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  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... implements the games design - includes sprite engines and any other 'engine ... palette, and C64 4 color sprite palette again all as separate ...
    Kiwi Kiwi August 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... pixel and attribute buffers a sprite designed for the 256x192 screen ... is irrelevent! Thats because a sprite is defined by its width ... and a 4 color C64 sprite palette. So you could define ...
    Kiwi Kiwi August 2004 Development
  • What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…

    ... 'd managed to achieve realtime sprite scaling and rotation - thus giving ...
    chaosmongers chaosmongers August 2004 Games
  • Abu Sumbel ProfanationI just downloaded the new TZX from the TZX Vault, but I can't get it to play. When I use Spectaculator it loads and will get to the menu then nothing…

    ... very tight spot and the collision detection is ambiguous to say ...
    Arcane Design Arcane Design August 2004 Games
  • New vault updateWell, it's interesting to see how totally underwhelmed most people are about the new update! Or are they still busy downloading everything ;) The on…

    ... . )
    - Art-O-Matic
    - Sprite Machine

    I had ...
    Sadako Sadako August 2004 MIA/STP/SDP
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... round and fire, but the collision dectection isn' fully implemented so ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... table, and simply store each sprite preshifted in its eight positions ... shifted.

    Each sprite takes 96 bytes(mask and ... the data for that particular sprite. You could use a ... the sprites. Then call your sprite drawing routine.

    ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... width and height for each sprite, and there are many different ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... larger sprites, eg. on a sprite 4 bytes wide (5 when ...
    dmsmith dmsmith August 2004 Development
  • Can anyone help me find the title of this game......I remember a game i liked on the spectrum but i cant remember what it was called, so i cant find it to download. In the game you were some kind of wi…

    you could try Zythum,.. or another one who have an main sprite very similar
    judasEZT judasEZT August 2004 Games
<1…28293031323334>

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