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  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... better to decode the image data on the PC and send ... or trap the ROM load/save commands to make this work ... that through, followed by the data itself. You'll have to ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... better to decode the image data on the PC and send ... C-pregenerated tables or track data for demo. Or you are ... in default).

    so, SAVE "dunny" SCREEN$ will produce in ...
    zilog zilog July 2006 Emulators
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... , numbers ; point hl to the data to sort
    ld b ...
    push hl ; save current position in data
    ld (hl), a ...
    Kiwi Kiwi August 2006 Development
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... /> In Taper simply save each block as RAW (Save Raw Data), s1.bin ...
    Andrew Barker Andrew Barker August 2006 MIA/STP/SDP
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... output for those who wanna save to tape or play to ... sectors, >6K sectors, random data).
    In the Files-> ...
    Andrew Barker Andrew Barker August 2006 Emulators
  • TZX format questionProbably a daft one, but I like to be sure of these things! For a block type 10 (a standard speed data block), the text states that all values in s…

    ... mainly used for emulators that save to .tzx via ROM trapping ... 1 second pause after the data.

    When loading, you ... milliseconds - that's what the data bytes are there for, after ...
    Dunny Dunny September 2006 Development
  • TZX format questionProbably a daft one, but I like to be sure of these things! For a block type 10 (a standard speed data block), the text states that all values in s…

    ... mainly used for emulators that save to .tzx via ROM trapping ... 1 second pause after the data.

    When loading, you ... milliseconds - that's what the data bytes are there for, after ... this applies to header blocks, data blocks or both. By implication ...
    trellis trellis September 2006 Development
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... and it looks like the save routine wrapped around after $9500 ... 're back in the debugger, save $9500 bytes starting at $6B00 ... RANDOMIZE USR 27648
    50 DATA 0,1,3,4,6 ...
    StuBruise StuBruise September 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... , numbers ; point hl to the data to sort
    ld b ...
    push hl ; save current position in data
    ld (hl), a ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... place the mask AFTER the data and it would be too ... make swap the data/mask order to mask/data.[/QUOTE]

    save a couple of precious t ... the "direction" of the column-data that's flipped.

    bobs bobs September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... be nice, as it can save a couple of precious t ... the "direction" of the column-data that's flipped.

    Kiwi Kiwi September 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... yet. But it would always save you time if you switched ... the last plot into the data structure and then using that ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Development
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... like that with the cheap data cassette, perhaps even they knew ... 8 months and had to save 27 quid to get it ...
    CKay CKay September 2006 Sinclair Miscellaneous
  • What was the +2 and +3 keyboard like compared to the 128 and + one?I had a Spectrum 128, which had the infamous plastic-but-spongy keys. It was fine for games where you only had to press a handful of keys repeatedly,…

    ... tapes aren't reliable to save *valuable* data. ) Actually I was wondering ...
    Arda Arda October 2006 Sinclair Miscellaneous
  • What was the +2 and +3 keyboard like compared to the 128 and + one?I had a Spectrum 128, which had the infamous plastic-but-spongy keys. It was fine for games where you only had to press a handful of keys repeatedly,…

    ... tapes aren't reliable to save *valuable* data. ) Actually I was wondering ...
    udgoverload udgoverload October 2006 Sinclair Miscellaneous
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... haven't looked into how data is stored yet.

    If you use the save button next to the combo ... when you hit the project save button.

    [QUOTE=liftarn ...
    Kiwi Kiwi October 2006 Development
  • Ideas for possible entries for CSSCGC 2006Has anybody got any good ideas for possible entries to the comp.sys.sinclair Crap Game Competition 2006? (CSSCGC 2006?) Here's a few of the ideas I'…

    ... up when I try to save the data and load it back ...
    mulder mulder October 2006 Games
  • Currah MicrosourceHi Anyone here got a Currah Microsource ? I have one, its one of the original eval units complete with 'draft' manual. Just interested to see how …

    ... )
    200 REM Save Block
    210 REM !save ld ix,49152 ...
    240 REM ! call 04c2h;Save
    299 REM Return
    save and loaded it into an ... Address
    LD A,255 ; Data, (not Header) block
    SCF ...
    BloodBaz BloodBaz October 2006 Sinclair Miscellaneous
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... a Program header, not a data, or bytes block :( since I ... don't know how to save a Basic program into bytes ...
    alban lusitanae alban lusitanae October 2006 Emulators
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... in the filename when you save the main program to make ... fancy filenames

    SAVE CHR$ 22+CHR$ 2+CHR ... code
    ld a, 255 ; Data block , not header block
    BloodBaz BloodBaz October 2006 Emulators
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... ,a: NEXT n
    50 DATA 243,17,0,64,33 ... to 50.
    To save to tape type, SAVE "name" LINE 1 ...
    FrankT FrankT October 2006 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... RAMdisk does do is copy data between banks. If you are ... been nice to load and save to the second display file ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... spectrum (FILE->EXPORTS->SAVE WITH ZX SPECTRUM PLAYER). This ... the song and the song data but it does not include ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... spectrum (FILE->EXPORTS->SAVE WITH ZX SPECTRUM PLAYER). This ... the song and the song data but it does not include ... basic program on BASIC64 and save it, always I?ll load ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... machine code program with song data following. The machine code updates ... basic program on BASIC64 and save it, always I´ll load ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • 128 won't loadI been trying to load a 128k speccy programme ( the fantasy one that came with the speccy 128 ) into a 128k heatsink speccy but it gets so far and th…

    ... stop loading before the level data!

    I've managed ... to understand machine code to save those headerless files!

    pottyboy pottyboy November 2006 Sinclair Miscellaneous
  • 128 won't loadI been trying to load a 128k speccy programme ( the fantasy one that came with the speccy 128 ) into a 128k heatsink speccy but it gets so far and th…

    ... stop loading before the level data!

    I've managed ... to understand machine code to save those headerless files!

    DEATH DEATH November 2006 Sinclair Miscellaneous
  • Opus Discovery 720K DriveOK, so I bought an Opus Discovery recently. Went through a whole process of fitting a second drive, which I know to be 720K. Eventually got the thin…

    ... drive, I can save over 700K of data on the disk. In ... disk only holds 190K of data.

    I'm not ...
    hldswrth hldswrth November 2006 Hardware
  • Election of the new maintainer of the TZX formatHi folks, the topic says all, let the discussion begin :) Luca

    ... the folder at once too, save me loading them up ;-)
    data that was stored [B]magnetically ...
    guesser guesser December 2006 Emulators
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…

    ... of 32 bytes of bitmap data followed by 32 bytes of ... data. If you don't need all 256 tiles you can save ...
    Fikee Fikee December 2006 Development
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