option is SP1 which offers 32-column
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... loaded up correctly before calling (SP1 and a few other modules ... 6 bytes or so of memory reserved for variables and a ... manuals document the uspeech's memory mapped variable space. Here's ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Sinclair Basic
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