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<1234567…34>
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... a beer and look at SP1.

    At some point ... is called "[B][COLOR="Blue"]sp1[/COLOR][/B]";
    [*]I was ... ";
    [*]The "sp1.h" header file in my z88dk folder has a ... /doku.php?id=library:sprites:sp1"]z88dk wiki page's[/URL] "Tutorial ...
    szeliga szeliga November 2013 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from in z88dk's future. One of the goals of SP1 is ... to other machines supported by z88dk. Write your game for the ... choices in z88dk's future. Because of the display algorithm SP1 uses ... across all z80 platforms in z88dk.

    - #defines for colours ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... a few WoSSers have used Z88DK, so here goes:-


    // Initialize SP1.LIB

    zx_border(BLACK ... (42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... to install a z88dk installation with sp1. If not, ... 02/09/introduction-to-z88dk-part-1-installation-compilation ... COLOR][/B]: A new z88dk/sp1 installation can be found ... The advantage of using z88dk and sp1 is that you don ... to show how z88dk and sp1 can be used ...
    Timmy Timmy January 2012 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... anyone knows if the Z88DK's spritelib SP1 has any oddities inside ... indeed, any bit of the z88dk (since the source of the ... "issue" might not be sp1)

    The reason I ...
    Winston Winston July 2012 Development
  • z88dk SP1 breakoutHi everyone, I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout Nothin…

    ... />
    I have completed the z88dk SP1 breakout example. You can find ... understand more or less how SP1 works.

    Feel free ...
    amateus amateus January 2021 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... SP1:
    By validating squares before rendering (see example ex5b from z88dk ... array (see example ex5c from z88dk)
    by using the free ... at https://github.com/antoniocmateus/z88dk ... ound_tiles and is fully commented ...
    amateus amateus January 2021 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    What is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list of tiles or is there a better way?
    liftarn liftarn May 2006 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... available
    - [lib] ZX81: SP1 sprite package support
    - [lib ... ] TS2068: SP1 sprite package support
    - [lib ... , line drawing, etc and SP1 has been ported to this ... into c:\ (and creating the z88dk tree).

    As ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    ... 'm starting my tests with z88dk from a very simple example ... would like to hear from z88dk veterans giving me some advice ... not obvious tips coding with z88dk, maybe you have to set ... sprite in the screen with sp1 where sprite heigth and width ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... until the emulation era. With z88dk and spritepack I've been ... set up memory with all z88dk and sp1 default settings, maybe I ... 'How to set up a z88dk+sp1 project with optional future 128k ... .

    [URL="http://www.z88dk.org/forum/viewtopic.php?pid ...
    Emlyn_Hughes Emlyn_Hughes December 2009 Development
  • Learning C for z88dkI've never gone much beyond basic, a little bit of z80 assembler, and some Delphi which I had lots of help with. I've forgotten 99% of what I learne…

    ... tutorials about or planned for z88dk?

    I'm ... common or standard keywords in z88dk, with comments in the source ... more complicated code, perhaps using sp1.

    Obviously, there are ... there, but it seems like z88dk has so much stuff that ...
    mulder mulder April 2010 Development
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... in and play with some SP1 sprite handling (as printf is ... uninstalling and then re-installings z88dk, rebooted the machine and still ...
    Zetr0 Zetr0 August 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... couple of questions about the Z88DK's SP1 sprite library. The only ... screen to the next. Does SP1 have to be re-initialized ... any and all tips about SP1, I want to get a ...
    Winston Winston October 2011 Development
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... speed of binaries generated by z88dk and sdcc in an Amstrad ... 6-7 times faster than z88dk.

    I found such ... can code great games with z88dk with the aid of an ... . graphics) such as splib2 or SP1. I wonder what would be ...
    na_th_an na_th_an May 2012 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... test the new clib in z88dk. Much time has passed since ... attached to the z88dk examples dir.

    z88dk.org has gone ... windows on screen. Once the z88dk forums are up again I ... yet from the existing lib. sp1 is currently available if you ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • z88dk v1.99A Release Candidate[b]Z88DK VERSION 1.99A RELEASE CANDIDATE[/b] Download from: http://nightly.z88dk.org/Releases/ The release candidate will be available for te…

    ... :)

    z88dk has undergone some significant development ... (proportional fonts), BIFROST/NIRVANA/SP1 (zx), tritone music and ... the classic library:
    z88dk/examples

    ... .

    cd z88dk/libsrc/_DEVELOPMENT
    windows: ...
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Brand new software
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... tile placement+ export to c sp1 compatible) to aid me in ...
    amateus amateus January 2021 Development
  • z88dk Spectrum Screen Driver problemHi guys, I've been messing around with z88dk a bit and was trying to output some stuff to the screen. Reading the docs, it says that I can use the Z…

    ... 've been messing around with z88dk a bit and was trying ...
    Lee Tonks Lee Tonks August 2003 Development
  • Debugging with z88dkAnyone got any tips of effective debugging of programs written with z88dk? I'm trying to port one of my old Gameboy projects to the Spectrum. The co…

    ... debugging of programs written with z88dk?

    I'm trying ...
    Lee Tonks Lee Tonks August 2003 Development
  • My first attempt with z88dkI've just completed my first attempt at a Spectrum game with z88dk. Before you get too excited, it's pretty crap - it's a port of a game I wrote for …

    ... at a Spectrum game with z88dk. Before you get too excited ... what can be achieved with z88dk in a very small amount ... on a 'proper' game using z88dk and Sprite Pack. Expect it ...
    Lee Tonks Lee Tonks April 2004 Development
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... was playing a little with z88dk C cross Compiler. Amazing tool ...
    cz2000 cz2000 February 2005 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... path, enter
    "/cvsroot/z88dk". Underneath these fields are a ... are associated with the z88dk module "/cvsroot/z88dk" and will be ... of the z88dk repository in c:\CVS\z88dk. A z88dk folder
    z88dk\include), the three COPTRULES, ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... 'm making some tests with z88dk+splib2, with the idea of ...
    utopian utopian October 2005 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... start to program games with z88dk, but I need a good ...
    elfoscuro elfoscuro April 2006 Development
  • Retargetting the Z88dkWell, I'm asking here because it's come up before, and I assume someone here might know the answer... I'm trying to retarget the Z88DK for the Z80 b…

    ... 'm trying to retarget the Z88DK for the Z80 board I ... ', found at [url]http://www.z88dk.org/retarget.html[/url] . At ...
    Winston Winston March 2007 Development
  • Possibly a little OT: Exporting ROM function addresses to the Z88DKOK, so I'm using the Z88DK. It's entirely possible that some documentation has bypassed me. But assume I have a function in ROM, say, at address 0xF0…

    ... , so I'm using the Z88DK. It's entirely possible that ... calling convention used by the z88dk's compiler.

    Is ... into something understood by the z88dk compiler).

    If there ...
    Winston Winston April 2007 Development
  • Help! z88dk and Linux!Hi! i've got a problem with z88dk. i've downloaded version 1.6 for linux, i follow the instructions but it give me fails for the compilation. could y…

    Hi! i've got a problem with z88dk. i've downloaded version 1.6 for linux, i follow the instructions but it give me fails for the compilation. could you help me?

    Thank you!:-)
    jf_jara jf_jara June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and uses the SP1 engine for sprites. The SP1 engine divides ... of graphics output routines. SP1 will do sprites and some ... into memory buffers from which SP1 can read background information.
    z88dk because of several additions and ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
<1234567…34>

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  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • Z88DK/SP1 library u_malloc() questionHi All,<br /> <br /> It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so h…
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…
  • z88dk SP1 breakoutHi everyone,<br /> <br /> I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breako…
  • Foreground blocks in z88dk SP1 with sp1_csHi there,<br /> <br /> There are 3 ways in wich we can create foreground tiles with SP1:<br /> By validating squares before rendering (see example…
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