World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.002s
<1…9101112131415…34>
  • Calling ROM routinesFirstly, sorry if this is the wrong forum to post this in, but I wasn?t quite sure under which heading is best fitted. I?m trying to figure out how…

    ... :

    [CODE]
    ; Put ASCII code for "a" into address ...
    trellis trellis July 2006 Development
  • Calling ROM routinesFirstly, sorry if this is the wrong forum to post this in, but I wasn?t quite sure under which heading is best fitted. I?m trying to figure out how…

    ... the E register is the ascii code of the string variable ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • I played DSpec on my DSlite!That's right, TheHiVE sent out a few copys of a pre-release version of DSpec and I was one of the luckiest fellers in the world to get one ! I't ver…

    I've decided to splash-the-cash and have bought ...
    yadster yadster July 2006 Emulators
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... program is represented by its ascii string of digits followed by ... representation for the number. The ascii digits make it fast to ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Games
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... program is represented by its ascii string of digits followed by ... representation for the number. The ascii digits make it fast to ...
    Lee Tonks Lee Tonks July 2006 Games
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... program is represented by its ascii string of digits followed by ... representation for the number. The ascii digits make it fast to ...
    nekdo123 nekdo123 July 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... want to change just simple ASCII text? Should I recompute checksums ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... expect to edit once-saved ASCII file on a PC and ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... expect to edit once-saved ASCII file on a PC and ... tape dialog -> import your ascii file -> Save tap/tzx ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    Dunny, it's obvious we are both speaking from totally different worlds :) The fact that you instruct me to open an utility to modify simple ASCII text and the fact you mention tape lead has opened my eyes :D
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [quote=baze]
    Of course, you can't expect to edit once-saved ASCII file on a PC and load it without error :/[/quote]

    Hmm, I did something very clever with Jon North's XLR-8 mastering utils then when I fixed the tape polarity bug ;)
    Woody Woody July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... : coding all binary data with ASCII characters. Then all will be ...
    piters piters July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... : coding all binary data with ASCII characters. Then all will be ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... load Basic but also plain ASCII file - ideally using the same ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... you need to modify your ascii or graphics data all in ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Emulators
  • Games that don't use loading screenI thought it would be helpful to start a new topic in which we can say what games (still without loading screen shot in the archive) don't use it, ju…

    do you treat games like [I]Manic Miner[/I] or [I]Bubble Buster[/I] as games with no loading screen too?
    (or it has to be only the games with totally blank screen with no ASCII character, pixel, UDG or something?)
    de Vandemar Croup de Vandemar Croup July 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... might want to load plain ASCII/SCR/AY/whatever to a ... "" CODE basically anything, even raw ASCII file - how would OS decide ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... might want to load plain ASCII/SCR/AY/whatever to a ... "" CODE basically anything, even raw ASCII file - how would OS decide ...
    Philip Kendall Philip Kendall July 2006 Emulators
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... it was --- "\x25" is the ascii code for "%". Printf thinks there ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Bipboi Progress[b]UPDATED With Bip0708[/b] Hi, It's been a while since Micro Mart mentioned my game I've been working on, "Bipboi", and frankly it's been a while …

    Minor update

    Added splash screens and interrupt regulated music. Hopefully get more done over the weekend

    [url=http://www.peargames.co.uk/downloads/bip0708.zip]Click to Download demo bip0708.zip here[/url]
    robpearmain robpearmain September 2006 Development
  • replacement +3 psuok, who would be kind enough to help an idiot build a replacement PSU for the +3 / +2a , from a PC power supply? Guesser has already helped out a gr…

    ... />
    I stole this little ASCII pic from a link in ...
    DEATH DEATH September 2006 Hardware
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... the above with any other ASCII character or UDG character.
    Arjun Arjun October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... then 'export data' for an ascii/source file.
    How do ...
    frobush frobush October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... then 'export data' for an ascii/source file.
    How do ...
    Skarpo Skarpo October 2006 Development
  • Happy birthday swordheart!!Happy birthday mate! Many happy returns, and here's to many more, etc, etc. "Come on lads - let's give him the bumps..." 8)

    ... done Scottie ( is it called ascii art or something ) is the ...
    swordheart swordheart November 2006 Chit chat
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... the display file holds the ASCII value of the current character ...
    monty.mole monty.mole November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... the display file holds the ASCII value of the current character ...
    Matt_B Matt_B November 2006 Games
  • Connecting a Spectrum to the InternetI was just reading the Your Sinclair entry on Wikipeida and came accross the following reference: "Other technical columns included Rage Hard,... an…

    ... the Speccy would just be ascii based terminal software .. what you ... and doing everything with just ascii terminal software, as well as ...
    Quazar Quazar November 2006 Sinclair Miscellaneous
  • 11 years young.How about that. Happiness and hugs all around, especially towards Martijn! Skarpo :-)

    ... time I made the obligatory ASCII card and deserved it is ...
    Scottie_uk Scottie_uk November 2006 Chit chat
  • 11 years young.How about that. Happiness and hugs all around, especially towards Martijn! Skarpo :-)

    Blimey.... I do believe that's the first time I've seen an ASCII Speccy...
    NickH NickH November 2006 Chit chat
<1…9101112131415…34>

Latest Posts

  • Goodbye Z80
    zx1 on 7:11PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 6:04PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
splash 467 523
ascii 1K 1.5K

Related Threads

  • Key press to ASCII valueI need a bit of code that will give me an ASCII value when the key is pressed. I only really need a-z. I tried using the following code but it only s…
  • Ascii TableDear All,<br /> <br /> Anybody knows where can I find an Ascii Table for the zx?<br /> <br /> I would like to know which charcaters are for example l…
  • How to get WinXP folder contents listed in ASCII sequence?Having recently transferred a lot of source &amp; data files from Win98 to WinXP I've just come to realise that, unlike Win98 or Win3 or MacOS or Uni…
  • Ascii 2008 Virtual Party Voting PackAs the message says, you can get the voting pack here :<br /> <br /> [url]http://pc.sux.org/tomcat/ascii8_votepack.rar[/url]<br /> <br /> Results can…
  • ASCII'2008 - ZX Spectrum Virtual PartyWe proudly present. :D<br /> <br /> [img]http://ascii-demoparty.untergrund.net/shot.png[/img]<br /> <br /> <br /> [b]ASCII'2008 is ZX Spectrum virtua…
  • Star Wars in ASCII!1. Open Windows XP and go to Start, then run.<br /> <br /> 2. Type in or copy "telnet towel.blinkenlights.nl" without the quotes.<br /> <br /> 3. S…
  • ASCII shoot'em-up. Work-in-progress video #1.I've posted up my first WIP video of the ASCII shoot'em-up game:<br /> <br /> [URL="http://www.facebook.com/bobs.stuff"]http://www.facebook.com/bobs.…
  • High Score ASCII array reset ?Hey guys,<br /> <br /> Noob alert!<br /> <br /> I'm working on my first game and I'm having problems with the high score on the second time through t…
  • How to convert a .txt file (ASCII/PC) into a Tasword file?Short version:<br /> [B]How can I convert a .txt file (PC) into a Tasword file (ZX Spectrum)?[/B]<br /> <br /> Longer version:<br /> {Maybe I should …
  • ZX EDITOR and export to ASCIIIs there a way to export ZX BASIC code in ZX_EDITOR (or any other tool) to normal ASCII file ?<br /> What I get with copy&amp;paste is something like…

Related Searches

  • ascii to code
  • ascii
  • randomize usr ascii representation
  • decimal to ascii
  • ascii explosion
  • ascii art
  • ascii art hikoki
  • screen ascii editor
  • basic character to ascii code
  • key press to ascii in basic
  • scancode to ascii
  • ascii convert
  • converting ascii
  • basic source to ascii

Copyright © 2024 World of Spectrum