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<1…45678910…34>
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1 ... sp1_SprId2Type() to convert from sprite ID to integer index). ... example creating a masked sprite 3 characters tall and ... $ff, 0

    ; sprite definition

    ._col0
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... I go about keeping my z88dk tree up to date ... to avoid having to do z88dk snapshots too often if ... will put up some more z88dk snapshots so you can ... now it can't generate sprite graphics in the right ... still use SevenuP to generate sprite graphics, save to an asm ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... 's the one used in z88dk:

    [code]
    ; My ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    A WIKI is an awesome idea. I would contribute with everything I've learned about z88dk, splib and speccy-related coding in general.
    na_th_an na_th_an September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    [QUOTE=na_th_an]I'll use it as my environment once I get the grip with ASM coding.[/QUOTE]
    You can use C and Z88DK and SpriteLib (SP1) as well.
    I will be adding SpriteLib sprite code generators in a future release.
    Kiwi Kiwi September 2006 Development
  • +2 ramdisk - access in machine codeHow can you access the ramdisk in machine code? I've got a +2, and it seems the ramdisk has never been properly utilised. It would be a handy little…

    ... do some paging already using z88dk and splib - I would show you ... and more complex games using z88dk.
    na_th_an na_th_an October 2006 Development
  • Help where do i startIm thinking of writing a game or two for the speccy. At the moment Im not sure what type. But Im after some general info. I know laguages like Basi…

    ... more option for you: since z88dk allows the free mixing of ... from your assembler functions, including sprite movement, text printing, etc.
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software ...
    All move sprite functions accept the absolute address ... the colours for a sprite are stored. sp1_PutSprClr() ... an array into those sprite addresses recorded by sp1_GetSprClrAddr ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... chip support is added to z88dk, you will be able to ... the same with the sprite engines in z88dk so games can be ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    Excellent stuff!
    Looking forward to reading it. :)

    I so want to get Z88DK and SP1 working well within TommyGun and to support your sprite/image formats in TG's resource editor.

    Keep with the good work dude!
    Kiwi Kiwi December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... Z88DK and SP1 working well within TommyGun and to support your sprite ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... byte specified within the sprite definition allowed the ... called to recolour the sprite depending on horizontal ... [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software ... specialized draw code for sprite characters for specialized situations ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... currently a developer on is z88dk. Z88dk evolved out of small C ... standard C library support that z88dk comes with, including stdio, ... far pointers.

    Z88dk, of course, does not have ... in C with the SP1 sprite library (actually its predecessor) ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... I might consider looking at z88dk, as I can write ... more. That is if z88dk generates more efficient assembly.< ...
    2. Change the sprite blitting to a multi layer ... overwritten with a foreground sprite. This means that for ... have to go to z88dk, I will have to ...
    DonkeyPong DonkeyPong January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... I might consider looking at z88dk, as I can write ... more. That is if z88dk generates more efficient assembly.
    z88dk (this comes at the ... you to switch to z88dk but the Sam port ... I think the SP1 sprite engine might be interesting ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Looking for a Windows based Z80 compilerCan anybody recommend a windows XP based Z80 compiler that lets you export your code as a Z80 snapshot or TZX or TAP file? If not, what is the best …

    ... a REL library and used z88dk to generate a spectrum executable ... it. Perhaps access to z88dk's sprite libraries from compiled basic isn ... I have ideas.

    z88dk's upgrade path for assembler ... has a long history with z88dk. He has promised the extra ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... look at coding it with z88dk. Otherwise you're welcome to ... /> This line moves the pacman sprite:

    [code]
    sp1_MoveSprRel ... features support background tile animations, sprite animations, lighting effects with attribute ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... ;64k-aware support code into z88dk at some point.

    splib projects ;-)
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... can handle learning C, z88dk has a sprite engine for the spectrum ... supplies commands like "sp1_MoveSpr(...)" (move sprite), "sp1_PrintAt(..)" (print at), etc that ... a spectrum which has no sprite support at all.

    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... things. Rather than specifying the sprite 'type' in the create functions ... sprites.

    2. struct_sp1_cs sprite chars can now exist independently ... the [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and learn something about z88dk C (for those familiar ... stdlib[/URL], for example. z88dk's implementation of the standard ... And, besides the standard libraries, z88dk also has a bunch of ... Things like graphics commands, sprite commands, commands for reading the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... default memory map (z88dk/libsrc/sprites/software ... you open up "z88dk/include/sprites/sp1.h ... struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Interleave: Sprite
    ;Mask: Yes, before ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... drawing to screen (except the sprite package sp1); will also have ... 0 to RAND_MAX (32767 in z88dk) uniformly (ie all numbers in ... 0..RANDMAX (0..32767 in z88dk). So the idea is to ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... comes with z88dk to handle all display and sprite responsibilities. ... way because SP1's sprite definitions are also column ... [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software ... struct sp1_update", defined in z88dk/include/sprites/sp1.h ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • z80 assembler?HIya, I used to program assember on the trusty c64, but want to have a dabble with z80 on the Zx spectrum, can anyone recomend a good assember, dis…

    ... the Z88DK, which supports the Spectrum rather well (includes a sprite library ...
    [url]http://www.z88dk.org/forum/[/url] - Z88DK
    [url]http ...
    Winston Winston September 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... *joyfunc;

    // player sprite

    uchar state; // ... STATE_* for sprite animation
    struct sp1_ss *sprite;

    ... library contained in z88dk to handle all sprite and (many) ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    1. an "OR" sprite (SP1_DRAW_OR1LB - a sprite whose graphics are ORed ... call "p->sprite" is a sprite 3 characters tall and ... added to "p->sprite" on sprite plane 128. The ... the [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ]
    I have installed z88dk on w2k.
    its ... not in c:/program files/z88dk
    i have put ... />
    Hey Crisis. What z88dk package did you install?
    z88dk from there so that ... , except for the SP1 sprite library. For that you ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... memory automatically allocated by the sprite creation functions in "pyr_PlayerInit()".
    z88dk's SP1 library requires so ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
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