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<1…3456789…34>
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... T-States or so (clock cycles basically). You get around 60 ... every frame, and you get 50 frames every second.
    [/quote ...
    icabod icabod February 2006 Sinclair Basic
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... seemed like a lot of cycles that could be put to ... add a blank column; in sp1 you don't have to ... . This overhead is about 500 cycles per char cell in the ... memory than a double buffer. sp1 requires the same amount of ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... customization file read when the sp1 library is compiled and ... supplying another multiply case to sp1\spectrum\updater\SP1GetUpdateStruct.asm
    sp1's display area. sp1's display area ... If you decide to use 50 tiles in your game at ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the time in z80 cycles that SP1 takes to draw one ... be as high as 1000 cycles per sprite character! though ... functions are around 42 cycles or more faster than ... in a character square SP1 doesn't bother to ... SP1_TYPE_BGNDCLR flag so that SP1 will clear the pixel ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 650) = 79050 z80 cycles (just over one frame ... .

    SP1 provides a function, sp1_PreShiftSpr(), ...
    [code]
    //// SP1.LIB ////

    uchar ... LIB SP1Mask2NRData ; get functions from sp1 library
    [/code]
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    [/quote]

    Yes, SP1 will completely replace splib2, but ... up splib2 into its platform-dependent and platform-independent pieces so that ... find everything in the single sp1.h header file). Most of ... of course I am porting SP1 to MSX1, CPC and the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... from SevenuP) using Z88DK and SP1.[/QUOTE]

    There ... (SP1_ID_MASK2_LB) | SP1_TYPE_2BYTE, 3, 0, 50);
    sp1_AddColSpr(s, sp1_SprId2Type(SP1_ID_MASK2 ... s, sp1_SprId2Type(SP1_ID_MASK2), col2-col0, 50);
    sp1_AddColSpr(s, sp1_SprId2Type( ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... not easy to do with SP1. SP1's model of the ... (for example, a horizontal platform is made up of a ... important characters from the SP1 engine so that it ... will appear to overlay SP1's sprites and background tiles ... much better, when using SP1, to start from the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the use of two new SP1 functions to quickly print background ... to animate background elements in SP1, though it is not the ... () will be memory requests from SP1 for struct_sp1_ss's (one for ... of left_frames[], right_frames[] etc. "an_index" cycles through 0,1,2,3 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... windows platform. If you want to make the z80 libraries (SP1, genlibs ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... windows platform. If you want to make the z80 libraries (SP1, genlibs ...
    wokani wokani May 2006 Development
  • Disk image utility for USB disksI make simple utility programm for copy physical disk content to image files. It can work with USB disks, or memory cards attached via some card read…

    ... with W2K - according to MS Platform SDK, where btw. I even ... EX. I use XP with SP1.

    Are there some ...
    piters piters June 2006 Emulators
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... little creativity and some clock cycles from the CPU. No, it ... was claimed to be almost 50% on the TS1000 and people ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... wastes hundreds of clock cycles and I don't ... you'd probably save over 50 instructions and the lines ... mean you save 200 clock cycles for every point you ... it's much higher than 50 instructions and if the ... aren't by counting clock cycles. It's by eliminating ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... the background. Way less clock cycles. And animating the characters is ... change what's seen at 50 or 60Hz, depending on where ... Spectrum, that's about 70000 cycles between frame updates. So ... to 175000 (2.5 frames) cycles the dedicated sprite hardware doesn ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... change what's seen at 50 or 60Hz, depending on where ... Spectrum, that's about 70000 cycles between frame updates. So although ... ) to 175000 (2.5 frames) cycles the dedicated sprite hardware doesn ... it takes a couple hundred cycles to update sprites in dedicated ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • Ideas for possible entries for CSSCGC 2006Has anybody got any good ideas for possible entries to the comp.sys.sinclair Crap Game Competition 2006? (CSSCGC 2006?) Here's a few of the ideas I'…

    ... />
    *LD50, or Lethal Dose (50%), is the quantity of a ... ) required to cause fatality in 50% of the test organisms. So ... top-down game, not a platform game (because last time I ... wrote a platform game I ended up with ...
    Where's that AY chip gone... Where's that AY chip gone... November 2006 Games
  • Compiling FUSE on Solaris 10 (x86)Digital Prawn has created Fuse 0.9.0 packages for OpenSolaris that run under Solaris 10.

    ... 1.2.7-1 Cross-platform multimedia library
    i ... 1.2.7-1 Cross-platform multimedia library
    i ...
    i unzip 5.50-14 Decompression compatible with pkunzip ... 2.5.3-5 Cross-platform GUI API - mac/carbon ... 2.5.3-5 Cross-platform GUI API - mac/carbon ...
    glancaster glancaster February 2007 Emulators
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    [QUOTE=Woody;175128]blah[/QUOTE]

    Here he is! :)

    Edit:

    Here's the other info: A bit quick otherwise it'd have been weekend.

    table a1f6
    ========

    (this will need relocating/updating ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... under the "4. platform independent functions" heading. SP1 is still not documented ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • WOOOH nice find today :)all my retro game goodness came today :P nearly orgasmed in a charity shop today as i came across all the following .....boxed a gamegear (with powe…

    ... in various flavours for about ?50

    The Game shops ... I liked playing on the platform - the soundtrack has a lot ...
    dekh dekh March 2007 Chit chat
  • WOOOH nice find today :)all my retro game goodness came today :P nearly orgasmed in a charity shop today as i came across all the following .....boxed a gamegear (with powe…

    ... in various flavours for about ?50

    The Game shops ... I liked playing on the platform - the soundtrack has a lot ...
    mel the bell mel the bell March 2007 Chit chat
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... $07
    ret nz ; 20 cycles if exit here

    cycles. The above would change a ... were inlined. 27.5 cycles is slower than an 11 ... I can say in my SP1 engine, since sprites have been ... area. I intend to port SP1 to this mode and I ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... + 100*1/64 = 25.7 cycles. The above would change a ... to avoid the extra 17 cycles per loop for the CALL ... .

    [QUOTE]27.5 cycles is slower than an 11 ... I can say in my SP1 engine, since sprites have been ... /> [QUOTE]I intend to port SP1 to this mode and I ...
    obo obo May 2007 Development
  • Interest in a beeper music editor?Alone Coder (he of UnrealSpeccy fame) is currently weighing up interest in a possible new editor for 48K beeper music, most likely a tracker-style ut…

    ... interested in it being cross-platform too. I can't say ... the ability to play x cycles or some fixed amount of ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... convert the microseconds to T cycles whenever it loads or saves ... hope that there is no platform out there which would use ...
    Patrik Rak Patrik Rak May 2007 Emulators
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ...
    [/QUOTE]

    For platform games there's also jonathan ... 's Platform Games Designer available from Cronosoft ... you could try out the SP1 engine in my sig -- this ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... /> [QUOTE=Alcoholics Anonymous;189994]For platform games there's also jonathan ... 's Platform Games Designer available from Cronosoft ... you could try out the SP1 engine in my sig -- this ...
    Toxitalk Toxitalk May 2007 Development
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... pulse of 2^32 clock cycles is approx. 20 hours, a ... be the case of every platform out there. AFAIK, it's ... might happen on some other platform?

    So, regardless how ...
    Patrik Rak Patrik Rak May 2007 Emulators
  • After Clive - why did computing go backwards?Just a thought on from another thread a couple days ago. 25+ years ago Clive made a tiny computer which fitted in your pocket (ok it had to be a lar…

    ... /> I find that my upgrade cycles are about 3 years apart ... gives us a standard reliable platform with witch to deploy software ... unite said proprietary computers are platform independant languages like Java. However ...
    Scottie_uk Scottie_uk June 2007 Chit chat
<1…3456789…34>

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