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<1234567…34>
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... it possible to print outside the usual sp1_Rect defined for SP1? My idea ... sp1_Rect for the game and print text outside for lifes, scores, etc ... if this is achievable with SP1 funcs, like sp1_SetPrintPos?

    amateus amateus December 2020 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... if you have code executing outside the ISR that use ... , if you execute any sp1 functions outside the interrupt, you have ... a mutithreading issue. Some sp1 function ... might be making changes to sp1's internal data structures when ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • I'm writing an Operating SystemOkay this might seem like a bait thread, but I am legitamately interested in figuring out how to write a multi-process system for the ZX Spectrum (no…

    ... it hooked into the ROM print char routines (I'm trying ... use FZX from BASIC with PRINT #4, then you can simply ... message if someone tries to print outside of screen. You can simply ...
    Einar Saukas Einar Saukas November 2016 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... CODE]
    /****************************************

    sp1 Sprite Demo 1


    // C and SP1 code libraries are added here ... /> // Proabably used by SP1.
    long heap; // ...
    Timmy Timmy January 2012 Development
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…

    ... most common is to just print the characters with PrintAtInv in ... optimized way is to print a tile outside the main loop and ... idea is to print the background only once, outside the main loop ...
    amateus amateus January 2021 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... in the background when using SP1? Should I convert it ... /z88dk/libsrc/sprites/software/sp1/spectrum/tiles/SP1PrintString.asm? ... z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?revision=1.9 ... printed while the print position is outside the bounding rectangle ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... not be used to print double width characters for ... responsibilities. Using SP1 means we can simply PRINT AT background ... z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?revision=1. ... background colour. This is used outside the switch (by "sp1_IterateUpdateRect ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... mean the program could only print character codes as background ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision= ... this list, a direct way (outside the game loop) would have ... background.
    I think, SP1 is great for beginners, but ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... /z88dk/libsrc/sprites/software/sp1/spectrum/examples/"]here[/URL], ... mentioned in connection with SP1 are the horizontal rotation ... that should ideally be done outside the game loop. If ... new locations, redefine tiles, print new tiles and sp1_UpdateNow. Graphic ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... things like the sprite libraries (sp1, bifrost, nirvana, etc). The tools ... is your program accessing memory outside of array bounds or trying ... ansi terminal, you could instead print an ansi sequence to clear ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... the clipping rectangles extend outside the screen area ... thing that stops sp1 from drawing outside the screen boundaries ... is your buffer to print se->dy ... ]

    The first print uses the old string to ... and then the second print prints the new text. ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • How to print with colour using DiscipleHi! I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my +2s and I wo…

    ... I would really like to print some colours apart from greyscales ...
    Anestis Anestis August 2002 Sinclair Miscellaneous
  • AY RIDERS - new project for SpeccyJust in case You don't know 'bout it yet. here is the text: Do You like chiptunes? Do You like Speccy? Do You like AY????????? So take a look HE…

    ... of You; also to people outside of
    zx-scene. ZX ... a cover-art ready to print.



    AY ...
    Yerz Yerz December 2002 Sinclair Miscellaneous
  • AY RIDERS - new project for SpeccyJust in case You don't know 'bout it yet. here is the text: Do You like chiptunes? Do You like Speccy? Do You like AY????????? So take a look H…

    ... of You; also to people outside of
    zx-scene. ZX ... a cover-art ready to print.



    AY ...
    Yerz Yerz December 2002 Announcements
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88) Even a scan would do. Cheers

    I'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)

    Even a scan would do. Cheers
    Swainy Swainy June 2003 Wanted
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... travels I have come across 'Print Utilities,' a release from the ...
    woodcock88 woodcock88 February 2004 Development
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... USA.

    stuff like Print 'n' Plotter ART o' Matic ...
    Sadako Sadako April 2004 Games
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
    mgmetro mgmetro July 2005 Sinclair Basic
  • PRINT AT in assembler Hello everyone, I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC programming, bu…

    ... (perhaps not) simple things like print a single character to the ... that to achive the BASIC PRINT AT-operation the instructions would ... ", but the X would only print this number of new lines ...
    Rickard Rickard July 2005 Development
  • BASin Release 13 is now availableI'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is now available at [url="http://homepage.ntlw…

    ... - PRINT statements starting with a bracket had problems with numeric calculations outside ...
    Dunny Dunny January 2006 Emulators
  • BASin Release 13 is now available[unashamedly x-posted from Emulators forum] I'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is …

    ... - PRINT statements starting with a bracket had problems with numeric calculations outside ...
    Dunny Dunny January 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from now" release deadlines. SP1 is the lastest version of ... />
    Techno-Babble:

    SP1 is a flicker-free software ... Because of the display algorithm SP1 uses, it is best suited ... and non-scrolling arcade games. SP1 *cannot* do scrolling well at ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    What is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list of tiles or is there a better way?
    liftarn liftarn May 2006 Development
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... a crappy binary here to print characters from BASIC at pixel ... to initialise the stream, then PRINT #4; AT y,x; etc ...
    Woody Woody October 2006 Sinclair Basic
  • ZXF11 now available in printThe print version of ZXF issue 11 is now available for &#163;5 per copy (not including postage and packing). Received my copy today and it looks supe…

    The print version of ZXF issue 11 ... . If you do purchase a print version from lulu, don't ...
    woodcock88 woodcock88 May 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and uses the SP1 engine for sprites. The SP1 engine divides the ... mixture of graphics output routines. SP1 will do sprites and some ... into memory buffers from which SP1 can read background information.
    print double width text to either ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Print Int -65536Just came across an interesting bug in the ZX Spectrum Floating Point format from the Complete ROM Disassembly book. [code] PRINT INT -65536 [/code]…

    ... book.

    [code]
    PRINT INT -65536
    [/code]
    BloodBaz BloodBaz November 2007 Sinclair Basic
  • Re-print Mr. Rollings Speccy book.I'm making a quick poll to see how many want to see a re-print of [URL="http://www.zxgoldenyears.com/"]The ZX Spectrum Book 1982 to 199x[/URL]. This…

    ... want to see a re-print of [URL="http://www.zxgoldenyears ...
    ZnorXman ZnorXman February 2008 Sinclair Miscellaneous
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... me). I am using Vista sp1 (yeah I know!), and I ... of BASIC, eg: [CODE]10 PRINT "Hello world"[/CODE]Now do ...
    Jimmy Jimmy April 2008 Emulators
<1234567…34>

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Related Threads

  • SP1: Print text outside the game sp1_RectHi,<br /> <br /> Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print tex…
  • How to print with colour using DiscipleHi!<br /> <br /> I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my …
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)<br /> <br /> Even a scan would do. Cheers
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
  • PRINT AT in assemblerHello everyone,<br /> <br /> I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC prog…
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

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