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  • virtual compo Antique Toy 3 (2005) virtual ZX Spectrum music and graphics contest --- 1. ORGANIZERS ------------------------------------------------------------…

    ... .

    - 3. Save and load ---------------------------------------------

    ... /> need press a "Save" icon at bottom right ... next keys
    active in data input:

    ... files. In other way save process will fail.
    ...
    kyv_triumph kyv_triumph July 2005 Sinclair Miscellaneous
  • Rebelstar Map EditorYup, edit the landscape and create your very own moonbase. [url="http://www.angelfire.com/retro/carcass/index.htm"]http://www.angelfire.com/retro/ca…

    ... work with version 3 map data (well, they probaly do work ... ...
    Edit the map, save the map data out, load in the ... original Moonbase data, overwrite the map data, save out the whole Moonbase data... then ... , so a big block of data (around 1.3k) was poked ...
    MatGubbins MatGubbins August 2005 Games
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... menu) and disable the LOAD/SAVE streaming from the menu there ... D: NEXT A
    50 DATA 50000,12,33,180,195 ... ,237,176,201
    60 DATA 50011,1,201
    70 ...
    Dunny Dunny August 2005 Emulators
  • Starglider 128k TZXNow I would if I could, but I simply don't have a copy of the game on tape handy, but is there any possibility that someone could upload a working ve…

    ... and load the snapshot and save the snap again.

    data from the +3 disk image ... can crack tape bleepload and save the code out but I ...
    FrankT FrankT September 2005 Games
  • +3 rom disk load/save routines?I`ve been looking everywhere for some documented listing of the +3 rom load/save routines. I want to convert some games to use disk instead of tape.…

    ... />
    To get the load/save to work on the +3 ... than I thought, as some data is stored at 23296. Its ... use a ramdisk save/load and disk can save from ramdisk.
    FrankT FrankT September 2005 Sinclair Miscellaneous
  • DocumentationI'm sure someone has already answered this, but I'm new to these forums. Could someone provide me with documentation about how data is stored in ZX …

    ... SAVE command: a 19 byte header block and a variable length data ... Leader: 8063 (header) or 3223 (data) pulses of 2168 tstates each ... header blocks, 0xff for data blocks.
    * Data.
    * A ... the length of the data block which follows (excluding ...
    Philip Kendall Philip Kendall September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... so you could, eg, save compressed data to disk or make use ... of compressed data without decompressing the whole thing ... interrupt. Same thing with sprite data: have starting points in the ... per character to build tile data, that makes only 96 8x8 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... so you could, eg, save compressed data to disk or make use ... of compressed data without decompressing the whole thing ... interrupt. Same thing with sprite data: have starting points in the ... can be handled by splitting data in small pieces but then ...
    Fikee Fikee October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ...
    inc hl ; skip useless data
    inc hl
    inc ... />
    inc hl ; skip useless data
    inc hl

    na_th_an na_th_an October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ...
    .foundchild
    push af ; save: nz = right child, z = left ... use a smaller huffman tree data structure.

    [quote]
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    ... SPIN's "Save Binary file" option to save the data to a PC ...
    Marko Marko October 2005 Development
  • Help! re:Software tacticsHi everyone For the past 15 years or so a group of friends and i have moderated the table top wargames we play using a set of rules on a spectrum cal…

    ... [I]Record[/I] button and save the program from Mr. Copy ... (usin S for SAVE)... and it?s done.
    data in maketzx, but some say ...
    de Vandemar Croup de Vandemar Croup October 2005 Games
  • games on diskHelp does anyone know of any tape to disk transfere utility for the +3 speccy? I have games on tape & would like them on disk.Better still got the di…

    ... 's the usual need the data one it... Well I have ... load a game in and save it to +3 disk. SP5 ...
    Andrew Barker Andrew Barker November 2005 Wanted
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... full description of the generalized data block (ID 0x19).

    SAVE routine in the ZX81 ROM ...
    Luca Luca November 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... use 2 bits of block data. However, what would happen if ... and 0x11, i.e. the data byte 00011011 produces the sequence ... actual number of symbols, to save unnecessary redundancies in the header ... must be taken when the data stream contains an invalid symbol ...
    Luca Luca November 2005 Emulators
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... variables in an array and save the array. Reload the array ... A(5)=SCORE
    SAVE "GAME 1" DATA A()

    LOAD ... ""DATA A()
    LET SCORE=A( ...
    Dr BEEP Dr BEEP November 2005 Sinclair Basic
  • +3 disksok i got a question here. Can i put the +3 disk images that i use on the emulator back on to a proper +3 disk ? If so how would i do it and what wo…

    ... command:

    LOAD"T:":SAVE"A:" {enter}

    This ... the block of data has loaded, type

    SAVE "SCREEN" CODE ... and load the data block. Once loaded,

    SAVE "GAME" CODE ... game may have all the data blocks called "game" or ...
    DEATH DEATH December 2005 Hardware
  • ZX-PC InterfaceRight - i'm 34 and I cant take the pain of waiting for tapes to load any more - somethings gotta give ( either the tape deck or me ). I've seen a 'Z…

    ... lines from the printerport (4x data, 1x control) then the printerport ... serial or you can only save (without check).

    With ... -ADDRESS) to make your LOAD/SAVE point to tape or PC ... A GAME, ALTER SYSTEM VARIABLE, SAVE TO PC, SET SYSTEM VARIABLE ...
    Dr BEEP Dr BEEP December 2005 Hardware
  • How do I save?I've made a HUGE text adventure with lots of collectables and lots of locations, but how can I get the user to save their game to tape if they need t…

    ... when you need to save the data just save all the arrays to ... )): NEXT i

    to save all the objects being carried ... , you only need to do: SAVE "invent" DATA invent()
    Arjun Arjun December 2005 Sinclair Basic
  • problems with preserving tapes, pls, helpthis question was here many, many times..but here it goes again: I?ve encountered probs with preserving my original tapes - I used to create tzx thr…

    ... ?s option to save the wav after reading the data in realtime ...
    de Vandemar Croup de Vandemar Croup January 2006 MIA/STP/SDP
  • Emulator File types...SNA/TAP/TZX/Z80/ZXS All I knew about the Spectrum was how to play games on it, but since being introduced to pc emulations back in '97 I've always w…

    ... lives etc). Well when you save a snapshot you are just ... binairy files of tapecode. Every data on a tape is translated ...
    CUCHULAINN CUCHULAINN January 2006 Emulators
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... a sector into memory then save that area of memory out ... concept of stripping the sector data directly from the TZX to ... , even though there was valid data within those sectors.

    jp jp January 2006 MIA/STP/SDP
  • Bit torrents and stuff - questions...I hear about people using bit torrents to download old TV shows and stuff, but is it safe to use these bit torrents? I'm not talking about viruses th…

    ... install (I thought it would save time, instead it stopped XP ... ), but I've lost all data from the C: drive, including ...
    ewgf ewgf January 2006 Chit chat
  • Bit torrents and stuff - questions...I hear about people using bit torrents to download old TV shows and stuff, but is it safe to use these bit torrents? I'm not talking about viruses th…

    ... install (I thought it would save time, instead it stopped XP ... ), but I've lost all data from the C: drive, including ...
    mel the bell mel the bell January 2006 Chit chat
  • Beginner InfoI have trying to find some hardware information for use with assembly coding but havn't had much luck. For instance. How do I redirect the vertical …

    ... .
    Don't forget to save registers for maincode
    [/quote ... pull ups on all 8 data bus bits, a floating bus ... 255 is sitting on the data bus. So when the ULA ... could throw garbage on the data bus when the z80 is ...
    Alcoholics Anonymous Alcoholics Anonymous February 2006 Development
<1…16171819202122…34>

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