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Search Again :: Adv Search 1000 results in 0.091s
<1…891011121314…34>
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... adventure with location graphics, in the mould of Clive ... just need the four basic directions and commands such ... need to write it in BASIC and maybe compile it ... it right now, the BASIC program would be a ... options with non-player characters. I would like to ...
    Alessandro Grussu Alessandro Grussu April 2013 Development
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... load in a loading screen, and will create the relevant BASIC loader for ... create a loader automatically, AGD won't return to BASIC but loop ... ask AGD to create the BASIC loader your game will return to ... can still write your own BASIC code should you desire.
    jonathan jonathan May 2013 Brand new software
  • Using ZX BlockEditor + TAP file Into DSK? HelpStarted to mess around with ZX Block Editor. Seems pretty neat although a lot of it is over my head. First thing I did was find & slightly modify a…

    ... slightly modify a +3 loader. The loader is nice as you ... . When you press the Loader button on the +3 ... I saw Commando.BAS in the disk loader menu.
    When ... game I got a nononsense in BASIC 15:1 (if I ... first being the modified +3 loader:
    [URL=http://s239 ...
    thomas3120 thomas3120 May 2013 Sinclair Basic
  • Hacking a game MAJIKAZOHello, I am trying to put a recent game called MAJIKAZO on disk. However, the loader is written for tape only, so I have to find a way how to rewrit…

    ... MAJIKAZO on disk. However, the loader is written for tape only ... />
    It starts with a Basic Loader, then it loads a usual ... is the end of the basic, but not the end of ... is now loaded using a special loader.

    I found the ...
    Speccyman Speccyman May 2013 Development
  • DiHalt 2013Hello everyone! from 6 to 7 July in Nizhny Novgorod (Russia) will be held openair demoparty "Dihalt 2013."The program includes the following competit…

    ... C64.*ZX-work run without BASIC loader.*
    The maximum display ... pornographic images.*
    In a demonstration of the ... with the startup Basic-file or in the form ... designed like this, and preferably in English:*
    --------------------------*
    Nick ...
    osa osa June 2013 Announcements
  • Loading basic from basic?Hi Guys, Could you please help me. I want to create a menu on my plus 3 disks. If I use the line below I just get "c nonsense in basic" if inkey$…

    ... I just get "c nonsense in basic"

    if inkey$ = "1 ... will load fine from a basic listing.

    Can anyone ...
    gazj82 gazj82 June 2013 Sinclair Basic
  • CODE SCREEN$ in MCIs there any way of determining what character is displayed at a certain co-ordinate from machine code like the 'IF CODE SCREEN$=' arrangement in bas…

    Is there any way of determining what character is displayed at a certain co-ordinate from machine code like the 'IF CODE SCREEN$=' arrangement in basic?
    daveysludge daveysludge June 2013 Development
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... old clunky version did, but in a more aesthetically pleasing form ... parameter is the source, as in LET a$=b$. a$ & ... expression, or destin location if in RAM;
    b$=source string ... expression, or source location if in RAM;
    l =length to ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Where do you stick the stack?...OK, so I've got a fair chunk of ASM code assembled from 24000 mark. The stack shouldn't get very big, just a few PUSHes and POPs of the main regis…

    ... done a CLEAR 23999 in a simple BASIC loader and it's shifted ... should probably go high up in RAM (does lower RAM contention ... of the game disassemblies over in the announcements thread and was ... all over the place (and in a couple of cases I ...
    Morkin Morkin July 2013 Development
  • Spec dev in the eighties and ninetiesWhat different ways were there of making speccy games? There is the 'worst' way which is typing in hex commands in Basic unreadable, easy to make m…

    ... ' way which is typing in hex commands in Basic

    unreadable, easy ...
    slenkar slenkar July 2013 Development
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??

    Im just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
    nonsenceinbasic nonsenceinbasic September 2013 Development
  • Returning to BASIC from asmI never had to do it till now but there is always the first time :) At machine code program start I preserved SP register and all the other ones. A…

    ... ]" message I get "[B]Nonsense in Basic"[/B] :(

    What could ...
    Ralf Ralf September 2013 Development
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... 's something I knocked up in a few days with AGD ... haven't bothered with a BASIC loader or loading screen, just load ... 't want to return to BASIC at the end)
    RANDOMIZE ...
    jonathan jonathan October 2013 Brand new software
  • Tape handling on a +3I'm seeing some strange behaviour when loading a basic program from the Loader option of a +3. I'm currently using the fuse emulator (I don't have an…

    ... behaviour when loading a basic program from the Loader option of a ... /> If I create a small basic program:

    [CODE]
    in BASIC".

    If I then press enter (to retry the Loader ... doesn't happen on fuse in +2 mode (or any earlier ...
    u6c87 u6c87 October 2013 Hardware
  • LOAD "" CODE - Blind Alleycame across [B]Blind Alley[/B] in the archives, and both tzx/tap versions only have Bytes header, no Basic loader with autostart - please, anyone, ho…

    ... across [B]Blind Alley[/B] in the archives, and both tzx ... only have Bytes header, no Basic loader with autostart - please, anyone, how ... assembler part and no foolproof Basic header?
    because I ... /> what other titles are there in the archive that need LOAD ...
    de Vandemar Croup de Vandemar Croup October 2013 Games
  • SkoolKit 3.6SkoolKit 3.6 has been released. In case you are unaware, SkoolKit is a set of command line utilities (written in Python) for disassembling Spectrum …

    ... command line utilities (written in Python) for disassembling Spectrum ... the #R macro in annotations, and automatically in the operands of ... GIF images from graphic data in the snapshot
    [*] ... a TAP file containing a BASIC loader
    [/list]

    SkoolKid SkoolKid November 2013 Announcements
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... could write it more compactly in BASIC in half an hour ... so ... 6144. Any screen characters not found in any of the three ... , ScrDol0 to identify the characters on-screen when saving and ... error
    ; Handles regular characters, UDGs & block graphics
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • BASIC games.I remember back in the day, there was a way you could read through the BASIC of certain games, such as Football Manager or Johnny Reb. I can't rememb…

    I remember back in the day, there was a ... you could read through the BASIC of certain games, such as ... it just goes into the BASIC listing? Can you still do ... out which games were written in BASIC?
    Farflame Farflame January 2014 Sinclair Miscellaneous
  • Galakzions (Mikro-gen)I've just been having a look at this game. It has a basic loader, then loads a machine code block, and then it's loaded, but there is more data on t…

    ... game.
    It has a basic loader, then loads a machine code ... =0001932[/URL]

    V1 in the archive has the extra ... is the same as V2 in the archive.
    Hairy Hairy February 2014 Games
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org ... [I]tile[/I] are 2x2 characters.
    - A dir variable that ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • TAPlist - the emulator versionI've got this working reasonably well; there's just a couple of small extra features which I want to add. (Recall that TAPlist writes a formatted lis…

    ... a formatted listing of the BASIC program in memory to a TAP ... all problem, in that I wrote the program in BASIC and it takes ... for graphic & non-printing characters.
    [*]Files "Token LENs" & ... .uk/~jg27paw4/pourri/taplist.bas]BASIC listing[/url] and some ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • SkoolKit 4.0SkoolKit 4.0 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    ... list of the callers (hyperlinked in the HTML output)
    ... the #R macro in annotations, and automatically in the operands of CALL ... /GIF images from graphic data in the snapshot
    [*]from ... a TAP file containing a BASIC loader
    [/list]

    ...
    SkoolKid SkoolKid May 2014 Announcements
  • Frank Bruno's Boxing Graphics FixI fixed all the graphics corruption problems on Frank Bruno's Boxing running on any machine apart from a Spec48K. download fixed files here : [url]h…

    ... fix file bolted in front before the main loader. All ROM files ... except the basic loader segment and the name!
    An all-in-one ... tap file ROM loader for 128K (all ... /> A couple of alternative loader TZX All-In-One versions for 128K ...
    nuggetreggae nuggetreggae June 2014 Games
  • Fat characters in ZX Spectrum gamesHi all, I'm trying to think of some games that had heroes who were quite fat. Now there are some obvious ones, like Monty Mole, Wally Week, Henhouse…

    ... you suggest any properly famous characters who had fat sprites? I ...
    fahrenheit1987 fahrenheit1987 July 2014 Games
  • 1st interface in 30 years (update)Hi all, Just a wee update to my "1st ZX interface in 30 years" project. Main IC's: 82C55 three 8-bit port I/O (configured for 12 dig in, 12 dig out…

    ... to my "1st ZX interface in 30 years" project.
    in BASIC.

    The ... this is where coding in BASIC is starting to be a ... to be written....and in BASIC this will be slow ... different, or faulty mem in the toastrack......who knows ...
    IanJ IanJ August 2014 Hardware
  • Air Traffic Control RomeLuca has taken an old game he wrote in basic back in 1987 and with a bit of help from me and Einar he's managed to get it into 16k. [IMG]http://www.…

    ... old game he wrote in basic back in 1987 and with ... br />
    A BASIC program for the 16K/48K ... dedicated to my father in 1987, who played Hewson ... Simulation".

    Very special thanks to Jarrod Bentley for ... of the Lazio region in Italy, stored inside the ...
    BiNMaN BiNMaN October 2014 Brand new software
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... - there is something wholesome in writing them in BASIC

    So ... the users input for restricted characters and ignores them.
    ... have any spaces or specific characters like the asterix "*" and ... an expression of the limited characters - e.g. [B] ...
    Zetr0 Zetr0 November 2014 Sinclair Basic
  • SkoolKit 4.2SkoolKit 4.2 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    ... list of the callers (hyperlinked in the HTML output)
    ... the #R macro in annotations, and automatically in the operands of CALL ... /GIF images from graphic data in the snapshot
    [*]from ... BASIC loader
    [/list]

    To find out what's new in ...
    SkoolKid SkoolKid December 2014 Announcements
  • The Story of the Sinclair ZX Spectrum in Pixels - Book Review[IMG]http://2.bp.blogspot.com/-mYciLoMYyuI/VMd_Z4t09CI/AAAAAAAAR_k/kcODLPHGOWA/s1600/main.jpg[/IMG] [QUOTE]There was something the ZX Spectrum had o…

    ... was to get a very special book in the post, a book ... of the Sinclair ZX Spectrum in pixels'.[/QUOTE]

    [url ... -story-of-sinclair-zx-spectrum-in.html[/url]
    Neil79 Neil79 January 2015 Chit chat
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... - Previously, UDGs were two characters in size; CHR$(1) followed by ... meant that fonts were 512 characters in size, and made string ... SCREEN$ - as from Sinclair BASIC, identifies characters at an x and y ... use Alt-Gr for some characters (such as Portuguese)
    ...
    Dunny Dunny February 2015 Sinclair Basic
<1…891011121314…34>

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