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Search Again :: Adv Search 1000 results in 0.016s
<1…11121314151617…34>
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... binary in a standard program data block in ZX Blockeditor. Add your ...
    FrankT FrankT January 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... I've found that the data size increases when the files ... files are headerless but the data block itself is now bigger? I ... the new disk and the data file sizes were increased the ...
    Speccy_James Speccy_James February 2014 Development
  • some help pleaseive just got a 48k and brings me back to 1982 lol having problems loading games-used to be wizz at it but the grey matter aint what it used to be, iv…

    ... program header and the actual data block... it took me an entire ...
    The_Bert The_Bert February 2014 Sinclair Miscellaneous
  • some help pleaseive just got a 48k and brings me back to 1982 lol having problems loading games-used to be wizz at it but the grey matter aint what it used to be, iv…

    ... program header and the actual data block... it took me an entire ...
    Arjun Arjun February 2014 Sinclair Miscellaneous
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... to close file or the data may
    ; be lost
    data block to read IS NOT the next data block in file ...
    Zup Zup February 2014 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... error after the second data block. [URL="http://velesoft. ... error after the first data block. [URL="http://alessandrogrussu. ... jp in the first BASIC block.
    [*]Hexagonia: ... error after the second data block. [URL="http://alessandrogrussu.altervista ...
    Alessandro Grussu Alessandro Grussu February 2014 Games
  • Loading AGD games into AGD to check codeHey there Not sure if this is quite the place to put this but it covers both Jonathan's AGD and Spin and is a question about developing my AGD game.…

    ... tape recorder to the game data block, which should be the last ... largest one. Then load the block from within AGD by pressing ...
    Alessandro Grussu Alessandro Grussu February 2014 Development
  • writing incrementally to tape without leadersI want to be able to write intermittently & incrementally to some sequential medium which is supported on any Spectrum (emulator, ie. tape); eg. [cod…

    ... at the start of every data block.
    Battle Bunny Battle Bunny March 2014 Development
  • writing incrementally to tape without leadersI want to be able to write intermittently & incrementally to some sequential medium which is supported on any Spectrum (emulator, ie. tape); eg. [cod…

    ... at the start of every data block.[/QUOTE]So, you don't ... .net/Software/Spectrum/Coding/]blocked data loading[/url] does saving/loading ... data in blocks of 256 bytes instead of one continuous block ...
    Jonathan Harston Jonathan Harston March 2014 Development
  • writing incrementally to tape without leadersI want to be able to write intermittently & incrementally to some sequential medium which is supported on any Spectrum (emulator, ie. tape); eg. [cod…

    ... code]
    will save a block to tape with no header ... is the length of the block, and if you're ... DE+2), A, then the data, so *no* emulator is ... have to buffer the output data and write each chunk ... it writes a 128 byte data block to tape. (Completely untested)< ...
    Jonathan Harston Jonathan Harston March 2014 Development
  • writing incrementally to tape without leadersI want to be able to write intermittently & incrementally to some sequential medium which is supported on any Spectrum (emulator, ie. tape); eg. [cod…

    ... line as a separate headerless data block, but then I'd get ... the emulator to send the data to a TAP file. So ...
    Battle Bunny Battle Bunny March 2014 Development
  • Loading data from 128 memoryAfter all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory. How do I go about implementing this in…

    ... /> [*]ld hl,address of file data block
    [*]call $121d in ROM ... /> ld hl,0 ;address of data
    call $5b00 ;switch ROMs ...
    Battle Bunny Battle Bunny March 2014 Development
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... size of the following program data block otherwise the tape won't ... some info. Load the program data block at 'bytes'. Initialise a few ... the bytes from the program data block have been read then stop ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    ... amount to increase the number block by EG: 1 = '10' 2 ... score, level or bonus number block
    IncNumberBlock ld b, 0 ... 0 ; Start of the Score data block (6 bytes)
    ScoreData2 defb ...
    Mr Millside Mr Millside March 2014 Development
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    Yes, that's why I used the Encore version, because its much easier to insert new screen.
    Original uses one huge headerless data block for almost 48k lenght and it was quite a good copy protection at that time.
    Pegaz Pegaz March 2014 Games
  • The Forest Of DoomHello, I've been playing the Forest of Doom multi-load adventure and it always crashes for me when I'm playing about half way through, just after I b…

    ... to Summary" and then "Loading Data Block 6 - Start Tape" there's ...
    Battle Bunny Battle Bunny April 2014 MIA/STP/SDP
  • The Forest Of DoomHello, I've been playing the Forest of Doom multi-load adventure and it always crashes for me when I'm playing about half way through, just after I b…

    ... to Summary" and then "Loading Data Block 6 - Start Tape" there's ...
    malczx malczx April 2014 MIA/STP/SDP
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    ... /> Original uses one huge headerless data block for almost 48k lenght and ...
    zeropolis79 zeropolis79 April 2014 Games
  • Batman Caped Crusader - Crash mini-episode not workingThe TZX file of the Batman Caped Crusader mini-episode given with Crash issue 60 ([URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0013514"]her…

    ... main data block of the TAP file has the correct amount of data ... of pause after the last block, which makes me think the ... />
    EDIT: The main data block of the TZX file also ... you try to load the block by modifying the loader so ...
    Alessandro Grussu Alessandro Grussu May 2014 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... error after the second data block. [URL="http://velesoft. ... error after the first data block. [URL="http://alessandrogrussu. ... jp in the first BASIC block.
    [*]Hexagonia: ... error after the second data block. [URL="http://alessandrogrussu.altervista ...
    Alessandro Grussu Alessandro Grussu August 2014 Games
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... byte after the last added data block) and work backwards. As soon ...
    Mr Millside Mr Millside October 2014 Development
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... byte after the last added data block) and work backwards. As soon ...
    Einar Saukas Einar Saukas October 2014 Development
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... also a possibility that the data block may need to increase by ...
    Mr Millside Mr Millside October 2014 Development
  • SkoolKit 4.2SkoolKit 4.2 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    ... br /> [code]--ram load=block,start[,length,step,offset,inc ... py loads bytes from every data block on the tape, using ... />
    block - the tape block number (the first block is 1, the ... br /> bytes remaining in the block)
    step - this ...
    SkoolKid SkoolKid December 2014 Announcements
  • ZXMAK2Hi everyone, I'm glad to present you the latest version of my emulator - ZXMAK2 :) There are a lot of changes were made since the last topic about t…

    ... /> - fixed error with Load/Save data block from debugger;
    - fixed close ...
    ZXMAK ZXMAK February 2015 Emulators
  • ZXMAK2Hi everyone, I'm glad to present you the latest version of my emulator - ZXMAK2 :) There are a lot of changes were made since the last topic about t…

    ... /> - fixed error with Load/Save data block from debugger;
    - fixed close ...
    Pegaz Pegaz February 2015 Emulators
  • Elite missions triggers.So I started playing Elite for the Spectrum, not going for the "Elite" rating or anything but I thought it would be fun to at least do the missions. …

    Taper can do it, export data block as binary.
    tomas tomas February 2015 Games
  • Found MIA:- TriadFound a copy of this:- [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0012195&loadpics=3[/url] Inlay:- [url]https://www.dropbox.com/s/b4qej…

    ... normally work and the last data block just kept messing up. I ...
    richl richl March 2015 MIA/STP/SDP
  • The 'Interface 1bis' as tape player<span class="wysiwyg-font-size-medium"> </span><p><span>The latest function added to the ‘Interface 1bis’ is that of a tape player. Files stored …

    ...
    1. Only the following block types can be handled:BK_TAP ...  equ 0x10   ; Standard block
    BK_TRB equ 0x11   ; ... Turbo block
    BK_TON equ 0x12   ; ...
    BK_DAT equ 0x14   ; Data block
    BK_PAU equ 0x20   ; ...
    Dan Antohi Dan Antohi June 2015 Hardware
  • New game released: EXPLORER<div><span style="font-size: 13.3333330154419px; line-height: normal; font-family: 'Courier New';">- EXPLORER -</span></div><div><span style="font-si…

    ... a way to merge the data block into the top of memory ...
    joefish joefish June 2015 Brand new software
<1…11121314151617…34>

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