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<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from now" release deadlines. SP1 is the lastest version of ... />
    Techno-Babble:

    SP1 is a flicker-free software ... Because of the display algorithm SP1 uses, it is best suited ... and non-scrolling arcade games. SP1 *cannot* do scrolling well at ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    What is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list of tiles or is there a better way?
    liftarn liftarn May 2006 Development
  • Stan Winston dead?[url]http://www.uk.imdb.com/news/ni0248514/[/url] Not confirmed, but Stan Winston, Movie special effects guru, has apprently died. What an utter bu…

    [url]http://www.uk.imdb.com/news/ni0248514/[/url]

    Not confirmed, but Stan Winston, Movie special effects guru, has apprently died.

    What an utter bummer if he has.
    The Starglider The Starglider June 2008 Chit chat
  • Thanks Winston!I'd just like to point out Winston's two-part article about the SpectraNet hardware which was printed in Micro Mart (or, will be by the end of the we…

    ... just like to point out Winston's two-part article about ...
    Shaun.Bebbington Shaun.Bebbington September 2009 Chit chat
  • winston's diagnostics boardHi Winston, I've recently built your diagnostics board on project board and am having huge problems getting it running. I've been pulling my hair ou…

    Hi Winston,

    I've recently ...
    nuggetreggae nuggetreggae November 2009 Hardware
  • winston's diagnostics boardHi there Mr Winston I don't know if you remember I posted about your diagnostics board earlier and how i used a 7404 instead of the 2 mosfets, well I…

    Hi there Mr Winston I don't know if ...
    nuggetreggae nuggetreggae December 2009 Hardware
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ex2g.c, supplied with the SP1 sprite library.

    ... 42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ... 42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... questions about the Z88DK's SP1 sprite library. The only documentation ... screen to the next. Does SP1 have to be re-initialized ... any and all tips about SP1, I want to get a ...
    Winston Winston October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... into any advice over how SP1 uses memory.

    The ... 50000 - 65535. But this caused SP1 to simply not work at ... all, so I assume SP1 has some statically defined stuff ... should I avoid when using SP1?

    Generally, how much ...
    Winston Winston October 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... CODE]
    /****************************************

    sp1 Sprite Demo 1


    // C and SP1 code libraries are added here ... /> // Proabably used by SP1.
    long heap; // ...
    Timmy Timmy January 2012 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... if the Z88DK's spritelib SP1 has any oddities inside, for ... the "issue" might not be sp1)

    The reason I ...
    Winston Winston July 2012 Development
  • Diagnostic Board (Winston designed) PCB'sHi everyone, I had these made earlier in the year, built mine then promptly mislaid the others until now :) and I'd like to offer these to the commu…

    ... to the community.

    Winston's pages on this are ...
    balford balford October 2013 Sales
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... a beer and look at SP1.

    At some point ... is called "[B][COLOR="Blue"]sp1[/COLOR][/B]";
    [*]I was ... "things have changed";
    [*]The "sp1.h" header file in my ... /doku.php?id=library:sprites:sp1"]z88dk wiki page's[/URL ...
    szeliga szeliga November 2013 Development
  • A redesigned version of Winston's diagnostic board[U][B]A redesigned version of Winston's diagnostic board[/B][/U] This is a continuation of a project that started in a hijacked thread [URL="http://…

    ... ][B]A redesigned version of Winston's diagnostic board[/B][/U ...
    1024MAK 1024MAK October 2014 Hardware
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... the usual sp1_Rect defined for SP1? My idea is to have ... if this is achievable with SP1 funcs, like sp1_SetPrintPos?

    amateus amateus December 2020 Development
  • z88dk SP1 breakoutHi everyone, I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout Nothin…

    ... /> I have completed the z88dk SP1 breakout example. You can find ... understand more or less how SP1 works.

    Feel free ...
    amateus amateus January 2021 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... can create foreground tiles with SP1:
    By validating squares before ...
    amateus amateus January 2021 Development
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... tile placement+ export to c sp1 compatible) to aid me in ...
    amateus amateus January 2021 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    [QUOTE=Winston;253542]socket/bind/poll/accept/ ... similar problem with porting of sp1 to new targets that have ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Playing 128k music with z88dk ?Hi, I'm amazed how easy seems to make things with z88dk to build spectrum asm programs. After my first approach I miss some way to play 128k music, s…

    As Winston says, adding a machine code ... suggested memory map used by SP1.

    C routines can ...
    Alcoholics Anonymous Alcoholics Anonymous February 2009 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... simple and small sprite routine. sp1 does a lot of things ... a decision space).

    Winston also made a lot of ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Development
  • Replay 2011 !After the success of last years show theres another one this year ! Replay will be held in the same place in Blackpool, it'll be Saturday 5th Novemb…

    [QUOTE=Winston;569286]I'm also hoping ... ...

    Fortunately the z88dk SP1 has already saved me a ...
    Ivanzx Ivanzx October 2011 Announcements
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    [QUOTE=Winston;570128]
    So my questions ... are no rotate functions in SP1. (That would be really slow ... screen to the next. Does SP1 have to be re-initialized ...
    Timmy Timmy October 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... adds:

    [QUOTE=Winston;570128]
    I have a ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/"]here[/URL], ... mentioned in connection with SP1 are the horizontal rotation ... resetting malloc() and reinitializing SP1 with a call to ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    [QUOTE=Winston;570313]
    I had all ... interrupt routine does was affecting SP1.
    [/quote]

    Several ... functions in SP1 use IY and the exchange ... any special considerations when using SP1 if I have my own ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    [QUOTE=Winston;571363]
    Generally, how much ... /z88dk/libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision=1.1 ... tiles at character coordinates. Since sp1 doesn't draw until the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    [QUOTE=Winston;577074]Might be worth starting with the SP1 library from the ... /> If you don't use SP1 studying the code (which is ...
    Atari_Jetman Atari_Jetman November 2011 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    [QUOTE=Winston;640664]I'm just wondering ... if the Z88DK's spritelib SP1 has any oddities inside, for ... the "issue" might not be sp1)
    [/quote]

    No ... recursive cat*|grep on the sp1 source directory for ixl,ixh ...
    Alcoholics Anonymous Alcoholics Anonymous July 2012 Development
<1234567…34>

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Related Threads

  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
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