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<1234567…34>
  • A typical sprite listing to analyse, please?Hi all, Would anyone be interested in helping out with my ongoing Assembly studies by posting up, posting a link to or mailing me a typical sprite l…

    ... or mailing me a typical sprite listing to analyse? :roll:
    sprite as it moves along the ...
    Jagd Tiger Jagd Tiger September 2009 Development
  • Little Sprite DemoI've managed to make a little headway with my fooling around with sprites, so I thought I'd stick a snapshot demo thing somewhere for anyone who is i…

    ... the attributes associated with the sprite were being cleaned up properly ... />
    The scrolling of the sprite is handled completely on the ... -worked out frames for the sprite's positioning. Also, it moves ...
    RoseCotton RoseCotton December 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... until the emulation era. With z88dk and spritepack I've been ... set up memory with all z88dk and sp1 default settings, maybe ... 'How to set up a z88dk+sp1 project with optional future ... .

    [URL="http://www.z88dk.org/forum/viewtopic.php?pid ...
    Emlyn_Hughes Emlyn_Hughes December 2009 Development
  • Tape I/O in z88dkAccording to the documentation, z88dk appears to have facilities in its spectrum-specific library for tape i/o - [url]http://www.z88dk.org/wiki/doku.…

    According to the documentation, z88dk appears to have facilities in ... i/o - [url]http://www.z88dk.org/wiki/doku.php?id ...
    AY Chip AY Chip January 2010 Development
  • Jet Set Willy sprite evilities.Hello everyone. I am currently trying my hand at modding Jet Set Willy, but there is a big problem - I can't use half of the sprites. I am using JSWE…

    ... guardian editor, and select a sprite, there's a big list ... I enter it in, the sprite is STILL pliers!! How on ... earth do I change the sprite so that only the spinning ...
    nixot nixot January 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... I've been playing with z88dk and splib (with a little help ... the UWOL source code -- z88dk and splib are pretty hard to grasp ...
    Timmy Timmy March 2010 Development
  • Static vs stacked local variables in z88dkHello everyone. I'm doing a program for Spectrum 48KB with z88dk v1.8 (XX Mar 2008), and I eventually discovered that if your local variables in fun…

    ... program for Spectrum 48KB with z88dk v1.8 (XX Mar 2008 ...
    Ricardo Cancho Ricardo Cancho April 2010 Development
  • Learning C for z88dkI've never gone much beyond basic, a little bit of z80 assembler, and some Delphi which I had lots of help with. I've forgotten 99% of what I learne…

    ... the examples that come with z88dk, it's not quite ... tutorials about or planned for z88dk?

    I'm ... common or standard keywords in z88dk, with comments in the ... but it seems like z88dk has so much stuff that ... from what is in the z88dk wiki, printf ("\1\32 ...
    mulder mulder April 2010 Development
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... game is created using z88dk and sp1 sprite library.
    And thank ...
    Timmy Timmy April 2010 Games
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... games, and noticed they have sprite followed by mask. Usually a ... it with the sprite to add in the sprite.

    Repeat ... ?

    Why does the sprite come first - and for at ...
    Gedlion Gedlion June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... sprites as part of the sprite routine?

    I thought ...
    Gedlion Gedlion June 2010 Development
  • z88dk and kempston problemHi, I was working on a new project using z88dk, but when I was testing I found that I got complete strange values if I pressed UP and FIRE simultane…

    ... on a new project using z88dk, but when I was testing ... at [url]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/input/spectrum ...
    Timmy Timmy July 2010 Development
  • Embedding external code in Z88DK projects (Beepola related)Hi all, I've been doing a few things in Z88DK, but I was wondering how I could link binary data compiled separately into my projects. Specifically I…

    ... doing a few things in Z88DK, but I was wondering how ...
    SnakeOilSteve SnakeOilSteve July 2010 Development
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... using the excellent SP1 sprite library for Z88DK. In fact it's ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK tapfile creation questionHere's another question. The game I've just started working on (Sid Spanners 3), I'm concatenating the following tap files together, to make a big ta…

    ... /> 5. The tapfile created by Z88DK containing the main compiled program ... by the 'appmake' tool of Z88DK in "sidspan3.tap"). It's ... option, so I wonder can Z88DK do something similar? I looked ...
    Digital Prawn Digital Prawn January 2011 Development
  • B.Sides sprite utilitiesB.Sides Software released two sprite utilities during 1983/84, 48K Sprite priced at ?4.70 and Multi-Coloured Sprite Graphics priced at ?6. It's likel…

    ... during 1983/84, 48K Sprite priced at ?4.70 and ... Multi-Coloured Sprite Graphics priced at ?6. It ...
    Battle Bunny Battle Bunny August 2011 Infoseek database
  • z88dk + File Handling ProblemHello my fellow WoS'ers I thought I would ask here as I am having a bit of trouble with a very simple C program that I wrote for the spectrum using…

    ... for the spectrum using the z88dk complier

    ... /> copy C:\PROGRA~1\z88dk\lib\spec_crt0.opt C:\DOCUME ... -DSCCZ80 -IC:\PROGRA~1\z88dk\include program.c C:\DOCUME ... /> copt C:\PROGRA~1\z88dk\lib\z80rules.2 < ... -Mo -LC:\PROGRA~1\z88dk\lib\clibs -oa.bin - ...
    Zetr0 Zetr0 August 2011 Development
  • Crazy Library failure in z88dkHello there my fellow WoS'ers yet another late night problem for the wee small hours I recently managed to get file-handling working very well, t…

    ... />
    File 'C:\PROGR~1\z88dk\lib\clibs/p3.lib', Module ... present.... I have tried uninstalling z88dk and installing it once again ... \\
    copy C:\PROGRA~1\z88dk\lib\spec_crt0.opt C:\DOCUME ... -DSCCZ80 -DPLUS3 -IC:\PROGRA~1\z88dk\include program.c C:\DOCUME ...
    Zetr0 Zetr0 August 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... of questions about the Z88DK's SP1 sprite library. The only documentation ... need to rotate, the player sprite. (There may be more ... answer to have 16 different sprite graphics, and when the player ... the displacement from where the sprite is and the new position ...
    Winston Winston October 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    How do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well commented demo. Any assistance would be greatly appreciated.

    Sincerely,

    Ooze48k
    ooze48k ooze48k October 2011 Development
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... dumb question here, as the z88dk Wiki isn't very clear ...
    Shaun.Bebbington Shaun.Bebbington January 2012 Development
  • z88dk printf crashI thought I'd mentioned this before but I couldn't find it with a search. For some reason using printf with the nightly build of z88dk just crashes …

    ... with the nightly build of z88dk just crashes the speccy.
    guesser guesser January 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... how to show multicolour using z88dk, using the BIFROST* engine (more ...
    Timmy Timmy March 2012 Development
  • Authored with z88dk or Boriel's ZX BASIC?It would be useful to be able to search somehow for games authored with either z88dk or Boriel's ZX BASIC. This was [URL="http://www.worldofspectrum.…

    ... for games authored with either z88dk or Boriel's ZX BASIC ...
    Einar Saukas Einar Saukas April 2012 Infoseek database
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... now write all your
    sprite and text routines to print ... if you're not using z88dk.

    You can use ...
    chev chev April 2012 Development
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... speed of binaries generated by z88dk and sdcc in an Amstrad ... 6-7 times faster than z88dk.

    I found such ... can code great games with z88dk with the aid of an ...
    na_th_an na_th_an May 2012 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... if anyone knows if the Z88DK's spritelib SP1 has any ... indeed, any bit of the z88dk (since the source of the ...
    Winston Winston July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> I implemented this demo using z88dk, although a Boriel's ZX ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This program can ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * ... // erase and move enemy sprite
    BIFROST_drawBackTilesH(linEnemy, colEnemy ... // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer ...
    Einar Saukas Einar Saukas July 2012 Development
<1234567…34>

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