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Search Again :: Adv Search 1000 results in 0.014s
<1…18192021222324…34>
  • Little Puff / Slightly Magic / Egghead in SpaceAnyone want these games? All 3 are complete with case, cassette and inlay, in very good condition. Little Puff, Slightly Magic, Egghead in Space - …

    ... Puff, Slightly Magic, Egghead in Space - [B]?2.75 for all ...
    Mousey Mousey September 2010 Sales
  • Poll: how much *space* does your Sinclair collection occupy?I was going through my Sinclair stuff today (to gather various bits & pieces in 1 place), which made me wonder: how much [I]physical space[/I] does y…

    ... wonder: how much [I]physical space[/I] does your collection consume ... / tapes / magazines etc. But leave space occupied by other retro-computing ...
    RetroTechie RetroTechie October 2010 Sinclair Miscellaneous
  • Space Age SoftwareI have [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0017240"]Space Age Software - Games Pack One 16K[/URL]. I have done a TZX file of the…

    ... .org/infoseekid.cgi?id=0017240"]Space Age Software - Games Pack One ... 2, so there would be space for these to be recorded ...
    Hairy Hairy October 2010 MIA/STP/SDP
  • Poke City Omission?I find it strange that with all this comprehensive archiving, Poke Cities are not in the archive. I'm pretty sure they are next to useless now. But t…

    ... with all this comprehensive archiving, Poke Cities are not in the ...
    mister_benn mister_benn October 2010 MIA/STP/SDP
  • ANN: Tipshop updated Tuesday, 30 November 2010Tuesday 30 November 2010 Happy 15th Birthday, WoS! * Phantomas let me know that the POKE for Two Gun Turtle didn't work. Unfortunately the one he p…

    ... let me know that the POKE for Two Gun Turtle didn ... , Ruff And Reddy In The Space Adventure and Teodoro no Sabe ... /> * Matthew Wilson sent in another POKE for Fairlight II

    hackersanon hackersanon November 2010 Announcements
  • AGTY: Vintage Computing Books (free)I know these are not strictly Spectrum items for are very much from that era, I have to clear space so am offering a small collection of vintage (rea…

    ... era, I have to clear space so am offering a small ... Z80 from your 6502, a poke wasn't just something you ...
    agty agty December 2010 Sales
  • Space isometric game, can't remember nameI'm trying to find a game for the spectrum but can't remember the name. It was an isometric space station environment with a selection of 4 characte…

    ... name. It was an isometric space station environment with a selection ...
    o0dekker0o o0dekker0o January 2011 Games
  • Specventure. Anyone got an invincibility poke?Anyone know of an invincibility poke for Mastertronic's Specventure? I can only find an infinite lives hack. Love this game, it was the first compu…

    Anyone know of an invincibility poke for Mastertronic's Specventure?

    I can only find an infinite lives hack.

    Love this game, it was the first computer game I ever bought.
    Hercules Hercules January 2011 Games
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... /> Any other tips for saving space?

    Many thanks
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Need space, selling items from my spectrum collectionHi everybody, I need some space and therefor I'm selling items from my spectrum collection. The following I have for sale: (I'll try to write as mu…

    ... ,

    I need some space and therefor I'm selling ...
    Edo35 Edo35 March 2011 Sales
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... only needed a suitable POKE in the CHANS area ... without resorting to a tedious POKE loop.

    ... s$=a$:
    POKE defadd,0: POKE defadd+1,0
    POKE defadd,0: POKE defadd+1,0: PAUSE ... DEFADD area in the UDG space to define a$ as ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... a copyright notice, a "Press Space to continue" at the bottom ... "Press Space to Continue"; USR 1415
    110 CLS
    120 POKE ... 23632)+5, 111
    130 POKE (PEEK 23631+256*PEEK 23632 ... LOAD ""

    But pressing Space just stops the program, so ...
    The Lone Magpie The Lone Magpie June 2011 Sinclair Basic
  • What's that poke again?Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?

    Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?
    torot torot June 2011 Sinclair Basic
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... lol)

    POKE startaddress+1,0: LET l ... the keys pressed
    POKE startaddress+1,1: LET l ... : You will need to poke (main+1) with 0 ... the keys
    ; or poke (main+1) with 1 to ...
    port_array: defb $7f ; B-SPACE
    defb $bf ; H-ENTER ...
    polomint polomint September 2011 Development
  • Space Raiders for TimexLooking on today's update I noticed this: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=4000068[/url] Isn't the rule that the name of the …

    ... that the name is not Space Raiders but [B]Invasores Galacticos ...
    Ralf Ralf September 2011 Infoseek database
  • Empire "Mega" PatchI've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectr…

    ... -SHIFT[/B] and [B]BREAK-SPACE[/B] - you can see when ...
    jp jp November 2011 Development
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... wanting to make the released space available for BASIC arrays, I ... " without clearing variables
    ;POKE 23730,lo_val: POKE 23731,hi_val: RANDOMIZE USR ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • Space Invader names pleaseHi all, Feeling creative? If so I could do with some help creating names for a feature in my next game (another platformer) featuring a lot of rand…

    ... some names for randomly generated space invaders. The names are 'randomly ...
    R-Tape R-Tape December 2011 Development
  • Cheating games from FATWARE on DivIDEHere is patched versions of DivIDE system FATWARE 0.12(a)_POKE: [url]http://velesoft.speccy.cz/zx/divide/systems/fatware/fatware_012_(2012-01-02)_fo…

    ... .
    - [B]SS+P = call POKE MANAGER[/B]

    [B ... CONTROLL:[/U][/B]
    space = exit from poke manager back to browser ...
    velesoft velesoft January 2012 Development
  • Interesting Space Intruders cassetteHi I was just wondering if you guys are interested in publishing variations around the world. I've got a copy of Space Intruders by Quicksilva. It …

    ... 've got a copy of Space Intruders by Quicksilva. It is ... and the following text:
    "Space intruders, Manufactured under licence to ...
    wozname wozname January 2012 Support files
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... any previously used space before assigning the new space and doesn't ... SUB 9165: POKE a,b: POKE a+1,c: POKE d,e< ... br /> GO SUB 9165: POKE a,b: POKE a+1,c: LET ... : LET va=23627: POKE da,0: POKE da+1,0: RETURN ... NEXT s:
    POKE da,FN g(df): POKE da+1,FN ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Collection Worth Saving?Hi, I've recently been reunited with my childhood collection of spectrum items - a boxed +2, original and a couple of Cheetah joysticks, loads of mag…

    ... alphabetical order). Due to space constraints I can't ... Edition Full Price Complete (Space Traders Flight Training Manual, ... Ace, Spitfire 40, Strike Force Harrier Tape
    Flight Simulator ... Souls of Darkon Budget
    Space Hunter Budget
    Speech ...
    Repton Roo Repton Roo February 2012 Games
  • Space TraderOkay, used to play a game on my Palm-powered devices called [B][I]Space Trader[/I][/B]. The graphics were relatively simple, and the idea was that y…

    ... -powered devices called [B][I]Space Trader[/I][/B]. The graphics ... the Wiki page[/URL] about Space Trader, which apparently includes a ...
    jegs2 jegs2 February 2012 New game ideas
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ... different sizes without any wasted space padding.

    I'm ... ;=217 THEN
    POKE a,PEEK a-201: POKE a+1,PEEK ... ;=172 THEN
    POKE a,PEEK a-150: POKE a+1,PEEK ... NEXT m
    80 POKE defadd,0: POKE defadd+1,0
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Space Invaders GamesWondered what's available. :) I'm talking basic 'invaders' type games such as Space Raiders (which I still enjoy the odd play on too) and Phoenix al…

    ... 'invaders' type games such as Space Raiders (which I still enjoy ...
    spider spider February 2012 Games
  • Harrier AttackHello Harrier Attack is a game that was initially released in 1983 by Durell Software. Is it possible to actually complete this game? On the last l…

    Hello

    Harrier Attack is a game that ...
    muffin muffin February 2012 Games
  • The Sinclair ZX Microdrive Resurrection Project (long)Dear Spectrum fans! [Management summary: Download [url]http://www.bartheld.net/temp/mdv2img.zip[/url] and tell me what you think. All help very much…

    ... change as appropriate) and hit SPACE on the Sinclair each time ... spxfr. The program will autostart, POKE the machine code (takes some ... for you to press the space key. Then stop spxfr, insert ... rate (19200).

    Hit SPACE now.

    The Speccy ...
    Volker Volker March 2012 Emulators
  • Football Director - Staying on easy levelUsing Spin load the tzx file from the WOS archive. Wait for the game to load fully and the main menu appears. From the emulator's tools menu select p…

    ... emulator's tools menu select poke memory.
    Enter the address ... the program using shift and space.
    Add the following to ...
    Rebelstar without a cause Rebelstar without a cause March 2012 Games
  • FATware with poke supportI've been trying some divIDE firmwares (with emulators) and discussing some problems in other forums. So I post some results here, because most firmw…

    ... /> - FATware (2012-01-02) with poke support.
    - FATware fixed (2008 ... .12 (2012-01-02) with poke support:[/b]
    - As said ...
    Zup Zup April 2012 Hardware
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