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<1…11121314151617…34>
  • Excel sprite creatorMaybe no use to anyone but I knocked up the attached to help me make simple 16x16 sprites. Only supports the standard 8 colours no bright or flash s…

    Maybe no use to anyone but I knocked up the attached to help me make simple 16x16 sprites. Only supports the standard 8 colours no bright or flash support.

    Use 1 or blank to make the pixels. A couple of examples included to show how it works ...
    richdotward richdotward May 2014 Development
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... question is about the command SPRITE MOVE, can someone direct me ...
    AE.Vasconcelos AE.Vasconcelos June 2014 Sinclair Basic
  • Albert the wolf: A "make your own platform" open-AGD gameSo here it is you can find it within the usual dropbox folder (there is also a rzx to see how the game works..sort of.. and a TAP for the real hard…

    ...
    the other makes your sprite disappear if at the start ...
    gabriele amore gabriele amore June 2014 Brand new software
  • Name the Sprite : Tanks[IMG]http://oi60.tinypic.com/28p1c9.jpg[/IMG] A few obscure ones. Also, theres surprisingly few decent games with tanks. One of the games is notorio…

    [IMG]http://oi60.tinypic.com/28p1c9.jpg[/IMG]

    A few obscure ones. Also, theres surprisingly few decent games with tanks. One of the games is notoriously horrible, but I'd not played it before. Its reputation is correct.

    Clue : ...
    morph morph July 2014 Games
  • Loading Screen$: Speedball 2A while back there was a thread about games that never made it to the Speccy which inspired me to do a couple of loaders back in March / April this y…

    ... maybe not sure about the sprite-y looking characters on the ...
    MykeP MykeP July 2014 Sinclair Miscellaneous
  • Name the Sprite: BallsJust something I quickly slapped together for a laff. Some balls for y'all... [IMG]http://i488.photobucket.com/albums/rr250/GreenCard79/ballspec_zps…

    Just something I quickly slapped together for a laff. Some balls for y'all...

    [IMG]http://i488.photobucket.com/albums/rr250/GreenCard79/ballspec_zps8a120258.png[/IMG]
    GreenCard GreenCard July 2014 Games
  • Donkey kong Jr II (...sort of)Well as my other games, this is another OPEN-AGD game not in its final form (I am not completely happy about the gfx) and there is a bug which mak…

    ... which makes (sometimes) the player sprite to disappear when moving from ...
    gabriele amore gabriele amore July 2014 Brand new software
  • Name the sprite : Cats[IMG]http://oi61.tinypic.com/2ro6bfk.jpg[/IMG] A bit more obscure than normal. Except for d, which I've just realised is actually someones forum ima…

    [IMG]http://oi61.tinypic.com/2ro6bfk.jpg[/IMG]

    A bit more obscure than normal. Except for d, which I've just realised is actually someones forum image.
    morph morph August 2014 Games
  • www.timexsinclair.org down?Looks like there is no such URL anymore, and so no tutorial about Sprite Pack for Z88dk.

    Looks like there is no such URL anymore, and so no tutorial about Sprite Pack for Z88dk.
    LCD LCD September 2014 Sinclair Miscellaneous
  • Best way to have multiple characters in AGDHi Guys Can someone please tell me if you can have 2 playable characters in game at anytime that span multiple screen sort of like the way Enigma Fo…

    ... 0 for the first character sprite and type 1 for the ... next character sprite and can flip between them ... is that the type 1 sprite always defauls to its original ... this properly from the type sprite)
    c - y coords (as ...
    trw_mavrik trw_mavrik September 2014 Development
  • 'Ocean Draw' instructionsHere are the instructions for the screen and sprite editor used in-house at Ocean Software, possibly typed up by Joffa Smifff (as the 2 of the sprite…

    ... br />


    ***** SPRITE MENU *****

    M -CHANGE ... />
    M -CHANGE TO SPRITE MODE

    1 -STORE ... br />


    ************** SPRITE FORMATS **************

    WHEN SELECTING ...
    Mark R. Jones Mark R. Jones September 2014 Sinclair Miscellaneous
  • Alien FeroxAfter several stop-start ideas that haven't come to anything, i've kicked myself up the arse and decided to actually do something with AGD 4.5. Thes…

    ... be put in. The large sprite on the last screen is ...
    SimonLCFC SimonLCFC October 2014 New game ideas
  • best software?Hi all when I was 6 in 1986 I could not code so I created about 40 A4 levels and used to move another sheet of paper over it to similate a game and a…

    ... am limited to things like sprite color and more.
    I ...
    drp996 drp996 October 2014 Development
  • Jungle EddiI was looking at this old QL game from 1986 by Talent Computer Systems (on rwap's site), and noticed the main sprite bares a distinct resemblance to …

    ... site), and noticed the main sprite bares a distinct resemblance to ...
    tolls tolls October 2014 Games
  • Name the sprite : B00bsThe Spectrum was never much use for titilation, but as a 12 year old in Thatcher's Britain, I'd take anything. [IMG]http://oi61.tinypic.com/okvoyo.j…

    The Spectrum was never much use for titilation, but as a 12 year old in Thatcher's Britain, I'd take anything.

    [IMG]http://oi61.tinypic.com/okvoyo.jpg[/IMG]

    Some of the games are obscure, but theres so little subject matter to ...
    morph morph October 2014 Games
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... would like to attempt a sprite routine/engine.

    There ... for each frame of a sprite (they will move 2 pixels ... I'm working on (the sprite routine will also be used ...
    polomint polomint November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... a byte of my ?player? sprite in DE and a byte ...
    Mr Millside Mr Millside November 2014 Development
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... the background graphics and the sprite animations are cool, but the ...
    reidrac reidrac November 2014 Brand new software
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... which continuosly renders a 8x8 sprite to the buffer, then renders ...
    na_th_an na_th_an December 2014 Development
  • Games that would convert well (graphically)Creating this thread to post some converted in-game screens and mock-ups. They have in common the fact that they would work on the spectrum, regardin…

    ... work on the spectrum, regarding sprite size, screen resolution and no ...
    4throck 4throck December 2014 New game ideas
  • AGD* A question about sprites type of movements/behaviourI also posted this in the AGD forums, but maybe it helps to post it in 2 sites so more people can see it ;) I have a problem with one Little game I …

    ... to get again inside each sprite control, the only thing I ...
    Ivanzx Ivanzx December 2014 Development
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... .

    If the main sprite stayed locked horizontally, with only ...
    dmsmith dmsmith January 2015 New game ideas
  • Name the sprite : Spiders[IMG]http://oi59.tinypic.com/9sctp5.jpg[/IMG] A bit harder than normal. None of them are the obvious example of spider sprites IMHO, and two of them…

    [IMG]http://oi59.tinypic.com/9sctp5.jpg[/IMG]

    A bit harder than normal. None of them are the obvious example of spider sprites IMHO, and two of them are type-ins :)
    morph morph January 2015 Games
  • No longer MIA: Sprite Maker (Protocol)I was just clearing out yet more junk in the spare room yesterday and found a load of blank tapes with "unofficial" music and Spec compilations on an…

    I was just clearing out yet more junk in the spare room yesterday and found a load of blank tapes with "unofficial" music and Spec compilations on and also found this:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0020553[/url]
    < ...
    richl richl January 2015 MIA/STP/SDP
  • ZX Spectrum+ DivMMC EnJOY! Grundig 16" LCD TV and books.The Spectrum is in very good condition. Composite video mod. New mambrane (bought in November 2014 from rwap_software [url]http://www.sellmyretro.co…

    ... Spectrum Graphics. Book Four. Advanced sprite programming..." by Piers Letcher. Soft ...
    pitu pitu January 2015 Sales
  • Biggest baddie in a speccy gameIf you ignore really huge ones where the whole game is set inside a baddie (Dominator, Gutz etc), what is the biggest enemy "sprite" in a Spectrum ga…

    ... ), what is the biggest enemy "sprite" in a Spectrum game.
    arttu arttu January 2015 Games
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... copy from one already existing sprite to another. Use COLLIDE ... for quick recall
    SPRITE COLLIDE CLEAR now takes an ... (such as Portuguese)
    Sprite collisions were a tad sticky ... properly when sorted
    SPRITE ANIM PLAY got frame indices ...
    Dunny Dunny February 2015 Sinclair Basic
  • Yars Revenge ZX[B]YARS REVENGE ZX[/B] is ready to be loaded in your ZX Spectrum 48K! It's an [B]Arcade Game Designer[/B] release, don't expect a big game, it's rea…

    ... while firing against a moving sprite, which i didn't solved ... high accuracy used in the sprite/colour events coding.

    Luca Bordoni Luca Bordoni March 2015 Brand new software
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ... query the position of a sprite's clones with SPCLX(SpriteID ... , did not increase the active sprite count
    Unhandled token errors ...
    Dunny Dunny May 2015 Sinclair Basic
  • Buddy 0.1 demo[url="http://wischner.co.uk/downloads/app.tap"]The tape is here[/url]. Load it, then enable kempston mouse emulation, then reload it. [url="https://g…

    ... with FZX font driver with clipping. Basically what I need is ... ,y,font and text and clipping rect: byte x0, byte y0 ... the part of text inside clipping rect. It is the last ...
    tstih tstih August 2015 Development
<1…11121314151617…34>

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