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  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and you'll see obvious cycles or patterns in programs that ... with the coin flip result (50/50 as we saw) and the ... code must complete within 50000 cycles to avoid flicker, which seems ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • New Spectrum game available - Egghead 5Timed to coincide with Egghead's 18th birthday (although it fits in rather well with WoS's 12th as well), Egghead Round the Med. is now available to …

    [IMG]http://i130.photobucket.com/albums/p244/Frobush/burger00.jpg[/IMG]

    Oh look! A soopa smoov 50 frames per second scrolly platform game!

    PLER DINK!

    Get your BAPS out! Burger is coming!
    frobush frobush November 2007 Games
  • New Spectrum game available - Egghead 5Timed to coincide with Egghead's 18th birthday (although it fits in rather well with WoS's 12th as well), Egghead Round the Med. is now available to …

    ... ! A soopa smoov 50 frames per second scrolly platform game!


    BTW. never understand the 50/25 frames fashion. manic miner ...
    Fikee Fikee December 2007 Games
  • Benchmark timeWell, the BASIC benchmark posted in Creative Computing back in the 80s came up as a topic on the AtariAge forums. The article is available online an…

    ... at double speed and splits cycles between the CPU and video ... instructions to multiples of 4 cycles *all the time* in order ... Spectrum speeding things up almost 50%. For the compiled basics you ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Sinclair Basic
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... :

    I will use SP1 soon, I'm just getting ... their z88dk games to this platform is a good idea in ...
    na_th_an na_th_an December 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... than ZX. It's about 50-60% of ZX power.
    platform was a 48K machine[/quote ...
    omega omega December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... rasters (giving 25 rows) with 50 bytes attributes, thus losing just ... be a much better gaming platform[/B] - for the [B]same ...
    TVzombie TVzombie January 2008 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... different screen resolutions using cross-platform libraries, I agree this is ... problems. I know with the SP1 engine in z88dk it will ... case of retargetting to another platform on the compile line, but ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... total scroll time of 192/50 = 3.84 seconds from ... about 70000 3.5MHz z80 cycles. So an equivalent way ... routine takes less than 70000 cycles, making it go faster ... ) which gives you 140000 cycles to play with. The ... you at about 112000 cycles with the added bonus ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... chip is memory mapped, each platform is going to need some ... .

    Regarding the cross-platform possibility :- this is something I ... similar problem with porting of sp1 to new targets that have ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Really startting to get annoyed with VISTAFirst the keyboardsettings, then the 25 starting issues from MSoffice. State when starting that it is a trialversion, don't just say you may start it…

    ... that. Maybe try upgrading to SP1?
    [/quote]
    Which isn ... won't go faster than 50 km/h and after a ... how many people use over 50% of all the features?
    Dr BEEP Dr BEEP April 2008 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in "sp1_MoveSpr*()" functions indicates to SP1 that the same sprite frame ... horizontally by 232/5*2/50 = 1.856 pixels every 2 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Amiga softwareWill PAL Amiga games (originals) work on a NTSC Amiga? I'm looking for Carrier command and Starglider II but they are thin on the ground over here. …

    ... the PC was a viable platform for games, and although it ... sling it on ebay. Guaranteed 50-75 quid within a week ...
    Womble Womble May 2008 Chit chat
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... the few (arguably the only) platform where it seriously damaged the ... willing to spend the roughly ?50 - ?75 a year they would ...
    Zagreb Zagreb June 2008 Games
  • Peter Moore ( Xbox boss ) says Chris and Tim Stamper are rubbish ( apparantly )[url]http://www.mcvuk.com/news/31795/Peter-Moore-Rare-is-not-applicable-in-todays-market[/url] By that he means they didn't follow the heard and do …

    ... think so, and so do 50% of N64 owners, the argument ... wanted first person shooters and platform games, but today they want ... first person shooters and platform games? Gametypes are the same ...
    ewgf ewgf September 2008 Chit chat
  • Ocarina Of Time - 10 years old!I can't believe that ten years have passed since I first played the greatest game ever published. C&VG have published their original review to celeb…

    ... top fifty:

    Title Platform Company Reviews Avg. Vote Avg ... .asp?itemid=197909&term="]50. Metal Gear Solid[/URL] PS ...
    ewgf ewgf November 2008 Chit chat
  • Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [B][I]Thieves School[/I][/B], a platformer multi-level for Spectrum 1…

    ... worth the money (?3.50) if you like platform games (and want ...
    ewgf ewgf December 2008 Games
  • Windows 7Anyone tried this yet? I've been using it for a while now and I think it's excellent. Runs all software that I've thrown at it and also runs *alot* q…

    ... good chunk of the beta cycles. Even as Microsoft was starting ... then, I will wait. When SP1 comes out, then I may ...
    rahtgaz rahtgaz December 2008 Chit chat
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... takes about 79,000 T-Cycles, so I reckon with some ... Sprite Code I could get 50/3 = 17 Frames per second ...
    robpearmain robpearmain May 2009 Development
  • Games that you've realised you would never have the patience or skill to finishBack in the day, there where plenty of games I could never finish, now that I'm not a toddler any more, and that I've spent enough time in WOS and pl…

    Just about every maze and platform game ever. Just too much ... . I must have tried about 50 times to beat that level ...
    Collie Collie May 2009 Games
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... guess?

    [B]Best Platform game:[/B] Jet Set Willy ... /Menu Music:[/B] Renegade Cheesy 50's style :D
    [B ...
    dm_boozefreek dm_boozefreek June 2009 Games
  • New to developmentHello there my fellow forum chummies, I have recently been bitten once again to go into software development, its been a while. I have a lot of ski…

    ... is a very well supported platform. You should check out ... php/library:sprites:sp1[/url]

    sp1 (a flicker ... game.

    The sp1 documentation is pretty sparse unfortunately ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/[/url]
    ...
    Alcoholics Anonymous Alcoholics Anonymous July 2009 Development
  • Speccy vs C64: Enduro RacerJust seen a video of the commode version of Enduro Racer, what a pile of cack: [youtube]kZVNLX6OxwU[/youtube] Speccy version: [youtube]ouKg6LeXkD…

    ... comparing C64 and Speccy Super Cycles - the C64 version is much ... , the split is close to 50/50. Rainbow Islands on the C64 ... Speccy Commando? Like I said , 50/50.
    Dwayne Dibley Dwayne Dibley October 2009 Chit chat
  • Amiga or Atari STWhich system did you like the most ??? My person fave was the Amiga as i had loads of fun on it with games like Star Dust, Supr Frog, Speedball 2 an…

    ... layer... all in basic at 50 fps or 60 fps... where ... a scrolling game engine at 50 or 60 fps in BASIC ... they aren't running at 50/60 hz and the framerate ... if they're sideways scrolling platform shooeters at 12.25 fpsm ... nothing like a 50/60 fps lock to fuck ...
    CKay CKay October 2009 Chit chat
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... to be able to run 50% faster and the 16k DRAMs ... to the chip in two cycles -- the first half of an ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... to be able to run 50% faster and the 16k DRAMs ... to the chip in two cycles -- the first half of an ...
    andrew_rollings andrew_rollings November 2009 Emulators
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... ;396715]On the C64 the 50/60Hz issue is a problem ... units, the former gets less cycles per scanline but more time ...
    TMR TMR November 2009 Games
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... it's done in the SP1 sprite engine:

    [url ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/SP1_DRAW_MASK2.asm ... mask rotated from left
    50 ld b,a ; b = total ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • While we're on about graphics...I did this for ZXSpin: [img]http://sites.google.com/site/pauldunn/CRT.png[/img] Which is a 2x filter, simulating (badly) a CRTdisplay. This is the…

    ... of T-cycles is untouched ==> speccy would run 50/60x faster ...
    omega omega November 2009 Emulators
  • While we're on about graphics...I did this for ZXSpin: [img]http://sites.google.com/site/pauldunn/CRT.png[/img] Which is a 2x filter, simulating (badly) a CRTdisplay. This is the…

    ... of T-cycles is untouched ==> speccy would run 50/60x faster ...
    Arda Arda November 2009 Emulators
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