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<1…45678910>
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... ]

    Yes I do animate too... Im versed in 3d ... animation, but learning to pixel-animate too :D

    Hey ...
    zx_kel zx_kel November 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... are too big, impossible to animate. I dont know... may be ...
    zx_kel zx_kel November 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... are too big, impossible to animate. I dont know... may be ...
    joefish joefish November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... enemies. When you want to animate a player or enemy, you ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... performance. If you want to animate or move a sprite, you ... ]NIRVANA ENGINE[/B] doesn't animate tiles automatically (like BIFROST* does ... not much CPU left to animate them. In practice, sprite support ... , it's easy enough to animate a few tiles "manually" using ...
    clausjahn clausjahn November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... squares to these attributes, and animate something within those squares directly ...
    Gedlion Gedlion January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... squares to these attributes, and animate something within those squares directly ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    ... need some interesting sprites to animate... unfortunately I'm not terribly ...
    David Jones David Jones January 2014 Development
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... characters which you like to animate, setting up different banks of ...
    carlsson carlsson January 2014 Sinclair Basic
  • middle management and working with friends...So as you guys probably remember for the past year I've been working as a scriptwriter. I've never been so happy with a job, or felt so fulfilled and…

    ... little beyond making an image animate from the right side to ...
    Scottie_USA Scottie_USA January 2014 Chit chat
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    Thanks very much for the example, it's an interesting direction to animate them. The random squares one would be a good one to use too. I'll take a look at your old example that you've linked.
    Speccy_James Speccy_James February 2014 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... specific pixel location is called sp1_MoveSprPix() and looks like this in ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... be sprites, you could also animate them while moving (see the ...
    Alessandro Grussu Alessandro Grussu February 2014 Brand new software
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... be sprites, you could also animate them while moving (see the ...
    BiNMaN BiNMaN February 2014 Brand new software
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... the sprite will no longer animate if it moves only vertically ... , you won't need the animate and animback (introduced after I ...
    BiNMaN BiNMaN February 2014 Brand new software
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... the next one doesn't animate at all - you can give ...
    joefish joefish March 2014 Development
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ...
    LET IMAGE = 0
    ANIMATE
    SPRITEUP
    ELSE
    SPRITELEFT
    IF LADDERABOVE
    ANIMATE
    ELSE
    SPRITERIGHT
    SPRITERIGHT
    IF LADDERABOVE
    ANIMATE
    ELSE
    SPRITELEFT
    BiNMaN BiNMaN April 2014 Announcements
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ...
    LET IMAGE = 0
    ANIMATE
    SPRITEUP
    ELSE
    SPRITELEFT
    IF LADDERABOVE
    ANIMATE
    ELSE
    SPRITERIGHT
    SPRITERIGHT
    IF LADDERABOVE
    ANIMATE
    ELSE
    SPRITELEFT
    Dazman Dazman April 2014 Announcements
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... programmed to automatically redraw and animate sequences of tiles on interrupts ...
    joefish joefish April 2014 Games
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... :

    -2 tiles to animate per frame, not 3
    R-Tape R-Tape May 2014 Brand new software
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... :

    -2 tiles to animate per frame, not 3
    DenisGrachev DenisGrachev May 2014 Brand new software
  • New Game: Ninjajar!Yes, it's here! We had some late hour problems with +2A models and had to switch to a machine code loader (as the game takes up the whole 128K, even …

    Nope, the Octopus doesn't animate :)
    na_th_an na_th_an May 2014 Brand new software
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... 's an easy way to animate them; you define them slightly ...
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... 's an easy way to animate them; you define them slightly ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... . Any characters that don't animate, you define as exactly the ... what you're printing to animate them. You just POKE the ...
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... . Any characters that don't animate, you define as exactly the ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • DeepCore the gameIn this game you are the chief tool-pusher on an experimental underwater drilling platform. However due to a hurricane you have been cut adrift from …

    ... and a drill tower. Might animate the drill bit so it ...
    dmsmith dmsmith August 2014 New game ideas
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... more powerful (it can automatically animate tiles for instance) but [B ...
    Einar Saukas Einar Saukas August 2014 Brand new software
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... frames so it appears to animate too.

    It draws ...
    joefish joefish August 2014 Development
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... or change the speed they animate or direction they move by ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
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