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<1…28293031323334>
  • What games did you get with your first Speccy?I did a quick search and couldn't find this topic before, apologies if I missed it. Anyway, was recalling the other day when I got my first Spectrum…

    ... remember being impressed by the animation and the big castles but ...
    teardropexplodes teardropexplodes January 2009 Games
  • Another idea: 3D models from your favourite Speccy games[FONT=Times New Roman][SIZE=3]Take a look at this.[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][URL]http://www.shapeways.com/[/URL][/SIZE][/FONT] …

    ... for each frame of the animation, which are then rendered by ...
    NickH NickH January 2009 Sinclair Miscellaneous
  • Another idea: 3D models from your favourite Speccy games[FONT=Times New Roman][SIZE=3]Take a look at this.[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][URL]http://www.shapeways.com/[/URL][/SIZE][/FONT] …

    ... can ditch the old 2D animation package I've been using ...
    NickH NickH January 2009 Sinclair Miscellaneous
  • The best ... beginning with "H"Name (in your opinion) your "Best game beginning with [A to Z, one letter per post]". So, for the letter "H", which do you think are the: [B]Best ga…

    ... can squeeze it in. Great animation, some very well designed puzzles ...
    Matt_B Matt_B January 2009 Sinclair Miscellaneous
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... pixels movement. Only smooth pixel animation can have serious colour clash ... 8x8 movement.

    Smooth animation sprites with background games MUST ...
    gandulf gandulf February 2009 Games
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... was piles of frames of animation left out due to memory ...
    Mark R. Jones Mark R. Jones February 2009 Games
  • Hi-colour gamesDoes anyone remember some of the games that used something called Ho-colour? Like the options page on the Agent X games, and a few others. If memory …

    ... compression with 60 frames of animation. The Rainbow Processor uses circles ...
    LCD LCD February 2009 Games
  • Worst game you have EVER played? (Not Speccy)What is the worst game you have EVER played? Not A Speccy game by the way....... Im racking my brains trying to think right now! :D

    ... controls, even less frames of animation per character (an outstanding feat ... had a huge amount of animation to begin with), and collision ...
    ToxieDogg ToxieDogg February 2009 Chit chat
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... was piles of frames of animation left out due to memory ...
    rich_chandler rich_chandler February 2009 Games
  • Was there ever a good terminator game?Now that the new movie is comming and we'll sure get a load of new games around that franchise, I wonder...was there ever a good Terminator game? PC…

    I really enjoyed the Megadrive game of the first film. Fantastic animation and a rock hard chalenge too. The best I ever did was to make it as far as the prison section, but that was only once.
    Bermondsey Bob Bermondsey Bob February 2009 Chit chat
  • "We don't understand computers but we've got ?3.58 million to spend on them....... so lets find a problem to solve with the money" is a good translation of the article at: [URL]http://news.bbc.co.uk/1/hi/technology/7886754.s…

    ... flashing state of pixels through animation, but you will not be ...
    Dunny Dunny February 2009 Chit chat
  • Ultimate backlash?Looking at all the polls posted on here recently, it would seem that Ultimate's games are not so fondly thought of as I thought they would be. I jus…

    ... turning - that extra stage of animation mucks up the gameplay for ...
    torot torot February 2009 Games
  • Ultimate backlash?Looking at all the polls posted on here recently, it would seem that Ultimate's games are not so fondly thought of as I thought they would be. I jus…

    ... turning - that extra stage of animation mucks up the gameplay for ... if you dislike the turning animation, how about the Sabreman - Werewolf ... animation, that could happen during a ...
    ewgf ewgf February 2009 Games
  • New game coming soon: Skyscraper of DoomI finally did it... Back in 2005 when my interest in Spectrum returned, I started writing an adventure game for Zx Spectrum. I had a very faint idea…

    ... to do it better, smooth animation of guy walking the stairs ...
    Ralf Ralf February 2009 Games
  • What was the best 16K Spectrum GameOK, I'm putting up a poll, but its not really about the poll, but a chance to focus on the 16K gems. (The poll, taking those with the best WoS rating…

    ... is, bar a bit of animation, an imagination free zone. The ...
    Graz Graz February 2009 Games
  • 128k games were an improvement over the 48k versionCan you think of any games that were better or improved versions over the 48k version? Im not just talking about better music, but perhaps improved s…

    OutRun had a larger graphics library (the side-on truck sprite, for instance).

    Ironman had more frames of animation for the trucks.
    NickH NickH February 2009 Games
  • 128k games were an improvement over the 48k versionCan you think of any games that were better or improved versions over the 48k version? Im not just talking about better music, but perhaps improved s…

    Spellbound Dizzy - animation of the main character when he ate an apple ...
    Pavero Pavero February 2009 Games
  • 128k games were an improvement over the 48k versionCan you think of any games that were better or improved versions over the 48k version? Im not just talking about better music, but perhaps improved s…

    Space Crusade also adds a few things for the 128k version.

    Mostly 3d effects (basic animation) but also a few graphical enhancements (you can click on an enemy and identify what it is for example)
    thingley thingley February 2009 Games
  • Youtube DumpI think there was a thread containing only Youtube vids before but I can't find it so here's a new one. To start, here's my current favourite Mighty …

    ... actually contained about 6% new animation.
    dm_boozefreek dm_boozefreek March 2009 Chit chat
  • BasIn 14d Bug.The Drag&Drop of "Sprites" into the Animation Filmstrip does not work correctly. I loaded the Manic Miner spriteset, and scrolled down to the end of …

    ... ;Drop of "Sprites" into the Animation Filmstrip does not work correctly ...
    Dunny Dunny March 2009 Emulators
  • Recommend a GIF maker.I used to use (ten years ago) a wonderful GIF maker which came with Paint Shop Pro, which is no longer included with PSP. I haven't used one since a…

    ... and it does come with Animation Shop 3.
    BloodBaz BloodBaz March 2009 Chit chat
  • Recommend a GIF maker.I used to use (ten years ago) a wonderful GIF maker which came with Paint Shop Pro, which is no longer included with PSP. I haven't used one since a…

    ... and it does come with Animation Shop 3.[/QUOTE]

    ZnorXman ZnorXman March 2009 Chit chat
  • Your views on...Marsport[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0003040]Marsport[/url] Now, this is one Gargoyle release that I played very little of. I don't…

    ... , I was wowed by the animation but found it lacked something ...
    Nick Elliott Nick Elliott April 2009 Games
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    A lot of games use 16x24 sprites - more room for animation frame transitions and when done correctly lead to much smoother graphics.
    zxspecticle zxspecticle April 2009 Development
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... your sprite and achieve smooth animation. Once you move the sprite ...
    zxspecticle zxspecticle April 2009 Development
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... . It's just a static animation I need to make them ...
    joefish joefish April 2009 Development
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... added the Congratulations screen & animation for when all the levels ...
    bobs bobs April 2009 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... previous versions... the 3-d animation looks fun in the first ...
    VanTammen VanTammen April 2009 Chit chat
  • Risque games or cover artHi all, haven't posted here forever as all my gaming stuff has been packed away for the last year after my house move, anyhow have finally got all m…

    ... game, it has way better animation, smooth movement, better graphics and ...
    na_th_an na_th_an April 2009 Games
  • Amiga 600HDOk so I have an @*%#$&@*# Amiga 600HD (I shall avoid using the C word around here) and now a PSU. I have plugged it into my TV and it's telling me I …

    Its an animation of a disk going into the drive.

    I cannot remember if I saw a hand though.
    Scottie_uk Scottie_uk April 2009 Chit chat
<1…28293031323334>

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