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  • Ghost Castle 2 SEfor those who may have bought the tape here's the [URL="http://myweb.tiscali.co.uk/binman/Ghost Castle 2 SE Map.png"]map[/URL] if anyone wants to a…

    ... release (and the enemy death sprite was changed) there are a ...
    BiNMaN BiNMaN June 2012 Support files
  • New recoloured game -Curro JimenezAs promised, here's my new project that brings colour to a monochrome game Apart from adding colour I retouched graphics a little (check tents and c…

    ... has smooth pixel scrolling the attributes would look rather bad. You ...
    Ralf Ralf July 2012 Games
  • Softek IS Compiler - wrong fileUnder "Softek 'IS' BASIC Compiler" the file SoftekISBASICCompiler.tap.zip does not contain that program, but a version of the Softek Super C Compiler…

    ... -time file, plus all the sprite & demo files. Without RTCODE ...
    Battle Bunny Battle Bunny July 2012 Infoseek database
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... is more apocalyptic. But the sprite may seem to disappear there ...
    Ralf Ralf July 2012 Games
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... with CHR$ 0x85 then change attributes every 4 pixel lines. How ...
    na_th_an na_th_an July 2012 Development
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... just effect the Paper / Ink attributes at Y,X on the ... Y,X but not the attributes (ink / paper) ?

    I ...
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • Attribute-based 3D?I remember seeing some demos where an attribute-based map was explored in some sort of flying mode. No idea if the whole thing was pre-calculated or …

    ... 3D fast enough by using attributes instead of pixels, can we ...
    zxbruno zxbruno July 2012 Sinclair Miscellaneous
  • Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …

    ... a slight difference in the sprite of the trees, since they ...
    Ivanzx Ivanzx July 2012 Games
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ;
    }

    // clear multicolor attributes (no glitches since BIFROST* is ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... // hi-res vertical sprite movement
    int ... // erase and move enemy sprite
    BIFROST_drawBackTilesH(linEnemy, colEnemy, ... // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer, ...
    Einar Saukas Einar Saukas July 2012 Development
  • Announcing: idedosfs and plus3dosfsAnnouncing my latest project, [b]idedosfs[/b]. FUSE (Filesystem in USErspace) modules for mounting PLUSIDEDOS .HDF files and partitions thereon as fi…

    ... details exposed as extended file attributes (a.k.a. 'xattrs')
    AY Chip AY Chip July 2012 Emulators
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ...
    =* 2000

    Sprite
    !byte $00, $0f, $ff ... it (1= sprite 0, 3 = sprite 0, 1, 7 = sprite 0, 1, ... it

    lda #(Sprite/$40)

    sta SPRITEPOINTER ... ; set sprite pointer for sprite 0

    ; ...
    Zxogger Zxogger August 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... generated "masks" dynamically for the sprite and key background objects - this ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels).

    This time, we will see multicolor tiles moving by a single pixel sideways. How is this possible? ...
    Einar Saukas Einar Saukas August 2012 Development
  • Quickest way to fill the attributes using LDIRI'm looking for a small routine to fill the entire attribute area of the memory with a single value, I've used LDIR in the past, but forgotten how to…

    I'm looking for a small routine to fill the entire attribute area of the memory with a single value, I've used LDIR in the past, but forgotten how to do it... :confused:
    daveysludge daveysludge August 2012 Development
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... pixels and 32 bytes colour attributes). Kindly powered by Einar Saukas ...
    clausjahn clausjahn August 2012 Emulators
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... // hi-res horizontal sprite movement
    int px ... br />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas August 2012 Development
  • New game: Mole Rat[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader-1.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/ingamesc…

    ... can be found under the attributes on the loading screen :-)
    R-Tape R-Tape September 2012 Brand new software
  • New ZX Spectrum emulator for Jupiter AceProject page (sorry in Spanish) [url]http://retrolandia.net/foro/showthread.php?tid=36[/url] Try it in a Jupiter Ace emulator [url]http://jupiler.re…

    ... also emulated but only shows attributes to the screen.

    antoniovillena antoniovillena September 2012 Emulators
  • SpecBAS 0.754 Now available!Hi all - Due to overwhelming demand from half of my userbase (That's ASH-II to you lot), BEEP has been added! It's not just any old BEEP though - y…

    ... ADSR envelope control
    Sprite cloning - creates clones of ... br /> Fixed a crash using SPRITE ERASE
    Fixed(?) a floating ... point error in sprite movement, with values too ... proper priority
    Fixed sprite flickering that resulted from ...
    Dunny Dunny September 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> int dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; // hi ... /> }
    }

    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == 3 ...
    Einar Saukas Einar Saukas September 2012 Development
  • Binary sprite grabber[IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG] [URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL]

    [IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG]

    [URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL]
    g0blinish g0blinish September 2012 Brand new software
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…

    ... . Apart from a bigger main sprite, the rest of the graphics ...
    Swainy Swainy October 2012 Games
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Idea for the WoS Best Spectrum game of the year award - Joffa trophyHello guys, I was thinking something, but I dont know if its going to be too fool or silly :D I was thinking that It would be a very good homage to …

    ... with the image of the sprite of Cobra. So now the ...
    Ivanzx Ivanzx October 2012 New game ideas
  • What's your avatar all about?Ok, this may have been covered before but I've not seen it discussed recently (and can't find it easily in a search ;)) and, in any case, some folk m…

    ... .

    Mine's a sprite I created in Mr Cauldwell ...
    Maroc's Astral Projection Maroc's Astral Projection October 2012 Chit chat
  • 2nd WoS Screen$ compoOk, what about a new compo? This time we are going to change a little bit the topic, and it is going to be about mock-ups of never released games for…

    ... a mock-up with Spectrum attributes and characteristics.

    If ...
    Ivanzx Ivanzx November 2012 Announcements
  • Gift From The Gods - New Loading Screen.So, here it is - the new loading screen for Ocean's Gift From The Gods. Based on Bob Wakelin's original artwork : [img]http://i1239.photobucket.com/a…

    ... possible with the Spectrum's attributes...well, it was possible, but ...
    redballoon redballoon November 2012 Games
  • New Xmas Game: BAUBLE BLAST![SIZE="1"](Don't get too excited)[/SIZE] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/baublescr_zps293d3fb1.gif[/IMG][IMG]http://i11…

    ... know how you all love sprite inertia, so I made that ...
    R-Tape R-Tape December 2012 Brand new software
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... is the start of the attributes and its length will be ...
    daveysludge daveysludge February 2013 Development
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
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    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
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    mel the bell on April 21
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