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  • New Platform GameHello everyone, I'd just like to introduce myself and announce my first ever ZX Spectrum game, called [I]CAP'N RESCUE [/I]which I uploaded to World o…

    ... least there could be an animation warning about too high jumps ... waterfalls are cool, specially the sprite with two colours crossing the ...
    hikoki hikoki November 2014 Brand new software
  • New Platform GameHello everyone, I'd just like to introduce myself and announce my first ever ZX Spectrum game, called [I]CAP'N RESCUE [/I]which I uploaded to World o…

    ... is too short. A death animation would be a nice touch ... in the river where the sprite is part blue.
    [QUOTE ...
    hikoki hikoki November 2014 Brand new software
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... putting less detail makes animated sprite look better.

    You ... until saciety, golden axe style sprite(2x scaled):

    [IMG ... are just experiments, nothing finished. Animation wise is a lot of ...
    zx_kel zx_kel November 2014 Development
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... I have 30+ frames of animation, so compiling ones is huge ... files?

    Header:
    Editor file for ZX-Edit (C ...
    g0blinish g0blinish December 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... I have 30+ frames of animation, so compiling ones is huge ... files?

    Header:
    Editor file for ZX-Edit (C ...
    clausjahn clausjahn December 2014 Emulators
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... the areas where the player sprite moves.
    I'm working ... out of some PC based editor, that would allow point and ...
    4throck 4throck December 2014 New game ideas
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... the areas where the player sprite moves.
    I'm working ... out of some PC based editor, that would allow point and ...
    retrogod retrogod December 2014 New game ideas
  • Software for MULTIFACE 1, MF128, MF3Exist list of existing software which support multiface memory ? Here on WOS I search only some utilities: [URL="http://www.worldofspectrum.org/info…

    ... /> well things like a text editor on screen when you froze ... screen locations etc.

    sprite editor is another thing, dunno if ...
    fog fog January 2015 Sinclair Miscellaneous
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... the blockiness of the main sprite (lovely animation though) the game always ...
    dmsmith dmsmith January 2015 Games
  • Software for MULTIFACE 1, MF128, MF3Exist list of existing software which support multiface memory ? Here on WOS I search only some utilities: [URL="http://www.worldofspectrum.org/info…

    ... locations etc.

    sprite editor is another thing, dunno if ... />
    I think a sprite editor would be almost impossible on ... instead has game specific software sprite routines, and since these ... write a database of sprite routine locations in various ...
    ewgf ewgf January 2015 Sinclair Miscellaneous
  • POPEYE THE ARCADEwell just the first screen (at least for now), but almost all the elements of the arcade have been reproduced. In addition to that you can choose "ea…

    ... AGD menu) to open the Sprite editor ...i did give a try ... reached the top of the sprite 24x16 pixels) i would only ...
    gabriele amore gabriele amore January 2015 Brand new software
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... chaotic animation. Can you remove this "effect" ? For example only change sprite ...
    velesoft velesoft January 2015 Brand new software
  • No longer MIA: Sprite Maker (Protocol)I was just clearing out yet more junk in the spare room yesterday and found a load of blank tapes with "unofficial" music and Spec compilations on an…

    ... own use mainly) pointer driven sprite editor that I lost track of ...
    dmsmith dmsmith January 2015 MIA/STP/SDP
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... irrelevant platform game with a sprite wearing a cap to vaguely ... you get is a large sprite, a colourful character that anyone ... to expect in terms of animation and the strange '3D that ...
    Jumping Stack Jumping Stack February 2015 Games
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... /> Firstly, the graphics, colour and animation were vastly superior. Sound was ... to play. Shifting that huge sprite around over three levels of ... and the frame rate and animation don't seem as smooth ...
    Vampyre Vampyre February 2015 Games
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... and shoot, although your sprite has no animation at all.
    The ...
    WhenIWasCruel WhenIWasCruel February 2015 Games
  • assembler emulator or cross platformHi I have another question about cross compiling speccy assembly code. So using Pasmo as an example. If I was assembling code in Zxspin I can asse…

    ... to convert that to Spectrum sprite data. That goes into the ... my image in a graphics editor to seeing it in place ... BASIC loader in my text editor of choice and compile it ...
    gasman gasman March 2015 Development
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... character 0. Note that the editor forces you to have the ... use blue PAPER for your sprite characters too, so they don ...
    joefish joefish June 2015 Sinclair Basic
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... example, for a 3x3 character sprite with a hollow middle, you ... 3x3 sprite into one of the blocks using the block editor, and ... way of telling the block editor that a SPACE and a ...
    joefish joefish June 2015 Sinclair Basic
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    [quote]Testing animation... needs more work [/quote]
    Animation will never be good if sprites move by 8 pixels, even if we do it flawless at sprite frame level. But we can always try to make it best possible ;)
    Ralf Ralf July 2015 New game ideas
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    Not that I can read Russian but I have found out that pressing R randomises the positions of barrels while neighbouring keys W,E initiate the jumping animation but without moving the sprite in the appropriate coordinates.
    Anestis Anestis July 2015 New game ideas
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... hardcoding means that one single sprite takes the ~3.5k space ... have eight copies of the sprite drawing routine, one for each ... different frame of a walking animation (for example). Still, it's ...
    Sol_HSA Sol_HSA November 2015 Development
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... obstacles that are hiding your sprite and/or important objects, so ... [/b] game, with almost no animation, just puzzles in single screen ...
    WhenIWasCruel WhenIWasCruel December 2015 Games
  • New Game: AmnesiaHello! First of all, sorry for my English. I have developed my first game. It is called "Amnesia", and I have used the Freescape engine "3D Con…

    ... in Hell. I achieved the animation by propergating the visibility of ... the game memory from the editor and dump it directly into ... is identical in both the editor and the standalone game.
    Flanimal Flanimal December 2015 Brand new software
  • New Game: AmnesiaHello! First of all, sorry for my English. I have developed my first game. It is called "Amnesia", and I have used the Freescape engine "3D Con…

    ... in Hell. I achieved the animation by propergating the visibility of ... the game memory from the editor and dump it directly into ... is identical in both the editor and the standalone game. [/quote ...
    huelvy huelvy December 2015 Brand new software
  • Auf Weidersehen MontyBrilliant game, but how the heck do you complete it? I can't seem to get rid of the items I collect (mona Lisa) etc, eventually I collect so many I c…

    Certainly an editor would be fantastic. Peter Harrap ... code for their Future Knight editor, but alas it never appeared ... you are touching a 'good' sprite and not release the item ...
    aktiv8 aktiv8 January 2016 Games
  • Good or Horrible: SaboteurI love Durell's games usually and this certainly has a lovely look and atmosphere to it but for me the combat is ultra-gash and entirely ruins the ga…

    I like it, the animation and sprite size was impressive at the time but i prefer the second which has a bigger map.
    zx1 zx1 February 2016 Games
  • Under development: SETO TAISHO VS YOKAIAfter having been defeated by Funky Fungus, Seto Taisho, the crockery general, returns to Japan with its dreams of glory now shattered. However, duri…

    ... , I added a still animation to Seto's sprite:

    [img ...
    Alessandro Grussu Alessandro Grussu February 2016 Announcements
  • help with vortex tracker music?I need a little help making music for my popeye game it is going to be a very simple rendition of the 80s coin op but for me is a bit complicate …

    ... , I recall the Bubble monkey sprite. It's great only that ... sprite is more gorilla, hulky and humanoid, also I find the animation ... story and white makes the sprite clearer on the screen.
    hikoki hikoki February 2016 Development
  • New game: NADRALHello fans of ZX-Spectrum! I want to please you a new game created on the basis of the original game NADRAL. My version is made in AGD. For all begin…

    ... - a collection object without animation or animated sprite man with uncontrolled my ... voted for the version with animation. Next, I worked through the ...
    Termojad Termojad March 2016 Brand new software
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Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

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