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<1234567…34>
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    How do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well commented demo. Any assistance would be greatly appreciated.

    Sincerely,

    Ooze48k
    ooze48k ooze48k October 2011 Development
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... with backgrounds/tile sheets and sprite sheets that basically seem a ... repository for tile sheets or sprite sheets that would be free ... modification to a tile or sprite could be uploaded for others ...
    BiNMaN BiNMaN October 2012 Development
  • NES Punchout - Bald Bull sprite for zx spectrum[img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img] enjoy..had a little help of a sprite ripper for this and it …

    [img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img]

    enjoy..had a little help of a sprite ripper for this and it worked out very well
    morcar morcar March 2013 Sinclair Miscellaneous
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... now want to test for collision so that the shapes cannot ... first I decided to use collision detection based to the X ... to do some basic "fast" collision detection and then looking more ... shape data to make the collision detection easier?[/FONT][/SIZE]
    Mr Millside Mr Millside October 2013 Development
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... .org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only ...
    DeusX DeusX January 2014 Games
  • Collision CourseAuthor of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http:…

    Author of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http://www.worldofspectrum.org/forums/showthread.php?t=46223"]this thread[/URL].
    Einar Saukas Einar Saukas January 2014 Infoseek database
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... , which will decrease when a collision occurs with an enemy.
    sprite. Everything else he has put ...
    BiNMaN BiNMaN January 2014 Brand new software
  • worst collision detectionI've been playing pang quite a bit of late, and the collision detection seems awful. You can be nowhere near a bubble and its gets you. Still a gr…

    I've been playing pang quite a bit of late, and the collision detection seems awful.

    You can be nowhere near a bubble and its gets you.

    Still a great game though. :)
    Lost Lost April 2014 Games
  • Sprite design challenge: PopeyeHey there I am not crazy about this but it is the best I can do at the moment at least (i am using AGD with the sprite height set at 24 pixels...t…

    ... am using AGD with the sprite height set at 24 pixels ... ...the hat is a different sprite)

    Can you do ...
    gabriele amore gabriele amore December 2014 Development
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... to any good examples of sprite inertia (in assembly)? I'm ...
    R-Tape R-Tape January 2015 Development
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... sprite ID to only clear the collision flag of that sprite< ... the command line
    Collision bugs where many sprites ... Sprite collisions were a tad sticky, even after clearing the collision ... when they collide (if their collision flag is disabled)
    ...
    Dunny Dunny February 2015 Sinclair Basic
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... map with a masked character sprite that you can control via ... trying to understand more about sprite animation over backgrounds and tilemaps ...
    alienbanana alienbanana February 2015 Development
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... !

    I have a sprite that has a choice of ... want it to deflect on collision with blocks.

    http ...
    R-Tape R-Tape September 2015 Development
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    ... video chip are:

    -Sprite size 8x8 pixels, every pixel ... palette


    -Every Sprite can be zoomed x2
    -every Sprite can be mirrored horizontal or ... vertical

    Every Sprite is shown over the main ...
    chernandezba chernandezba November 2015 Emulators
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... br /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // check for collision with other sprites

    // move current 'j' sprite off screen and mark as ...
    slenkar slenkar June 2017 Development
  • How do you put the sprite onto the image in Tommygun?I created a picture - screen size image - in monochrome. I created a sprite of a walking man. I want to make the sprite walk across the image. Is thi…

    I created a picture - screen size image - in monochrome. I created a sprite of a walking man. I want to make the sprite walk across the image. Is this possible? How is it done?
    mik3d3nch mik3d3nch June 2017 Development
  • is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs?is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?

    is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?
    digital digital August 2017 Development
  • Help needed (YS Megabasic - Sprite designer)Hi everyone If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It…

    Hi everyone
    If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It doesn't work.
    Why?
    I'm running it on FUSE 48k

    Thanks
    alchemist alchemist March 2018 Sinclair Miscellaneous
  • Wizard's Lair Sprite/Graphic sheet?Hi I'm seeking a Wizard's Lair Sprite/Graphic sheet for a project I'm considering. Does anyone have one or know the address of one (I know SOMEONE …

    ... seeking a Wizard's Lair Sprite/Graphic sheet for a project ...
    SKR SKR November 2018 Games
  • More "fake" screenshots, please.I don't know about anyone else, but I really like seeing Spectrum screenshots of modern and/or original games - even if there ends up being no game t…

    ... that is coming underneath a sprite that is supposed to be ... sacrificed during the moment of collision and therefore there doesn't ...
    Amigo Amigo February 2003 Sinclair Miscellaneous
  • More "fake" screenshots, please.I don't know about anyone else, but I really like seeing Spectrum screenshots of modern and/or original games - even if there ends up being no game t…

    ... when he collides with another sprite it will just overlap the ... . in the areas of the sprite where not a whole 8x8 ... , for the duration of the collision.

    Karnov has sort ... it automatically. like a mini collision engine within the game engine ...
    Amigo Amigo February 2003 Sinclair Miscellaneous
  • Spectrum v Amiga : The Final starts.The final has begun, just in case you didn't know. The old Speccy is getting a bit of a kicking at the moment, so get those votes in!

    ... if it's a character sprite as one color needs to ... and your play area and collision etc. I love my C64 ...
    Amigo Amigo April 2003 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... part, a map+tile+sprite editor sounds a very good ... BMP2SCR EXP will have a Sprite/Tile/Font/Map editor later ... support layers too, that means, collision maps or "Action" maps. Knowing ... advanced Basic language with advanced Sprite/Tile commands, polygon drawing ...
    LCD LCD February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... sprites using information about level. Collision detection should be based on ... . Wall will not allow player sprite to move to some coordinates ... that you should draw player sprite above background image.
    kmatveev kmatveev February 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    My preferred method of collision detection is to first draw ... logically AND the player's sprite pixels with the background as ... AND opcodes represents a pixel collision.
    Woody Woody July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... ) and is meant for sprite clipping and collision detection.

    I made three assumptions:
    1. the sprite ... off-screen)
    3. sprite coordinates wrap: if the ... The 'x---x' denote the sprite width (or height).
    ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... 0 if no collision.
    * IX points to Sprite Data Table (10 ... coord of sprite to test for
    LD B,A ;collision with ...
    ADD A,16 ;width of sprite
    LD ... coord of sprite to test for
    LD B,A ;collision with ...
    dmsmith dmsmith August 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... 's the xpos of our sprite in bytes, for example) then ... /> Another good way of optimising collision detection routines is to flip ...
    AndyC AndyC September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... against the player's sprite until a
    collision is found
    sprite to detect for
    ;collision

    LD ... less than sprite width so there is
    ;a collision

    dmsmith dmsmith September 2004 Development
<1234567…34>

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