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  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... you:

    Draw your sprite 3 squares wide, with the ... the definition of a preshifted sprite? (struggling to understand the literature ... the screen, so when a sprite encounters the empty space of ...
    R-Tape R-Tape February 2011 Development
  • Is this actually a Speccy game?Hey, at least I've hung around for 9 years before I did one of these! :D I have a vision of a game wherein shooting an enemy casues their sprite to …

    ... shooting an enemy casues their sprite to enlargen and fall off ...
    The Lone Magpie The Lone Magpie February 2011 Games
  • Paolo Ferraris' websitePaolo Ferraris has a [URL="http://www.cs.utexas.edu/users/otto/"]homepage[/URL]. An email address is there (if it still works). He has a [URL="http…

    ... "]ZX Spectrum Page[/URL] which attributes the engine sound in the ...
    Alarm Alarm February 2011 Infoseek database
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... come up with a generic sprite routine that can handle large ... expecting to have one large sprite on screen at a time ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... I have an image or sprite at coordinates x,y with ...
    zxbruno zxbruno March 2011 Sinclair Miscellaneous
  • SpecBAS 0.629 available nowJust a quick bugfix update - nothing stunningly new. [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] Here's what's new: [quote] What…

    ... />
    STEP and FRAMES to SPRITE MOVE command - STEP now moves ... ROTATE and SCALE in a SPRITE command now use the FRAMES ... backwards
    Movement of a sprite over a fixed framecount tended ... to accelerate the sprite towards the end of ...
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • SpecBAS 0.630 now available.A small fix to the animation system for the sprite engine in SpecBAS results in a new release. [url]https://sites.google.com/site/pauldunn/SpecOS.zi…

    A small fix to the animation system for the sprite engine in SpecBAS results in a new release.

    [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url]

    D.
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... , but copying a four character sprite to the screen takes three ...
    Gedlion Gedlion March 2011 Development
  • Screen Viewer: Speccy View 4SpeccyView (v4.0) Here is my new zx spectrum screen viewer, result of this weekend's work. Features: Loads: -Standard Screen Files (6912 byte raw …

    ... /> Panning with drag
    Strip attributes to see hidden messages etc ...
    Arda Arda April 2011 Announcements
  • SpecBAS build 0.642 now availableAnother (smallish) release sees the following changes: [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] With the Linux build nicely don…

    ... didn't respect temporary colour attributes.
    [/code]

    All ...
    Dunny Dunny April 2011 Sinclair Miscellaneous
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... more pressing problems in my sprite routine) and willing to risk ...
    R-Tape R-Tape April 2011 Development
  • The display of the ZX SpectrumI'm trying my hand at putting a simple emulator together, but I don't quite remember exactly how the screen works... I have a (void) function that ta…

    ... the screen memory without the attributes) and the byte at that ...
    wilsonsamm wilsonsamm May 2011 Emulators
  • Three Weeks in Paradise V3.0 releasedTeam SpecNG has released V3.0 of our remake. It can be downloaded from the official site: [url]www.specng.org[/url] New in version 3.0 ============…

    ... /> exist avoiding the possible error "sprite not found".


    marcoagpinto marcoagpinto May 2011 Announcements
  • The attribute challengeThis did not work out as well as I'd hoped so I had to adjust a few later. Really I should of redone them all but tis only a bit of random fun. Basi…

    ... data and left just the attributes in most cases. ;)

    spider spider May 2011 Games
  • Unofficial Spider's Attribute Challenge by Arda!I liked the idea, and having a buggy tool to make them accidentaly, this is my version of attribute challenge, until spider prepares his next compo! …

    ... [/img]

    Note that, attributes may be shuffled, the bitmap ...
    Arda Arda May 2011 Games
  • Support of other SCREEN$ formats in ZX-PaintbrushDear readers, I've already implemented a nearly complete ULAPlus support in my developing version of ZX-Paintbrush. Works fine so far. But I asked m…

    ... /> [*]Standard screen$ (256x192 pixels, 32x24 attributes, standard palette)
    6912 bytes ... $ with 256x192 pixels and 32x192 attributes, making 6144+6144 bytes (I ...
    clausjahn clausjahn May 2011 Emulators
  • Pyskool 0.6[url="http://pyskool.ca/?p=535"]Pyskool 0.6 has been released[/url]. [list] [*]Pyskool can be installed as a Python package using [i]setup.py instal…

    ... /> [*]Fixed the bug that causes sprite graphics to lose their transparency ...
    SkoolKid SkoolKid June 2011 Announcements
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... moved then restore the original attributes using the cool basic memory ... move routine to store the attributes (s$). Resets the DEFADD system ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Thanos (improved BUGFIX)This is an improved BUGFIX for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005221"]Thanos[/URL], please replace the "known errors" d…

    ... edge without taking into consideration sprite changes due to the player ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Copyright questionIf I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?

    If I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?
    Rebelstar without a cause Rebelstar without a cause June 2011 Sinclair Miscellaneous
  • Frankenstein JnrThe game Frankenstein Jnr is classified in WoS as a synonymous for [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000700"]Bride of Frankenst…

    ... identical, with just the main sprite changed!"[/I]

    Since ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Saving and Loading from tape in MC?I'm actually having problems with saving and loading from the ROM routines for the interpreter... I'm currently using the following codes for saving…

    ... 't work properly.
    My attributes have been reset afterwards and ...
    Timmy Timmy July 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... = A // Checks whether the sprite with which the current
    sprite as the current
    sprite. This needs ... to be checked because a sprite
    seems to always ... br /> right side of the sprite it collided with.
    ENDIF ...
    matti1234 matti1234 July 2011 Development
  • Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…

    ... as Derek M.Smith's sprite handling routine was greatly helpful ... ... Jaime Tejedor Gomez's ball sprite was/is my placeholder before ...
    uglifruit uglifruit July 2011 Development
  • Streams - File HandlingHello there my fellow WoS'ers I am attempting to write a Z80 / Snapshot Launching program that is based on a category of files # - Z whereby each f…

    ... may yet add some more attributes to the file..

    Zetr0 Zetr0 August 2011 Sinclair Basic
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and play with some SP1 sprite handling (as printf is simply ...
    Zetr0 Zetr0 August 2011 Development
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... :

    (1) allow the sprite to enter & exit maze ...
    Morkin Morkin October 2011 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... (and do so in my sprite routines) but it's not ...
    R-Tape R-Tape October 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... about the Z88DK's SP1 sprite library. The only documentation I ... need to rotate, the player sprite. (There may be more later ... answer to have 16 different sprite graphics, and when the player ... the displacement from where the sprite is and the new position ...
    Winston Winston October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... sbrk()? (How much will a sprite generally use?)
    Winston Winston October 2011 Development
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