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<1234567…34>
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... , possible a demo of the z88dk sprite lib.

    Would there ...
    mulder mulder April 2009 New game ideas
  • New ZX Spectrum Development Site Soon...Hello, I am collating as much info as possible on programming the ZX Spectrum with the hope of more people getting into Z80 ASM, 'C' (z88dk) with Sp…

    ... bought on Ebay
    z88dk
    Sprite Lib for z88dk
    WOS
    robpearmain robpearmain June 2004 Sinclair Miscellaneous
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the mechanics of splib:

    Every sprite is broken into ...
    main()
    {
    ...
    // sprite initialization
    temp = sprClrAddr;
    ...
    // now colour sprite with colours
    // stored in ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... .
    I'm struggling with z88dk+sprite pack v3.0 to find ... to put a 3x3 coloured sprite on screen. So far I ... got a monochrome sprite.
    I'm trying to ... ;
    }

    sp1_IterateSprChar(my.sprite, addColour);

    but the ...
    Emlyn_Hughes Emlyn_Hughes February 2009 Development
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... , possible a demo of the z88dk sprite lib.

    Would there ...
    Fikee Fikee April 2009 New game ideas
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... lastest version of splib, a flicker-free software sprite engine. It ... has now been integrated into z88dk and ... to other machines supported by z88dk. Write your game for ... across all z80 platforms in z88dk.

    - #defines for ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... m making some tests with z88dk+splib2, with the idea ... , I must create a sprite for every single instance of ... 10x 14 bytes allocations per sprite, a lot of memory ... and use a kind of "sprite instancing"? I mean, I ... , and say "I want sprite 1 drawn at coordinate (X ...
    utopian utopian October 2005 Development
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    ... to help in debugging the sprite pack library. You should be ... a fresh release of the Sprite Pack library in the next ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Development
  • My first attempt with z88dkI've just completed my first attempt at a Spectrum game with z88dk. Before you get too excited, it's pretty crap - it's a port of a game I wrote for …

    ... at a Spectrum game with z88dk. Before you get too excited ... what can be achieved with z88dk in a very small amount ... a 'proper' game using z88dk and Sprite Pack. Expect it sometime next ...
    Lee Tonks Lee Tonks April 2004 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    Hi,

    I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map etc). I'm running TommyGun using Wine if it makes any difference.

    Steve
    SnakeOilSteve SnakeOilSteve February 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... the most regular of the z88dk peeps to post here I ... support
    - [lib] TS2068: SP1 sprite package support
    - [lib] Newbrain ... into c:\ (and creating the z88dk tree).

    As always ... in the wiki reachable from z88dk's homepage: [url]http://www ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    ... my tests with z88dk from a very simple ... like to hear from z88dk veterans giving me some ... obvious tips coding with z88dk, maybe you have to ... ');
    sp1_TileEntry(' ',fondo);
    p.sprite = sp1_CreateSpr(SP1_DRAW_MASK2LB, SP1_TYPE_2BYTE, 2, 16 ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... used Z88DK, so here goes:-

    This example sprite demo ... ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ... ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    Digital Prawn Digital Prawn December 2010 Development
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and play with some SP1 sprite handling (as printf is simply ... uninstalling and then re-installings z88dk, rebooted the machine and still ...
    Zetr0 Zetr0 August 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... 02/09/introduction-to-z88dk-part-1-installation-compilation ... COLOR][/B]: A new z88dk/sp1 installation can be ... /> The advantage of using z88dk and sp1 is that you ... ]
    /****************************************

    sp1 Sprite Demo 1

    A ...
    Timmy Timmy January 2012 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... ?p=594378#post594378"]Timmy's "Sprite Demo 1" [/URL]- it's ... my z88dk folder has a comment naming "[B][COLOR="blue"]SPRITE PACK ...
    [*] The [URL="http://www.z88dk.org/wiki/doku.php?id ... =library:sprites:sp1"]z88dk wiki page's[/URL] "Tutorial ...
    szeliga szeliga November 2013 Development
  • Z88DK v1.99B ReleasedAt Sourceforge: https://sourceforge.net/projects/z88dk/ It's been a year since the last release so it was time for another. This is another tran…

    ... /> Some notes:

    ==========================
    Z88DK - v1.99B 10 Jan 2017 ...
    ==========================

    Z88dk is a development kit for ... temp:front
    Examples in z88dk/libsrc/_DEVELOPMENT/EXAMPLES

    Alcoholics Anonymous Alcoholics Anonymous January 2017 Announcements
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... how the multicolour sprite engines have been implemented in z88dk. It's ...
    thricenightly thricenightly July 2017 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... rendering (see example ex5b from z88dk)
    by removing tiles ... ex5c from z88dk)
    by using the free sprite characters structure ... the back of the main sprite.

    The ... at https://github.com/antoniocmateus/z88dk ... ound_tiles and is fully ...
    amateus amateus January 2021 Development
  • Machine CodeI would like to learn how to use it. Where do I start? Thanks.

    ... assembly language programs, check out Sprite Pack (click my webpage ... Eg: one of the C sprite functions is "sp_MoveSprAbs()" which has ... .

    Since SPLIB is a Z88DK library, you'll need ... "z80asm" directly, which is Z88DK's assembler/linker but why ...
    Alcoholics Anonymous Alcoholics Anonymous October 2003 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... video modes.

    The Sprite Pack library written by Albrech ... could be added to both SPLib and Z88dk. I'm sure that ...
    na_th_an na_th_an July 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... been added to the z88dk dev team, so everything ... is being moved into z88dk. I'm starting with ... updated splib. I have 2 or 3 other sprite libraries ... of them ;)

    z88dk has had its official release ... that games made using z88dk will run on all ...
    Alcoholics Anonymous Alcoholics Anonymous July 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ...
    // create the sprite; on creation, sprite
    // is automatically ... coordinates
    - modify sprite graphic pointers given the ... of splib that is going into z88dk will ... be slightly different and will hopefully address the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • Development advice I was an user of the Spectrum 48K in the old days. I arribed to learn a lot of BASIC, and a bit of assembler. The time have passed, and now I am …

    ... www below) about using sprite pack with z88dk.

    z88dk+splib and source code ... found in my (dated) sprite pack examples page.
    sprite pack coming out ... games across several platforms using z88dk.

    Edit ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... for the hi-colour sprite engine to make sure ... the GETTING STARTED WITH Z88DK tutorial from your site ... splib called SP1 that is now a part of z88dk ... We are currently writing a z88dk wiki that will document ... begin documenting the SP1 sprite engine in [URL="http ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... 64k-aware support code into z88dk at some point.[/QUOTE]
    sprite rotation tables and malloc area ... 0.

    Speaking of z88dk/splib, it would be a great ... new version for any future splib projects ;-)[/QUOTE]

    ...
    utopian utopian March 2007 Games
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... />
    [quote]
    Speaking of z88dk/splib, it would be a great ... been doing.

    Specifically sprite graphics and tile graphics are ... 16-bit address of the sprite graphics but never access ... possible to write your own sprite draw code. This draw ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... have the rather excellent splib sprite library for z88dk. This probably isn't ...
    chev chev August 2012 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... any FZX support in Z88DK, but it will need ... splib aswell? for screen conversions eg?
    [/quote]

    z88dk ... with fzx) and splib is a sprite library that takes ... build a channel in z88dk? it will need the ... you use the code, z88dk can place it where- ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
<1234567…34>

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