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<1…18192021222324…34>
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... . I assume they were NTSC/60 Hz so would some of ... movie at 50 fps and then use the "next frame" key in ...
    XTM of TMG XTM of TMG November 2009 Games
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... /z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/SP1_DRAW_MASK2.asm?revision ... right
    47 inc h ; next table!
    48 ld l ... graph rotated from left
    60 or (hl) ; or spr graph ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... z88dk/libsrc/sprites/software/sp1/spectrum/ and then remaking the ... z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision=1. ... d1d0 --free- 208 bytes
    60 ; d000 - d100 IM2.LIB im ... z80 in im2 mode. Next we initialize the im2 table ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ... of op-codes) and Introducing Spectrum Machine Code by Iain Sinclair ... -20=0
    jr loop ;next number!

    [/CODE]
    Also looping HL down from 60,000, each loop changing the ... more elegant approach to looping 60,000 times?

    It ...
    xyzzy xyzzy January 2010 Development
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... of the original to bzither spectrum colours (i.e. all ... I] in the regular 8 Spectrum colours it "splits" the ... was created from two Spectrum colours and puts the ... 16384+a,PEEK(42240+a); NEXT a
    Then you ... around 4 FPS for monochrome, 2-3 FPS for ordered ...
    LCD LCD March 2010 Announcements
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... first frame, 2 in the next, then 1 agan, then 2 ... a real Spectrum, and my monitor's refresh is 60 Hz, so ... no matter what I do, the Spectrum's ... get hold of a real Spectrum to run it on at ...
    riv riv March 2010 Development
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... , and PRINT PEEK 23607 gives 60.

    What's ... )-1, contain bitmaps for the Spectrum's character set. Each character ... starting offset, counting from address (60*256) instead of from (61 ... character; now move to the next character square.

    ; ...
    ajmoss ajmoss June 2010 Sinclair Basic
  • iXpectrum 1.3 (iPad, IPhone emulator) now with WoS integrationA new iXpectrum version. This new version is to thank you all for your suggestions and donations. Also to celebrate the recent Spanish football worl…

    ... sometimes, and other Spectrum enthusiasts can either confirm ... so i think in next version i going to ... probably could not work in next firmware updates.
    < ... iXpectrum will work in next firmwares updates. On ... since spectrum works in pal mode that is 25 fps... ...
    Seleuco Seleuco August 2010 Emulators
  • Location of variableHi everyone When basic makes an array how to you find out the location in the ram of where the data is stored. :) Also, does it store the values in…

    ... based on one in a Spectrum book (can't remember which ... FOR l=1 TO 10: NEXT l
    50 GO SUB ... red;'"End of Program"
    60 PAUSE 0
    65 STOP ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... ]'Advanced Graphics on the ZX Spectrum'[/I] by Ian O Angell ... y=40*SIN a
    60 DRAW x,y,-PI: DRAW ... a=a+adif
    80 NEXT i

    Anybody else ...
    Meurglys68 Meurglys68 October 2010 Sinclair Basic
  • Worst gaming decisions ever?In a different thread, I mention what, to me, is probably the single greatest mistake in the history of computer/console games design ever. Here are …

    ... in an RPG than a FPS. I still love Bioshock how ... that many are actually true next-gen.[/QUOTE]

    To ... another. And since almost the Spectrum came out, people have been ...
    ewgf ewgf October 2010 Chit chat
  • Late night filmsFriday: Casino, ITV4 Saturday: No Country for Old Men 2 of my top 10 films of all time. Others in the top 10 would be (in no order) [LIST] [*]Lif…

    ... mine are:

    Bedazzled (60's original)
    The Good ... 'll be saying next that there were no good Spectrum games released ...
    ewgf ewgf October 2010 Chit chat
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... rate (about 70000 on the spectrum) and decide if the % of ...
    59 pop iy
    60 pop ix
    61 pop ... task structure

    ; select next process
    ; get heap out ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... see at [url]www.sinclair-spectrum.de[/url] . Nice new games ... /> 5 REM From the ZX Spectrum manual on Drawing primitives
    60 LET x1 = x2: LET y1 = y2: REM Next line starts ... : [b]END IF[/b]: REM Next color
    80 IF INKEY ...
    boriel boriel February 2011 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... ;CHR$ i;
    50 NEXT i
    60 STOP
    100 CLEAR ... Samuels
    ; First published Your Spectrum issue 20, November 1985.
    Spectrum issue 7, September 1984.
    next
    ld a, 0xff ; ...
    chev chev April 2011 Sinclair Basic
  • The N64 megathread[Skip this if you want, the short version is "The N64 was deeply flawed, but still has some of the best games ever", so now you can claim you've read…

    ... to show you where the next objective is, and no cutscenes ... think it scored between 40-60%. OK it's not brilliant ... the last gen of decent FPS games (Goldeneye/Turok type era ...
    ewgf ewgf April 2011 Chit chat
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... ).

    In a real Spectrum, using RANDOMIZE at the beginning ... "Choose option 1-5"
    60 LET i$=INKEY$: IF i ... $"5" THEN GO TO 60
    70 LET b=PEEK ... /> 130 PRINT b
    140 NEXT a
    [/CODE]
    Einar Saukas Einar Saukas May 2011 Sinclair Basic
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... condition.

    On the Spectrum I used the following program ... =6e7
    60 LET a=b
    70 NEXT i
    80 ...
    Mad Fritz Mad Fritz May 2011 Sinclair Basic
  • Spectrum - Show in London area, April 2012Hello Folks, we have been already discussing in another thread. Here I simply want check the interest.So the question is easy: If we will organize a …

    ... the 50 most enthusiastic Spectrum fans in the UK. ... organised and attended various smaller Spectrum meet-ups, the critical ... but still to get nearly 60 people here to vote ... happen again maybe the next 10 years...really no ... So count to the 60 here on WOS another ...
    Speccyman Speccyman June 2011 Sinclair Miscellaneous
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    BLTN here's my Spectrum version of that routine:
    [ ... /> 50 RANDOMIZE z/10
    60 LET i=INT (RND*10 ... =r(j,2)
    200 NEXT j
    210 LET xmod ... /> 220 FOR j=1 TO 60
    230 LET r(i ... (k,2)
    300 NEXT k
    310 NEXT j
    330 ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... $
    50 CAT !
    60 LET sfnext=PEEK 23427+256 ... a+1)=CHR$ PEEK b: NEXT b
    110 FOR ... *PEEK (b+1): NEXT b
    120 NEXT a
    130 ... PRINT f(a,b);" ";: NEXT b: PRINT : NEXT a
    150 ERASE ... first OUT statement causes the "Spectrum" to reset when run in ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... 0,0,0,0,0,60,66,165,165,129, ... 189,66,60
    [/CODE]
    And ... across....or
    ;two standard Spectrum characters placed side to side ... everything ready for
    ;the next sprite. this is the part ... ,165,165,129,189,66,60[/CODE]

    Sorry ...
    Turkwel Turkwel November 2011 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... and are familiar with the spectrum display layout.

    FWIW ...
    59 srl l
    60 srl l ; l = 000C CCCC ... you need to understand the spectrum's display organization. I'll ... slow because it computes the next pixel position to plot in ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Games Club WC 27/2/12After our two week robot messiah fest, we are back on our feet with 3 crackers. they are Earth Defence - Artic Computing Ltd Scramble Spirits - Gr…

    ... , I've written a BASIC Spectrum program that gives a fairly ... a,b
    50 NEXT z
    60 DATA .3,0,.3 ...
    Morkin Morkin February 2012 Games
  • Games Club WC 27/2/12After our two week robot messiah fest, we are back on our feet with 3 crackers. they are Earth Defence - Artic Computing Ltd Scramble Spirits - Gr…

    ... , I've written a BASIC Spectrum program that gives a fairly ... a,b
    50 NEXT z
    60 DATA .3,0,.3 ...
    mile mile February 2012 Games
  • Z80 emulation C source with a permissive license?Could anyone recommend a good (all opcodes, proper timings) Z80 emulation code in C with a simple permissive non-viral license? Something without a w…

    ... /> I did release a few Spectrum programs years back (including a ... public property. Sadly my dream FPS (with the ultimate user configurable ... :

    Negligible Free Time + Next To Zero Talent + Endless People ...
    ewgf ewgf April 2012 Emulators
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