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Search Again :: Adv Search 1000 results in 0.016s
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  • What is an "Unknown Port"?Port FF is unknown and so can return screen data on a 48k/128k/+2 models. But what if no Kempston mouse is plugged in. Is Port DF classified as unkno…

    ... hardware sometimes returns screen/attr data to detect the end of ... reasonably well on a ts2068. Save yourself the trouble though and ...
    Alcoholics Anonymous Alcoholics Anonymous February 2006 Emulators
  • Unpublished spectrum gameHi there I have a Spectrum PDS development environment and before I get rid of my old PC which has an ISA slot I thought I should ask this question i…

    ... , since you cannot load or save memory while in debug mode ... exact pieces where the code/data is, and load them in ...
    Black Hole Black Hole March 2006 Games
  • +3 disc imaging (idea + SDP)Following a bit of research, which you can probably see in the "old code" thread, I had an idea for a bit of software that may be useful (for me, and…

    ... program maybe dump the data straight out to a ... in place of the standard SAVE which would perform a ... As for getting the image data onto the PC, I'm ... board it's possible to save directly to a partition ... track data would just be written to tape (a standard SAVE " ...
    icabod icabod April 2006 Development
  • +3 disc imaging (idea + SDP)Following a bit of research, which you can probably see in the "old code" thread, I had an idea for a bit of software that may be useful (for me, and…

    ... sector has actually been written, data read from it would always ... ), that sector would have readable data in it. Even if it ... WRITE track instead after tape data is loaded into the track ... +3 file and won't save to tape easily. I know ...
    DEATH DEATH April 2006 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... Level Editor. I usually save the data as an assembly file and ... />
    Technical Information on Map Data Structure

    An entire ... stored.

    Tile Graphics Data begins at 32768 and each ... tiles.

    The Map data is stored as the high ...
    dmsmith dmsmith April 2006 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... you have designed then just save a SNA snapshot of the ... I will extract the the data from it.

    Derek
    dmsmith dmsmith April 2006 Development
  • Looking for MacOS X codersHi all Macintosh coders! James Weatherley is quite busy lately, and I need someone who can compile the MacOS X binary of SevenuP v1.20 to make the …

    ... also present...
    - when exporting data (to ASM, C or BIN ... Error

    Can't save image to file '/Users/matthew ...
    gasman gasman April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... where in memory sp1's data structures are located. This will ... />
    With the customization done, save the customize.asm file and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... bytes (eight for the screen data and one for the attribute ... -type fashion then the screen data in chunks, plus it changes ... of the entire ROM load/save routines so it's not ...
    JonNorth JonNorth May 2006 Games
  • PC problem - my new motherboard won't turn off when in WindowsMy PC died, so I've bought a new motherboard, CPU, RAM and case. It's now an AMD 3100+, 512MB DDR, with a Winfast 760GXK8MG motherboard ( [url]http:/…

    ... down, so Windows cannot save any vital data beforehand, and when Windows ...
    ewgf ewgf May 2006 Chit chat
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... implemented using the heap data type in adt.h ... save a standalone player and/or the music data ... state into an AY data structure rather than directly ... chip.

    Data compression will also be added ... size of the decompressed data block determines the degree ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... () can be used to save the contents of the background ... />

    // Pacman Sprite Data

    uchar an_index = 0 ... Next up is the animation data for the four fanblades:
    [code]
    // Animated Blade Data for All Four Blades
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ...
    ; anything make your program save & restore seed(s) upon ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Machine Code noviceHi, I'm starting to learn machine code and wanted to know if you have to use some sort of program to write machine code? Thanks,

    ... of DATA statements in Speccy BASIC, and poke them into memory. Save ...
    monty.mole monty.mole June 2006 Sinclair Basic
  • Machine Code noviceHi, I'm starting to learn machine code and wanted to know if you have to use some sort of program to write machine code? Thanks,

    ... of DATA statements in Speccy BASIC, and poke them into memory. Save ...
    rich_chandler rich_chandler June 2006 Sinclair Basic
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... [/I]" from yeah ;-)
    and save it to tape
    thx ... a few routines to save the sprite data.

    Skarpo has ...
    rich_chandler rich_chandler June 2006 Emulators
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... a few routines to save the sprite data.

    Skarpo has ... recolouring to 256c)
    the data close/at adr. 15616 are ...
    de Vandemar Croup de Vandemar Croup June 2006 Emulators
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... compilers don't support LOAD/SAVE, so i worked around the ... , LOADING/SAVEING an array with DATA, pokeing it into the memory ...
    kofol kofol June 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... compilers don't support LOAD/SAVE, so i worked around the ... , LOADING/SAVEING an array with DATA, pokeing it into the memory ... 't you just use LOAD/SAVE "" CODE from the memory area ...
    Matt_B Matt_B June 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... compilers don't support LOAD/SAVE, so i worked around the ... , LOADING/SAVEING an array with DATA, pokeing it into the memory ...
    Fikee Fikee June 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... continue without losing all the data in the variables.
    ... data via the INPUT command. You then had to SAVE ... the program and data. I could never ... I would enter the data and RUN the program ... immediately cleared all the data. It took me a ...
    rich_chandler rich_chandler July 2006 Sinclair Basic
  • PC CPU heatsink and fans to cool down Speccy!Ah ha! I've just had an idea! taking apart some scrap PCs I decided to take the CPU heatsink and fan units off and see if I can attach them to the …

    ... that lowering the voltage will save some of the heat being ... work properly. According to the data sheets anyway.
    DEATH DEATH July 2006 Hardware
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... the assumption that you always save to the end of the ... I was to add more data to the end of the ... more than one "collection" of data in a single file, in ...
    icabod icabod July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... is a way how to save ZX data natively, keeping them directly ... built-in option (someone will save something using fatware, then he ... need such simple mapping of data to ZX memory, which allows ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... , stop to exist, or new data blocks emerge (the number of ... - sure, he can open TAP, save the file, close TAP, just ... our motivation. Sure we could save some header. But then he ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... for playing games (where the SAVE operation would probably boil down ... TAP file into which to save (and maybe even the position ... like loading a block of data to specific address inside the ...
    Tom-Cat Tom-Cat July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... simple way to load and save raw binary files from/to ... .TAP means that changing the data involves more than just... changing ... the data. Checksums need to be recalculated ...
    icabod icabod July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... failed to specify CODE/SCREEN$/DATA. So it will blindly ... attempt to load the data in the file you ... long, you get the data sent to screen memory. ... no need to store meta-data.

    If ... somehow to intercept tape load/save routines. For all hardware ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... and unnecesasry encapsulation, to make data exchange and alterations easy everywhere ... be expressed in the extension (save will produce the full form ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... (2 bytes, LSB)
    0x0b Data
    ...
    One thought: ... have a "magic", then data-start address as text (preferable ... the data... unless an option is specified in the save routines to save ... everything headerless, in which case it's just the raw data ...
    icabod icabod July 2006 Emulators
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